/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 96 GL_LINEAR); in drawTexture() 99 GL_LINEAR); in drawTexture()
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D | SRGB_test.cpp | 196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initShaders() 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initShaders()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures() 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures() 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures() 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures()
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/frameworks/native/opengl/tests/textures/ |
D | textures.cpp | 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR in TexParametersModifed() 143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR in TexParametersModifed() 149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR; in SetDefaultTexParameters() 150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR; in SetDefaultTexParameters()
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main() 82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics() 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics() 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics() 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | GLToolbox.java | 130 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in setDefaultTexParams() 132 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in setDefaultTexParams()
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 160 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in setup() 170 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in setup()
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/frameworks/base/libs/hwui/ |
D | Texture.cpp | 72 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; in setFilterMinMag()
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D | SkiaShader.cpp | 191 layer->setFilter(GL_LINEAR); in setupProgram() 290 texture->setFilter(GL_LINEAR); in setupProgram()
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D | TextDropShadowCache.cpp | 215 texture->setFilter(GL_LINEAR); in get()
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D | GradientCache.cpp | 300 texture->setFilter(GL_LINEAR); in generateTexture()
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/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.cpp | 50 min_filter = GL_LINEAR; in init() 51 mag_filter = GL_LINEAR; in init()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.cpp | 170 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; in setLinearFiltering() 197 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST; in allocateTexture()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 573 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in movie() 574 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in movie() 615 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in movie() 616 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in movie()
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/frameworks/av/cmds/screenrecord/ |
D | TextRenderer.cpp | 91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadIntoTexture() 92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadIntoTexture()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 389 GL_LINEAR, //RS_SAMPLER_LINEAR, in setupSampler() 398 GL_LINEAR, //RS_SAMPLER_LINEAR, in setupSampler() 399 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR, in setupSampler() 402 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST, in setupSampler()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture()
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D | GLDepthTestActivity.java | 234 GLES20.GL_LINEAR); in onSurfaceCreated()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES11RenderEngine.cpp | 187 filter = GL_LINEAR; in setupLayerTexturing()
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D | GLES20RenderEngine.cpp | 161 filter = GL_LINEAR; in setupLayerTexturing()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 204 GLES20.GL_LINEAR); in onSurfaceCreated()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 591 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture() 592 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture()
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