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Searched refs:GL_LINEAR (Results 1 – 25 of 47) sorted by relevance

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/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp96 GL_LINEAR); in drawTexture()
99 GL_LINEAR); in drawTexture()
DSRGB_test.cpp196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initShaders()
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initShaders()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures()
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures()
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures()
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures()
/frameworks/native/opengl/tests/textures/
Dtextures.cpp69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR in TexParametersModifed()
143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR in TexParametersModifed()
149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR; in SetDefaultTexParameters()
150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR; in SetDefaultTexParameters()
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
/frameworks/native/opengl/tests/filter/
Dfilter.cpp81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics()
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics()
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics()
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DGLToolbox.java130 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in setDefaultTexParams()
132 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in setDefaultTexParams()
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java160 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in setup()
170 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in setup()
/frameworks/base/libs/hwui/
DTexture.cpp72 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; in setFilterMinMag()
DSkiaShader.cpp191 layer->setFilter(GL_LINEAR); in setupProgram()
290 texture->setFilter(GL_LINEAR); in setupProgram()
DTextDropShadowCache.cpp215 texture->setFilter(GL_LINEAR); in get()
DGradientCache.cpp300 texture->setFilter(GL_LINEAR); in generateTexture()
/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp50 min_filter = GL_LINEAR; in init()
51 mag_filter = GL_LINEAR; in init()
/frameworks/base/libs/hwui/font/
DCacheTexture.cpp170 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; in setLinearFiltering()
197 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST; in allocateTexture()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp573 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in movie()
574 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in movie()
615 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in movie()
616 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in movie()
/frameworks/av/cmds/screenrecord/
DTextRenderer.cpp91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadIntoTexture()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadIntoTexture()
/frameworks/rs/driver/
DrsdShader.cpp389 GL_LINEAR, //RS_SAMPLER_LINEAR, in setupSampler()
398 GL_LINEAR, //RS_SAMPLER_LINEAR, in setupSampler()
399 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR, in setupSampler()
402 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST, in setupSampler()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture()
DGLDepthTestActivity.java234 GLES20.GL_LINEAR); in onSurfaceCreated()
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES11RenderEngine.cpp187 filter = GL_LINEAR; in setupLayerTexturing()
DGLES20RenderEngine.cpp161 filter = GL_LINEAR; in setupLayerTexturing()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java204 GLES20.GL_LINEAR); in onSurfaceCreated()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java591 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture()
592 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture()

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