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Searched defs:vertexShader (Results 1 – 25 of 33) sorted by relevance

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/external/chromium_org/third_party/angle/tests/angle_tests/
DUniformTest.cpp20 const std::string &vertexShader = "void main() { gl_Position = vec4(1); }"; in SetUp() local
DGLSLTest.cpp105 …unt, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader) in GenerateGLSLWithVaryings()
/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp70 …gramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, cons… in generateProgramDeclaration()
96 …::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, cons… in generateProgramDeclaration()
131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragm… in RandomShaderProgram()
/external/deqp/framework/randomshaders/
DrsgTest.cpp50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() local
DrsgProgramGenerator.cpp43 Shader& vertexShader, in generate()
DrsgUtils.cpp50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<… in computeUnifiedUniforms()
DrsgProgramExecutor.cpp211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vect… in execute()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
DClear11.h59 ID3D11VertexShader *vertexShader; member
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp379 const char* vertexShader = "" in renderResource() local
555 const char* vertexShader = "" in renderResource() local
691 const char* vertexShader = "" in createResource() local
844 const char* vertexShader = "" in createResource() local
922 const char* vertexShader = "" in renderResource() local
DteglSwapBuffersTests.cpp135 deUint32 vertexShader = 0; in createGLES2Program() local
DteglImageFormatTests.cpp740 const char* vertexShader = in renderTexture2D() local
863 const char* vertexShader = in renderDepth() local
1142 const char* vertexShader = in renderCubeMap() local
DteglNativeColorMappingTests.cpp100 deUint32 vertexShader = 0; in createGLES2Program() local
DteglNativeCoordMappingTests.cpp100 deUint32 vertexShader = 0; in createGLES2Program() local
DteglGLES2SharingThreadedTests.cpp1462 SharedPtr<Shader> vertexShader; member in deqp::egl::GLES2ThreadTest::Program
3115 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addBufferOperations() local
3202 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addTextureOperations() local
3306 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addImageOperations() local
3498 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addProgramOperations() local
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DProgramD3D.cpp128 bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, in link()
DDynamicHLSL.cpp229rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings) in packVaryings()
642 void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, in storeUserLinkedVaryings()
667 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, in generateShaderLinkHLSL()
/external/deqp/framework/referencerenderer/
DrrRenderer.hpp69 const VertexShader* vertexShader; member
/external/chromium_org/third_party/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc271 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/external/chromium_org/third_party/skia/tests/
DGLProgramsTest.cpp61 bool vertexShader = SkToBool(geometryProcessor); in setRandom() local
/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.cpp1034 bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader) in linkVaryings()
1570 …&infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader, in link()
1669 …ttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader) in linkAttributes()
1853 bool ProgramBinary::linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragme… in linkUniforms()
2133 bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &f… in linkUniformBlocks()
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/
DVideoRendererGui.java177 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp200 std::ostringstream vertexShader; in createShader() local
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp434 const char* const vertexShader = in init() local
737 const char* const vertexShader = in init() local
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp321 const GLboolean vertexShader = in get_fp_input_mask() local
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dff_fragment_shader.cpp321 const GLboolean vertexShader = in get_fp_input_mask() local

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