/external/chromium_org/third_party/angle/tests/angle_tests/ |
D | UniformTest.cpp | 20 const std::string &vertexShader = "void main() { gl_Position = vec4(1); }"; in SetUp() local
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D | GLSLTest.cpp | 105 …unt, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader) in GenerateGLSLWithVaryings()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …gramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, cons… in generateProgramDeclaration() 96 …::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, cons… in generateProgramDeclaration() 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragm… in RandomShaderProgram()
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/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() local
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D | rsgProgramGenerator.cpp | 43 Shader& vertexShader, in generate()
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D | rsgUtils.cpp | 50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<… in computeUnifiedUniforms()
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D | rsgProgramExecutor.cpp | 211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vect… in execute()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
D | Clear11.h | 59 ID3D11VertexShader *vertexShader; member
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 379 const char* vertexShader = "" in renderResource() local 555 const char* vertexShader = "" in renderResource() local 691 const char* vertexShader = "" in createResource() local 844 const char* vertexShader = "" in createResource() local 922 const char* vertexShader = "" in renderResource() local
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D | teglSwapBuffersTests.cpp | 135 deUint32 vertexShader = 0; in createGLES2Program() local
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D | teglImageFormatTests.cpp | 740 const char* vertexShader = in renderTexture2D() local 863 const char* vertexShader = in renderDepth() local 1142 const char* vertexShader = in renderCubeMap() local
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D | teglNativeColorMappingTests.cpp | 100 deUint32 vertexShader = 0; in createGLES2Program() local
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D | teglNativeCoordMappingTests.cpp | 100 deUint32 vertexShader = 0; in createGLES2Program() local
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D | teglGLES2SharingThreadedTests.cpp | 1462 SharedPtr<Shader> vertexShader; member in deqp::egl::GLES2ThreadTest::Program 3115 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addBufferOperations() local 3202 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addTextureOperations() local 3306 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addImageOperations() local 3498 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addProgramOperations() local
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
D | ProgramD3D.cpp | 128 bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, in link()
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D | DynamicHLSL.cpp | 229 … rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings) in packVaryings() 642 void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, in storeUserLinkedVaryings() 667 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, in generateShaderLinkHLSL()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 69 const VertexShader* vertexShader; member
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/external/chromium_org/third_party/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 271 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
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/external/chromium_org/third_party/skia/tests/ |
D | GLProgramsTest.cpp | 61 bool vertexShader = SkToBool(geometryProcessor); in setRandom() local
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.cpp | 1034 bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader) in linkVaryings() 1570 …&infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader, in link() 1669 …ttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader) in linkAttributes() 1853 bool ProgramBinary::linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragme… in linkUniforms() 2133 bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &f… in linkUniformBlocks()
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/ |
D | VideoRendererGui.java | 177 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
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/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 200 std::ostringstream vertexShader; in createShader() local
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 434 const char* const vertexShader = in init() local 737 const char* const vertexShader = in init() local
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/external/mesa3d/src/mesa/main/ |
D | ff_fragment_shader.cpp | 321 const GLboolean vertexShader = in get_fp_input_mask() local
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | ff_fragment_shader.cpp | 321 const GLboolean vertexShader = in get_fp_input_mask() local
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