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Searched defs:vertices (Results 1 – 22 of 22) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.h49 TextureVertex* vertices; variable
DPatchCache.cpp187 void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) { in setupMesh()
250 TextureVertex* vertices; in get() local
DCaches.cpp485 void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer()
494 void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
DPathTessellator.cpp267 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVertices()
407 inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, in storeCapAA()
578 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVerticesAA()
909 void pushToVector(Vector<Vertex>& vertices, float x, float y) { in pushToVector()
DAmbientShadow.cpp71 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) { in getNormalFromVertices()
DMatrix.cpp443 float vertices[] = { in mapRect() local
DDisplayListRenderer.cpp240 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
DDisplayListOp.h680 TextureVertex vertices[6 * ops.size()]; in multiDraw() local
807 const float* vertices, const int* colors, const SkPaint* paint) in DrawBitmapMeshOp()
885 TextureVertex vertices[totalVertices]; in multiDraw() local
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
DCube.java33 int vertices[] = { in Cube() local
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp83 const GLfloat vertices[4][2] = { in main() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp230 const float* vertices, const float* texes, size_t count) const { in drawTriangles() argument
244 const float* vertices, const float* texes, bool invert) const { in beforeDraw() argument
DTextRenderer.cpp192 float vertices[len * quadCoords]; in drawString() local
/frameworks/native/libs/gui/tests/
DMultiTextureConsumer_test.cpp114 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
DSRGB_test.cpp173 static const GLfloat vertices[] = { in initShaders() local
/frameworks/native/opengl/tests/filter/
Dfilter.cpp143 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp94 const GLfloat vertices[4][2] = { in main() local
/frameworks/native/opengl/tests/angeles/
Ddemo.c116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject()
207 const long vertices = triangleCount * 3; in createSuperShape() local
351 const long vertices = triangleCount * 3; in createGroundPlane() local
/frameworks/native/opengl/tests/gl_jni/jni/
Dgl_code.cpp151 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp233 const GLfloat vertices[] = { in render() local
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp342 const GLfloat vertices[] = { in render() local
/frameworks/base/core/jni/android/graphics/
DSkiaCanvas.cpp577 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp423 jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, jlong paintPtr) { in android_view_GLES20Canvas_drawBitmapMesh()