| /frameworks/base/libs/hwui/ |
| D | Patch.h | 49 TextureVertex* vertices; variable
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| D | PatchCache.cpp | 187 void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) { in setupMesh() 250 TextureVertex* vertices; in get() local
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| D | Caches.cpp | 485 void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer() 494 void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
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| D | PathTessellator.cpp | 267 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVertices() 407 inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, in storeCapAA() 578 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVerticesAA() 909 void pushToVector(Vector<Vertex>& vertices, float x, float y) { in pushToVector()
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| D | AmbientShadow.cpp | 71 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) { in getNormalFromVertices()
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| D | Matrix.cpp | 443 float vertices[] = { in mapRect() local
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| D | DisplayListRenderer.cpp | 240 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
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| D | DisplayListOp.h | 680 TextureVertex vertices[6 * ops.size()]; in multiDraw() local 807 const float* vertices, const int* colors, const SkPaint* paint) in DrawBitmapMeshOp() 885 TextureVertex vertices[totalVertices]; in multiDraw() local
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| /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
| D | Cube.java | 33 int vertices[] = { in Cube() local
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| /frameworks/native/opengl/tests/linetex/ |
| D | linetex.cpp | 83 const GLfloat vertices[4][2] = { in main() local
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| /frameworks/av/cmds/screenrecord/ |
| D | Program.cpp | 230 const float* vertices, const float* texes, size_t count) const { in drawTriangles() argument 244 const float* vertices, const float* texes, bool invert) const { in beforeDraw() argument
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| D | TextRenderer.cpp | 192 float vertices[len * quadCoords]; in drawString() local
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| /frameworks/native/libs/gui/tests/ |
| D | MultiTextureConsumer_test.cpp | 114 …GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; in TEST_F() local
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| D | SRGB_test.cpp | 173 static const GLfloat vertices[] = { in initShaders() local
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| /frameworks/native/opengl/tests/filter/ |
| D | filter.cpp | 143 const GLfloat vertices[4][2] = { in main() local
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| /frameworks/native/opengl/tests/fillrate/ |
| D | fillrate.cpp | 94 const GLfloat vertices[4][2] = { in main() local
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| /frameworks/native/opengl/tests/angeles/ |
| D | demo.c | 116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject() 207 const long vertices = triangleCount * 3; in createSuperShape() local 351 const long vertices = triangleCount * 3; in createGroundPlane() local
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| /frameworks/native/opengl/tests/gl_jni/jni/ |
| D | gl_code.cpp | 151 const GLfloat vertices[] = { in Java_com_android_gljni_GLJNILib_step() local
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| /frameworks/native/opengl/tests/tritex/ |
| D | tritex.cpp | 233 const GLfloat vertices[] = { in render() local
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| /frameworks/native/opengl/tests/gl_basic/ |
| D | gl_basic.cpp | 342 const GLfloat vertices[] = { in render() local
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| /frameworks/base/core/jni/android/graphics/ |
| D | SkiaCanvas.cpp | 577 const float* vertices, const int* colors, const SkPaint* paint) { in drawBitmapMesh()
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| /frameworks/base/core/jni/ |
| D | android_view_GLES20Canvas.cpp | 423 jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, jlong paintPtr) { in android_view_GLES20Canvas_drawBitmapMesh()
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