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/external/skia/dm/
DDM.cpp98 const DM::Expectations& expectations, in kick_off_gms()
99 DM::Reporter* reporter, in kick_off_gms()
100 DM::TaskRunner* tasks) { in kick_off_gms()
103 tasks->add(SkNEW_ARGS(DM::type, (name, reporter, tasks, gms[i], ## __VA_ARGS__))); \ in kick_off_gms()
126 DM::Reporter* reporter, in kick_off_benches()
127 DM::TaskRunner* tasks) { in kick_off_benches()
130 tasks->add(SkNEW_ARGS(DM::type, (name, reporter, tasks, benches[i], ## __VA_ARGS__))); \ in kick_off_benches()
152 DM::Reporter* reporter, in kick_off_tests()
153 DM::TaskRunner* tasks) { in kick_off_tests()
157 tasks->add(SkNEW_ARGS(DM::GpuTestTask, (reporter, tasks, tests[i]))); in kick_off_tests()
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DREADME1 DM is like GM, but multithreaded. It doesn't do everything GM does.
3 DM's design is based around Tasks and a TaskRunner.
17 So the main flow of DM is:
DDMGpuSupport.h16 namespace DM {
45 namespace DM {
DDMWriteTask.h13 namespace DM {
30 class Expectations : public DM::Expectations {
DDMExpectationsTask.cpp4 namespace DM { namespace
DDMTaskRunner.h11 namespace DM {
DDMSKPTask.h13 namespace DM {
DDMExpectationsTask.h9 namespace DM {
DDMSerializeTask.h12 namespace DM {
DDMQuiltTask.h12 namespace DM {
DDMTaskRunner.cpp4 namespace DM { namespace
DDMPDFRasterizeTask.cpp16 namespace DM { namespace
/external/chromium_org/third_party/skia/dm/
DDM.cpp75 DM::Reporter* reporter, in kick_off_gms()
76 DM::TaskRunner* tasks) { in kick_off_gms()
79 tasks->add(SkNEW_ARGS(DM::type, (name, reporter, tasks, gms[i], ## __VA_ARGS__))); \ in kick_off_gms()
106 DM::Reporter* reporter, in kick_off_tests()
107 DM::TaskRunner* tasks) { in kick_off_tests()
111 tasks->add(SkNEW_ARGS(DM::GpuTestTask, (reporter, tasks, tests[i]))); in kick_off_tests()
113 tasks->add(SkNEW_ARGS(DM::CpuTestTask, (reporter, tasks, tests[i]))); in kick_off_tests()
133 DM::Reporter* reporter, in kick_off_skps()
134 DM::TaskRunner* tasks) { in kick_off_skps()
149 tasks->add(SkNEW_ARGS(DM::SKPTask, (reporter, tasks, pic, filename))); in kick_off_skps()
[all …]
DREADME1 DM is like GM, but multithreaded. It doesn't do everything GM does.
3 DM's design is based around Tasks and a TaskRunner.
17 So the main flow of DM is:
DDMGpuSupport.h16 namespace DM {
55 namespace DM {
DDMTaskRunner.h9 namespace DM {
DDMTaskRunner.cpp4 namespace DM { namespace
DDMSKPTask.h13 namespace DM {
DDMPDFRasterizeTask.cpp15 namespace DM { namespace
DDMReporter.h11 namespace DM {
/external/clang/lib/Analysis/
DConsumed.cpp1130 for (const auto &DM : VarMap) { in checkParamsForReturnTypestate() local
1131 if (isa<ParmVarDecl>(DM.first)) { in checkParamsForReturnTypestate()
1132 const ParmVarDecl *Param = cast<ParmVarDecl>(DM.first); in checkParamsForReturnTypestate()
1139 if (DM.second != ExpectedState) in checkParamsForReturnTypestate()
1142 stateToString(DM.second)); in checkParamsForReturnTypestate()
1178 for (const auto &DM : Other->VarMap) { in intersect() local
1179 LocalState = this->getState(DM.first); in intersect()
1184 if (LocalState != DM.second) in intersect()
1185 VarMap[DM.first] = CS_Unknown; in intersect()
1196 for (const auto &DM : LoopBackStates->VarMap) { in intersectAtLoopHead() local
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/external/libvpx/libvpx/vp9/encoder/
Dvp9_rdopt.h22 #define RDCOST(RM, DM, R, D) \ argument
23 (((128 + ((int64_t)R) * (RM)) >> 8) + (D << DM))
/external/chromium_org/third_party/libvpx/source/libvpx/vp9/encoder/
Dvp9_rd.h27 #define RDCOST(RM, DM, R, D) \ argument
28 (((128 + ((int64_t)R) * (RM)) >> 8) + (D << DM))
/external/libvpx/libvpx/vp8/encoder/
Drdopt.h19 #define RDCOST(RM,DM,R,D) ( ((128+(R)*(RM)) >> 8) + (DM)*(D) ) argument
/external/chromium_org/third_party/libvpx/source/libvpx/vp8/encoder/
Drdopt.h19 #define RDCOST(RM,DM,R,D) ( ((128+(R)*(RM)) >> 8) + (DM)*(D) ) argument

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