Searched refs:fCoverageInput (Results 1 – 12 of 12) sorted by relevance
165 header->fCoverageInput = kTransBlack_ColorInput; in Build()167 header->fCoverageInput = kSolidWhite_ColorInput; in Build()169 header->fCoverageInput = kUniform_ColorInput; in Build()171 header->fCoverageInput = kAttribute_ColorInput; in Build()212 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) { in Build()
173 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { in genProgram()179 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) { in genProgram()181 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) { in genProgram()874 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { in emitCodeBeforeEffects()1078 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput); in GrGLFragmentOnlyShaderBuilder()
156 ColorInput fCoverageInput : 8; member
198 switch (header.fCoverageInput) { in setCoverage()
56 header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>( in setRandom()59 kAttribute_ColorInput == header->fCoverageInput); in setRandom()60 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_ColorInput) ? in setRandom()108 kAttribute_ColorInput == header->fCoverageInput; in setRandom()
336 header->fCoverageInput = kAllOnes_ColorInput; in Build()338 header->fCoverageInput = kUniform_ColorInput; in Build()340 header->fCoverageInput = kAttribute_ColorInput; in Build()382 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) { in Build()
127 ColorInput fCoverageInput : 8; member
187 switch (header.fCoverageInput) { in setCoverage()
125 header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>( in setRandom()128 kAttribute_ColorInput == header->fCoverageInput); in setRandom()129 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_ColorInput) ? in setRandom()
58 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { in genProgram()66 } else if (GrGLProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { in genProgram()
17 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput); in GrGLFragmentOnlyProgramBuilder()
192 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { in emitCodeBeforeEffects()