/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest() local 54 generator.generate(programParams, vertexShader, fragmentShader); in runTest() 57 std::cout << "Fragment shader:\n--\n" << fragmentShader.getSource() << "--\n"; in runTest() 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest() 70 executor.execute(vertexShader, fragmentShader, uniformValues); in runTest()
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D | rsgProgramGenerator.cpp | 44 Shader& fragmentShader) in generate() argument 55 shaderGen.generate(programParams.fragmentParameters, fragmentShader, emptyOutputs); in generate() 63 …const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and … in generate() 71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms(); in generate()
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D | rsgProgramGenerator.hpp | 39 …generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader);
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D | rsgProgramExecutor.cpp | 211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vect… in execute() argument 285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); in execute() 290 fragmentShader.getOutputs(outputs); in execute() 339 fragmentShader.execute(execCtx); in execute()
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D | rsgProgramExecutor.hpp | 51 …void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector…
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D | rsgUtils.hpp | 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vecto…
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
D | GLSLTest.cpp | 105 … vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* … in GenerateGLSLWithVaryings() argument 194 fragmentShader->clear(); in GenerateGLSLWithVaryings() 195 fragmentShader->append("precision highp float;\n"); in GenerateGLSLWithVaryings() 196 fragmentShader->append(varyingDeclaration); in GenerateGLSLWithVaryings() 197 fragmentShader->append("\nvoid main() \n{ \n\tvec4 retColor = vec4(0,0,0,0);\n"); in GenerateGLSLWithVaryings() 202 fragmentShader->append("\tretColor += vec4("); in GenerateGLSLWithVaryings() 206 fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); in GenerateGLSLWithVaryings() 212 fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); in GenerateGLSLWithVaryings() 216 fragmentShader->append("0.0, 0.0, 0.0, 0.0);\n"); in GenerateGLSLWithVaryings() 219 fragmentShader->append("\tretColor += vec4("); in GenerateGLSLWithVaryings() [all …]
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
D | DynamicHLSL.cpp | 228 … DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader, in packVaryings() argument 235 fragmentShader->resetVaryingsRegisterAssignment(); in packVaryings() 239 std::vector<gl::PackedVarying> &fragmentVaryings = fragmentShader->getVaryings(); in packVaryings() 667 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, in generateShaderLinkHLSL() argument 679 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets; in generateShaderLinkHLSL() 680 bool usesFragColor = fragmentShader->mUsesFragColor; in generateShaderLinkHLSL() 681 bool usesFragData = fragmentShader->mUsesFragData; in generateShaderLinkHLSL() 682 bool usesFragCoord = fragmentShader->mUsesFragCoord; in generateShaderLinkHLSL() 683 bool usesPointCoord = fragmentShader->mUsesPointCoord; in generateShaderLinkHLSL() 703 …const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3… in generateShaderLinkHLSL() [all …]
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D | DynamicHLSL.h | 61 int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader, 69 rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, 76 …std::string generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D… 93 …void defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map<int, gl::VariableLocation> *pro… 94 …std::string generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *v…
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D | ProgramD3D.cpp | 128 bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, in link() argument 133 …rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation(… in link() 150 if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader)) in link()
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D | ProgramD3D.h | 55 bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …claration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifie… in generateProgramDeclaration() argument 73 << sglr::pdec::FragmentSource(fragmentShader.getSource()); in generateProgramDeclaration() 81 …:ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != frag… in generateProgramDeclaration() 96 …gramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifie… in generateProgramDeclaration() argument 99 …generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms… in generateProgramDeclaration() 131 …omShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifie… in RandomShaderProgram() argument 132 …: sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms… in RandomShaderProgram() 134 , m_fragmentShader (fragmentShader) in RandomShaderProgram() 138 , m_fragColorVar (findShaderOutputByLocation(fragmentShader, 0)) in RandomShaderProgram() 145 …:ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != frag… in RandomShaderProgram()
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D | glsRandomShaderProgram.hpp | 44 …RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int num…
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D | glsAttributeLocationTests.cpp | 419 const deUint32 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createAndAttachShaders() local 430 gl.shaderSource(fragmentShader, 1, &fragmentShaderString, DE_NULL); in createAndAttachShaders() 436 gl.compileShader(fragmentShader); in createAndAttachShaders() 440 gl.attachShader(program, fragmentShader); in createAndAttachShaders() 445 const bool fragmentCompileOk = getShaderCompileStatus(gl, fragmentShader); in createAndAttachShaders() 448 const string fragmentShaderInfoLog = getShaderInfoLog(gl, fragmentShader); in createAndAttachShaders() 457 gl.deleteShader(fragmentShader); in createAndAttachShaders() 459 return pair<deUint32, deUint32>(vertexShader, fragmentShader); in createAndAttachShaders() 466 if (fragmentShader != 0) in createAndAttachShaders() 467 gl.deleteShader(fragmentShader); in createAndAttachShaders()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 136 deUint32 fragmentShader = 0; in createGLES2Program() local 149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program() 157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 158 gl.compileShader(fragmentShader); in createGLES2Program() 178 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 179 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 183 …gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(frag… in createGLES2Program() 190 gl.attachShader(program, fragmentShader); in createGLES2Program() 220 gl.deleteShader(fragmentShader); in createGLES2Program() 233 if (fragmentShader) in createGLES2Program() [all …]
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D | teglNativeColorMappingTests.cpp | 101 deUint32 fragmentShader = 0; in createGLES2Program() local 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program() 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 123 gl.compileShader(fragmentShader); in createGLES2Program() 143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 148 …gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(frag… in createGLES2Program() 155 gl.attachShader(program, fragmentShader); in createGLES2Program() 185 gl.deleteShader(fragmentShader); in createGLES2Program() 198 if (fragmentShader) in createGLES2Program() [all …]
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D | teglNativeCoordMappingTests.cpp | 101 deUint32 fragmentShader = 0; in createGLES2Program() local 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program() 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 123 gl.compileShader(fragmentShader); in createGLES2Program() 143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 148 …gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(frag… in createGLES2Program() 155 gl.attachShader(program, fragmentShader); in createGLES2Program() 185 gl.deleteShader(fragmentShader); in createGLES2Program() 198 if (fragmentShader) in createGLES2Program() [all …]
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D | teglGLES2SharingTests.cpp | 389 const char* fragmentShader = "" in renderResource() local 396 Program program(vertexShader, fragmentShader); in renderResource() 565 const char* fragmentShader = "" in renderResource() local 573 Program program(vertexShader, fragmentShader); in renderResource() 701 const char* fragmentShader = "" in createResource() local 708 m_program = new Program(vertexShader, fragmentShader); in createResource() 854 const char* fragmentShader = "" in createResource() local 872 GLU_CHECK_CALL(glShaderSource(m_shader, 1, &fragmentShader, NULL)); in createResource() 898 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage; in createResource() 932 const char* fragmentShader = "" in renderResource() local [all …]
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D | teglGLES2SharedRenderingPerfTests.cpp | 320 GLuint fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createProgram() local 343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); in createProgram() 366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); in createProgram() 372 gl.compileShader(fragmentShader); in createProgram() 400 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status); in createProgram() 408 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length); in createProgram() 412 gl.getShaderInfoLog(fragmentShader, (GLsizei)log.size(), &length, &(log[0])); in createProgram() 424 gl.attachShader(program, fragmentShader); in createProgram() 454 gl.deleteShader(fragmentShader); in createProgram()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 64 , fragmentShader (fragmentShader_) in Program() 70 const FragmentShader* fragmentShader; member
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D | rrRenderer.cpp | 1036 const size_t numOutputs = program.fragmentShader->getOutputs().size(); in writeFragmentPackets() 1120 … buffers.fragmentDepthBuffer, triangle.v2->primitiveID, (int)program.fragmentShader->getOutputs().… in rasterizePrimitive() 1153 …program.fragmentShader->shadeFragments(&buffers.fragmentPackets[0], numRasterizedPackets, shadingC… in rasterizePrimitive() 1177 …[0], buffers.fragmentDepthBuffer, line.v1->primitiveID, (int)program.fragmentShader->getOutputs().… in rasterizePrimitive() 1206 …program.fragmentShader->shadeFragments(&buffers.fragmentPackets[0], numRasterizedPackets, shadingC… in rasterizePrimitive() 1243 …0], buffers.fragmentDepthBuffer, point.v0->primitiveID, (int)program.fragmentShader->getOutputs().… in rasterizePrimitive() 1271 …program.fragmentShader->shadeFragments(&buffers.fragmentPackets[0], numRasterizedPackets, shadingC… in rasterizePrimitive() 1291 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size(); in rasterize() 1521 if (command.program.geometryShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() 1526 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() [all …]
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 119 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { 120 if (vertexShader == 0 || fragmentShader == 0) { 128 glAttachShader(program, fragmentShader); 281 GLuint fragmentShader = 283 NSAssert(fragmentShader, @"failed to create fragment shader"); 284 _program = CreateProgram(vertexShader, fragmentShader); 289 if (fragmentShader) { 290 glDeleteShader(fragmentShader);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.h | 156 …bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Sh… 197 static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader); 224 …bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, cons… 232 …rmBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &c… 244 void defineOutputVariables(Shader *fragmentShader);
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D | ProgramBinary.cpp | 1034 bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader) in linkVaryings() argument 1036 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings(); in linkVaryings() 1570 …nfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *verte… in link() argument 1573 if (!fragmentShader || !fragmentShader->isCompiled()) in link() 1577 ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER); in link() 1593 …rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation(… in link() 1599 …if (!mProgram->link(infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, ®isters, … in link() 1613 if (!linkUniforms(infoLog, *vertexShader, *fragmentShader, caps)) in link() 1628 if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, caps)) in link() 1853 …Uniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &c… in linkUniforms() argument [all …]
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | ProgramImpl.h | 46 virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
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