Searched refs:kVertex_Visibility (Results 1 – 11 of 11) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
D | GrGLVertexShaderBuilder.cpp | 118 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &vertShaderSrc); in compileAndAttachShaders() 137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitCodeAfterEffects() 164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitCodeBeforeEffects()
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D | GrGLProgramBuilder.cpp | 120 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility); in addUniformArray() 134 if ((kVertex_Visibility | kFragment_Visibility) == visibility) { in addUniformArray()
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D | GrGLFullProgramBuilder.cpp | 167 transforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitTransforms()
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D | GrGLProgramBuilder.h | 38 kVertex_Visibility = 0x1, enumerator
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 130 GrGLShaderBuilder::kVertex_Visibility, in emitCode() 134 GrGLShaderBuilder::kVertex_Visibility, in emitCode() 138 GrGLShaderBuilder::kVertex_Visibility, in emitCode()
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/external/chromium_org/third_party/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 130 GrGLProgramBuilder::kVertex_Visibility, in emitCode() 134 GrGLProgramBuilder::kVertex_Visibility, in emitCode() 138 GrGLProgramBuilder::kVertex_Visibility, in emitCode()
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/external/skia/src/gpu/gl/ |
D | GrGLShaderBuilder.cpp | 441 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility); in addUniformArray() 461 if ((kVertex_Visibility | kFragment_Visibility) == visibility) { in addUniformArray() 850 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, "ViewM", in emitCodeBeforeEffects() 886 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kVec4f_GrSLType, "rtAdjustment", in emitCodeAfterEffects() 990 this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); in compileAndAttachShaders()
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D | GrGLShaderBuilder.h | 39 kVertex_Visibility = 0x1, enumerator
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D | GrGLUniformManager.cpp | 268 if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { in getUniformLocations()
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D | GrGLProgramEffects.cpp | 353 transforms[t].fHandle = builder->addUniform(GrGLShaderBuilder::kVertex_Visibility, in emitTransforms()
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 37 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()
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