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Searched refs:kVertex_Visibility (Results 1 – 11 of 11) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/builders/
DGrGLVertexShaderBuilder.cpp118 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &vertShaderSrc); in compileAndAttachShaders()
137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitCodeAfterEffects()
164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitCodeBeforeEffects()
DGrGLProgramBuilder.cpp120 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility); in addUniformArray()
134 if ((kVertex_Visibility | kFragment_Visibility) == visibility) { in addUniformArray()
DGrGLFullProgramBuilder.cpp167 transforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitTransforms()
DGrGLProgramBuilder.h38 kVertex_Visibility = 0x1, enumerator
/external/skia/src/effects/
DSkMagnifierImageFilter.cpp130 GrGLShaderBuilder::kVertex_Visibility, in emitCode()
134 GrGLShaderBuilder::kVertex_Visibility, in emitCode()
138 GrGLShaderBuilder::kVertex_Visibility, in emitCode()
/external/chromium_org/third_party/skia/src/effects/
DSkMagnifierImageFilter.cpp130 GrGLProgramBuilder::kVertex_Visibility, in emitCode()
134 GrGLProgramBuilder::kVertex_Visibility, in emitCode()
138 GrGLProgramBuilder::kVertex_Visibility, in emitCode()
/external/skia/src/gpu/gl/
DGrGLShaderBuilder.cpp441 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility); in addUniformArray()
461 if ((kVertex_Visibility | kFragment_Visibility) == visibility) { in addUniformArray()
850 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, "ViewM", in emitCodeBeforeEffects()
886 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kVec4f_GrSLType, "rtAdjustment", in emitCodeAfterEffects()
990 this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); in compileAndAttachShaders()
DGrGLShaderBuilder.h39 kVertex_Visibility = 0x1, enumerator
DGrGLUniformManager.cpp268 if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { in getUniformLocations()
DGrGLProgramEffects.cpp353 transforms[t].fHandle = builder->addUniform(GrGLShaderBuilder::kVertex_Visibility, in emitTransforms()
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp37 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()