/external/deqp/modules/gles3/functional/ |
D | es3fFunctionalTests.cpp | 158 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init() 177 addChild(new ShaderCommonFunctionTests (m_context)); in init() 178 addChild(new ShaderPackingFunctionTests (m_context)); in init() 179 addChild(createBuiltinPrecisionTests (m_context)); in init() 193 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests")); in init() 194 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests")); in init() 195 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests")); in init() 196 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests")); in init() 197 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests")); in init() 198 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests")); in init() [all …]
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D | es3fRasterizerDiscardTests.cpp | 158 int width = m_context.getRenderTarget().getWidth(); in setupFramebufferObject() 159 int height = m_context.getRenderTarget().getHeight(); in setupFramebufferObject() 227 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShade… in init() 249 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate() 349 if ((m_caseOptions & CASEOPTION_FBO) || m_context.getRenderTarget().getStencilBits() > 0) in iterate() 375 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); in iterate() 444 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_… in init() 445 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WR… in init() 446 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4,… in init() 447 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, C… in init() [all …]
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D | es3fOcclusionQueryTests.cpp | 167 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShade… in init() 190 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate() 388 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); in iterate() 449 …addChild(new OcclusionQueryCase(m_context, "scissor", "scissor", 1, 10, 1.6f… in init() 450 …addChild(new OcclusionQueryCase(m_context, "depth_write", "depth_write", 8, 10… in init() 451 …addChild(new OcclusionQueryCase(m_context, "depth_clear", "depth_clear", 5, 10… in init() 452 …addChild(new OcclusionQueryCase(m_context, "stencil_write", "stencil_write", 8,… in init() 453 …addChild(new OcclusionQueryCase(m_context, "stencil_clear", "stencil_clear", 5,… in init() 455 …addChild(new OcclusionQueryCase(m_context, "scissor_depth_write", "scissor_depth_write", … in init() 456 …addChild(new OcclusionQueryCase(m_context, "scissor_depth_clear", "scissor_depth_clear", … in init() [all …]
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D | es3fReadPixelsTests.cpp | 136 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render() 383 if (m_format != GL_RGBA_INTEGER && m_context.getRenderTarget().getNumSamples() > 1) in iterate() 386 …dThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate() 387 …nThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate() 388 …eThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate() 389 …aThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate() 399 …const float redThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().red… in iterate() 400 …const float greenThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().g… in iterate() 401 …const float blueThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().bl… in iterate() 402 …const float alphaThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().a… in iterate() [all …]
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D | es3fRandomShaderTests.cpp | 74 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init() 75 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init() 76 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init() 105 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init() 106 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init() 107 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init() 134 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init() 135 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init() 162 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init() 163 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init() [all …]
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D | es3fColorClearTest.cpp | 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() 104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate() 232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess()); in iterate() 308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true )); in init() 309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true )); in init() 310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true )); in init() 311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true )); in init() 312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true )); in init() 313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true )); in init() 314 …addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false )… in init() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFunctionalTests.cpp | 125 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests")); in init() 126 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests")); in init() 127 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests")); in init() 128 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests")); in init() 129 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests")); in init() 130 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests")); in init() 131 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests")); in init() 132 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests")); in init() 133 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests")); in init() 134 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests")); in init() [all …]
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D | es2fLightAmountTest.cpp | 170 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in iterate() 197 addChild(new LightAmountCase(m_context, "none", 0, 0, 0 )); in init() 198 addChild(new LightAmountCase(m_context, "1dir", 1, 0, 0 )); in init() 199 addChild(new LightAmountCase(m_context, "2dir", 2, 0, 0 )); in init() 200 addChild(new LightAmountCase(m_context, "4dir", 4, 0, 0 )); in init() 201 addChild(new LightAmountCase(m_context, "6dir", 6, 0, 0 )); in init() 202 addChild(new LightAmountCase(m_context, "8dir", 8, 0, 0 )); in init() 203 addChild(new LightAmountCase(m_context, "10dir", 10, 0, 0 )); in init() 204 addChild(new LightAmountCase(m_context, "12dir", 12, 0, 0 )); in init() 205 addChild(new LightAmountCase(m_context, "14dir", 14, 0, 0 )); in init() [all …]
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D | es2fRandomShaderTests.cpp | 72 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init() 73 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init() 74 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init() 103 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init() 104 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init() 105 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init() 132 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init() 133 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init() 160 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init() 161 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init() [all …]
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D | es2fShaderBuiltinVarTests.cpp | 273 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() 274 const int width = m_context.getRenderTarget().getWidth(); in iterate() 275 const int height = m_context.getRenderTarget().getHeight(); in iterate() 276 …const tcu::RGBA threshold = tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().ge… in iterate() 282 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( in iterate() 317 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 320 glu::readPixels(m_context.getRenderContext(), 0, 0, testImg.getAccess()); in iterate() 367 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() 368 const int width = m_context.getRenderTarget().getWidth(); in iterate() 369 const int height = m_context.getRenderTarget().getHeight(); in iterate() [all …]
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D | es2fColorClearTest.cpp | 103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() 104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate() 232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess()); in iterate() 308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true )); in init() 309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true )); in init() 310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true )); in init() 311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true )); in init() 312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true )); in init() 313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true )); in init() 314 …addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false )… in init() [all …]
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/external/deqp/modules/gles2/stress/ |
D | es2sMemoryTests.cpp | 59 …tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress te… in init() 62 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 63 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 64 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 65 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 67 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 68 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 69 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 70 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 72 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() [all …]
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/external/deqp/modules/gles3/stress/ |
D | es3sMemoryTests.cpp | 61 …tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress te… in init() 64 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 65 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 66 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 67 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 69 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 70 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 71 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 72 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() 74 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init() [all …]
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D | es3sStressTests.cpp | 54 addChild(new MemoryTests (m_context)); in init() 55 addChild(new OcclusionQueryTests (m_context)); in init() 56 addChild(new SyncTests (m_context)); in init() 57 addChild(new LongRunningTests (m_context)); in init() 58 addChild(new SpecialFloatTests (m_context)); in init() 59 addChild(new DrawTests (m_context)); in init() 60 addChild(new VertexArrayTests (m_context)); in init() 61 addChild(new LongShaderTests (m_context)); in init() 62 addChild(new LongRunningShaderTests (m_context)); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFunctionalTests.cpp | 103 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init() 125 addChild(new ComputeShaderBuiltinVarTests(m_context)); in init() 139 addChild(new ShaderCommonFunctionTests (m_context)); in init() 140 addChild(new ShaderPackingFunctionTests (m_context)); in init() 141 addChild(new ShaderIntegerFunctionTests (m_context)); in init() 142 addChild(new ShaderTextureSizeTests (m_context)); in init() 143 addChild(createBuiltinPrecisionTests (m_context)); in init() 157 …addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader")); in init() 158 …addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellati… in init() 159 …addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geom… in init() [all …]
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D | es31fVertexAttributeBindingStateQueryTests.cpp | 58 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate() 59 glu::VertexArray vao (m_context.getRenderContext()); in iterate() 96 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate() 174 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate() 175 glu::VertexArray vao (m_context.getRenderContext()); in iterate() 212 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate() 389 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in test() 390 glu::VertexArray vao (m_context.getRenderContext()); in test() 411 glu::VertexArray otherVao (m_context.getRenderContext()); in test() 456 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in test() [all …]
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
D | DrawingBuffer.cpp | 68 : m_context(context) in ScopedTextureUnit0BindingRestorer() 72 m_context->activeTexture(GL_TEXTURE0); in ScopedTextureUnit0BindingRestorer() 76 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId); in ~ScopedTextureUnit0BindingRestorer() 77 m_context->activeTexture(m_oldActiveTextureUnit); in ~ScopedTextureUnit0BindingRestorer() 81 WebGraphicsContext3D* m_context; member in blink::__anona52978760111::ScopedTextureUnit0BindingRestorer 126 , m_context(context) in DrawingBuffer() 164 m_context.clear(); in ~DrawingBuffer() 189 return m_context.get(); in context() 239 …ScopedTextureUnit0BindingRestorer restorer(m_context.get(), m_activeTextureUnit, m_texture2DBindin… in prepareMailbox() 262 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in prepareMailbox() [all …]
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/external/chromium_org/third_party/WebKit/Source/core/html/ |
D | HTMLCanvasElement.cpp | 103 m_context.clear(); in DEFINE_NODE_FACTORY() 166 if (m_context && !m_context->is2d()) in getContext() 168 if (!m_context) { in getContext() 170 …m_context = CanvasRenderingContext2D::create(this, static_cast<Canvas2DContextAttributes*>(attrs),… in getContext() 173 return m_context.get(); in getContext() 179 if (!m_context) { in getContext() 181 … m_context = WebGLRenderingContext::create(this, static_cast<WebGLContextAttributes*>(attrs)); in getContext() 184 } else if (!m_context->is3d()) { in getContext() 188 return m_context.get(); in getContext() 282 if (m_context && m_context->is2d()) in reset() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pPerformanceTests.cpp | 59 addChild(new TextureFormatTests (m_context)); in init() 60 addChild(new TextureFilteringTests (m_context)); in init() 61 addChild(new TextureCountTests (m_context)); in init() 77 addChild(new ShaderOperatorTests (m_context)); in init() 78 addChild(new ShaderControlStatementTests (m_context)); in init() 94 addChild(new StateChangeCallTests (m_context)); in init() 95 addChild(new StateChangeTests (m_context)); in init() 96 addChild(new RedundantStateChangeTests (m_context)); in init() 112 addChild(new BufferDataUploadTests (m_context)); in init() 129 addChild(new BlendTests (m_context)); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pPerformanceTests.cpp | 59 addChild(new TextureFormatTests (m_context)); in init() 60 addChild(new TextureFilteringTests (m_context)); in init() 61 addChild(new TextureCountTests (m_context)); in init() 62 addChild(new TextureUploadTests (m_context)); in init() 78 addChild(new ShaderOperatorTests (m_context)); in init() 79 addChild(new ShaderControlStatementTests (m_context)); in init() 95 addChild(new StateChangeCallTests (m_context)); in init() 96 addChild(new StateChangeTests (m_context)); in init() 97 addChild(new RedundantStateChangeTests (m_context)); in init() 98 addChild(new DrawCallBatchingTests (m_context)); in init() [all …]
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLContextObject.cpp | 37 , m_context(context) in WebGLContextObject() 47 if (m_context) in ~WebGLContextObject() 48 m_context->removeContextObject(this); in ~WebGLContextObject() 55 if (m_context) { in detachContext() 56 deleteObject(m_context->webContext()); in detachContext() 57 m_context->removeContextObject(this); in detachContext() 58 m_context = nullptr; in detachContext() 70 return m_context ? m_context->webContext() : 0; in getAWebGraphicsContext3D() 76 visitor->trace(m_context); in trace()
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D | OESVertexArrayObject.cpp | 61 …RefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> o = WebGLVertexArrayObjectOES::create(m_context, Web… in createVertexArrayOES() 62 m_context->addContextObject(o.get()); in createVertexArrayOES() 71 if (!arrayObject->isDefaultObject() && arrayObject == m_context->m_boundVertexArrayObject) in deleteVertexArrayOES() 72 m_context->setBoundVertexArrayObject(nullptr); in deleteVertexArrayOES() 74 arrayObject->deleteObject(m_context->webContext()); in deleteVertexArrayOES() 85 return m_context->webContext()->isVertexArrayOES(arrayObject->object()); in isVertexArrayOES() 94 m_context->webContext()->synthesizeGLError(GL_INVALID_OPERATION); in bindVertexArrayOES() 99 m_context->webContext()->bindVertexArrayOES(arrayObject->object()); in bindVertexArrayOES() 102 m_context->setBoundVertexArrayObject(arrayObject); in bindVertexArrayOES() 104 m_context->webContext()->bindVertexArrayOES(0); in bindVertexArrayOES() [all …]
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 53 : m_context (context) in Texture1D() 64 : m_context (context) in Texture1D() 77 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture1D() 82 const glw::Functions& gl = m_context.getFunctions(); in upload() 106 : m_context (context) in Texture2D() 118 : m_context (context) in Texture2D() 130 : m_context (context) in Texture2D() 158 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture2D() 163 const glw::Functions& gl = m_context.getFunctions(); in upload() 189 const glw::Functions& gl = m_context.getFunctions(); in loadCompressed() [all …]
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/external/chromium_org/third_party/WebKit/Source/bindings/core/v8/ |
D | ScriptState.h | 32 , m_context(scriptState->context()) in Scope() 34 ASSERT(!m_context.IsEmpty()); in Scope() 35 m_context->Enter(); in Scope() 40 m_context->Exit(); in ~Scope() 45 v8::Handle<v8::Context> m_context; variable 76 v8::Handle<v8::Context> context() const { return m_context.newLocal(m_isolate); } in context() 77 bool contextIsValid() const { return m_context.isEmpty() || m_globalObjectDetached; } in contextIsValid() 79 void clearContext() { return m_context.clear(); } in clearContext() 94 ScopedPersistent<v8::Context> m_context; variable 130 m_context.set(m_scriptState->isolate(), m_scriptState->context()); in ScriptStateProtectingContext() [all …]
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
D | GraphicsContextStateSaver.h | 41 : m_context(context) in m_context() function 45 m_context.save(); in m_context() 51 m_context.restore(); in ~GraphicsContextStateSaver() 57 m_context.save(); in save() 71 m_context.restore(); in restore() 75 GraphicsContext* context() const { return &m_context; } in context() 79 GraphicsContext& m_context;
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