Home
last modified time | relevance | path

Searched refs:shadeSpan (Results 1 – 25 of 60) sorted by relevance

123

/external/skia/src/core/
DSkBlitter_ARGB32.cpp324 fShaderContext->shadeSpan(x, y, device, width); in blitH()
327 fShaderContext->shadeSpan(x, y, span, width); in blitH()
348 shaderContext->shadeSpan(x, y, device, width); in blitRect()
355 shaderContext->shadeSpan(x, y, span, width); in blitRect()
386 shaderContext->shadeSpan(x, y, device, width); in blitRect()
395 shaderContext->shadeSpan(x, y, span, width); in blitRect()
403 shaderContext->shadeSpan(x, y, span, width); in blitRect()
427 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
453 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
455 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
[all …]
DSkComposeShader.cpp138 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader::ComposeShaderContext
159 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan()
160 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan()
184 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan()
185 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan()
DSkShader.cpp146 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha()
166 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha()
181 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha()
323 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader::ColorShaderContext
DSkFilterShader.cpp81 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader::FilterShaderContext
84 fShaderContext->shadeSpan(x, y, result, count); in shadeSpan()
DSkFilterShader.h30 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
DSkPictureShader.cpp164 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext
166 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
/external/chromium_org/third_party/skia/src/core/
DSkBlitter_ARGB32.cpp324 fShaderContext->shadeSpan(x, y, device, width); in blitH()
327 fShaderContext->shadeSpan(x, y, span, width); in blitH()
348 shaderContext->shadeSpan(x, y, device, width); in blitRect()
355 shaderContext->shadeSpan(x, y, span, width); in blitRect()
386 shaderContext->shadeSpan(x, y, device, width); in blitRect()
395 shaderContext->shadeSpan(x, y, span, width); in blitRect()
403 shaderContext->shadeSpan(x, y, span, width); in blitRect()
427 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
453 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
455 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
[all …]
DSkComposeShader.cpp148 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader::ComposeShaderContext
169 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan()
170 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan()
194 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan()
195 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan()
DSkFilterShader.cpp90 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader::FilterShaderContext
93 fShaderContext->shadeSpan(x, y, result, count); in shadeSpan()
DSkShader.cpp155 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha()
175 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha()
190 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha()
339 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader::ColorShaderContext
DSkFilterShader.h30 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
/external/skia/include/effects/
DSkTransparentShader.h25 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
/external/chromium_org/third_party/skia/include/effects/
DSkTransparentShader.h25 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
/external/chromium_org/third_party/skia/src/effects/gradients/
DSkLinearGradient.h24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
DSkRadialGradient.h24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
DSkSweepGradient.h24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
DSkTwoPointRadialGradient.h33 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
/external/skia/include/core/
DSkComposeShader.h51 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
DSkColorShader.h40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
/external/skia/src/effects/gradients/
DSkSweepGradient.h25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
DSkLinearGradient.h24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
DSkRadialGradient.h25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
DSkTwoPointRadialGradient.h33 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
/external/chromium_org/third_party/skia/include/core/
DSkComposeShader.h51 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
DSkColorShader.h38 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;

123