/external/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 324 fShaderContext->shadeSpan(x, y, device, width); in blitH() 327 fShaderContext->shadeSpan(x, y, span, width); in blitH() 348 shaderContext->shadeSpan(x, y, device, width); in blitRect() 355 shaderContext->shadeSpan(x, y, span, width); in blitRect() 386 shaderContext->shadeSpan(x, y, device, width); in blitRect() 395 shaderContext->shadeSpan(x, y, span, width); in blitRect() 403 shaderContext->shadeSpan(x, y, span, width); in blitRect() 427 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 453 shaderContext->shadeSpan(x, y, device, count); in blitAntiH() 455 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() [all …]
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D | SkComposeShader.cpp | 138 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader::ComposeShaderContext 159 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan() 160 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan() 184 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan() 185 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan()
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D | SkShader.cpp | 146 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha() 166 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha() 181 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha() 323 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader::ColorShaderContext
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D | SkFilterShader.cpp | 81 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader::FilterShaderContext 84 fShaderContext->shadeSpan(x, y, result, count); in shadeSpan()
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D | SkFilterShader.h | 30 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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D | SkPictureShader.cpp | 164 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext 166 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
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/external/chromium_org/third_party/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 324 fShaderContext->shadeSpan(x, y, device, width); in blitH() 327 fShaderContext->shadeSpan(x, y, span, width); in blitH() 348 shaderContext->shadeSpan(x, y, device, width); in blitRect() 355 shaderContext->shadeSpan(x, y, span, width); in blitRect() 386 shaderContext->shadeSpan(x, y, device, width); in blitRect() 395 shaderContext->shadeSpan(x, y, span, width); in blitRect() 403 shaderContext->shadeSpan(x, y, span, width); in blitRect() 427 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 453 shaderContext->shadeSpan(x, y, device, count); in blitAntiH() 455 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() [all …]
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D | SkComposeShader.cpp | 148 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader::ComposeShaderContext 169 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan() 170 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan() 194 shaderContextA->shadeSpan(x, y, result, n); in shadeSpan() 195 shaderContextB->shadeSpan(x, y, tmp, n); in shadeSpan()
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D | SkFilterShader.cpp | 90 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader::FilterShaderContext 93 fShaderContext->shadeSpan(x, y, result, count); in shadeSpan()
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D | SkShader.cpp | 155 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha() 175 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha() 190 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha() 339 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader::ColorShaderContext
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D | SkFilterShader.h | 30 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/skia/include/effects/ |
D | SkTransparentShader.h | 25 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/chromium_org/third_party/skia/include/effects/ |
D | SkTransparentShader.h | 25 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
D | SkLinearGradient.h | 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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D | SkRadialGradient.h | 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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D | SkSweepGradient.h | 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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D | SkTwoPointRadialGradient.h | 33 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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/external/skia/include/core/ |
D | SkComposeShader.h | 51 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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D | SkColorShader.h | 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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/external/skia/src/effects/gradients/ |
D | SkSweepGradient.h | 25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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D | SkLinearGradient.h | 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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D | SkRadialGradient.h | 25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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D | SkTwoPointRadialGradient.h | 33 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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/external/chromium_org/third_party/skia/include/core/ |
D | SkComposeShader.h | 51 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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D | SkColorShader.h | 38 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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