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Searched refs:m_context (Results 1 – 25 of 408) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFunctionalTests.cpp158 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
177 addChild(new ShaderCommonFunctionTests (m_context)); in init()
178 addChild(new ShaderPackingFunctionTests (m_context)); in init()
179 addChild(createBuiltinPrecisionTests (m_context)); in init()
193 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests")); in init()
194 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests")); in init()
195 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests")); in init()
196 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests")); in init()
197 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests")); in init()
198 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests")); in init()
[all …]
Des3fRasterizerDiscardTests.cpp158 int width = m_context.getRenderTarget().getWidth(); in setupFramebufferObject()
159 int height = m_context.getRenderTarget().getHeight(); in setupFramebufferObject()
227 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShade… in init()
249 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate()
349 if ((m_caseOptions & CASEOPTION_FBO) || m_context.getRenderTarget().getStencilBits() > 0) in iterate()
375 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); in iterate()
444 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_… in init()
445 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WR… in init()
446 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4,… in init()
447 …basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, C… in init()
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Des3fOcclusionQueryTests.cpp167 …m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShade… in init()
190 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate()
388 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); in iterate()
449 …addChild(new OcclusionQueryCase(m_context, "scissor", "scissor", 1, 10, 1.6f… in init()
450 …addChild(new OcclusionQueryCase(m_context, "depth_write", "depth_write", 8, 10… in init()
451 …addChild(new OcclusionQueryCase(m_context, "depth_clear", "depth_clear", 5, 10… in init()
452 …addChild(new OcclusionQueryCase(m_context, "stencil_write", "stencil_write", 8,… in init()
453 …addChild(new OcclusionQueryCase(m_context, "stencil_clear", "stencil_clear", 5,… in init()
455 …addChild(new OcclusionQueryCase(m_context, "scissor_depth_write", "scissor_depth_write", … in init()
456 …addChild(new OcclusionQueryCase(m_context, "scissor_depth_clear", "scissor_depth_clear", … in init()
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Des3fReadPixelsTests.cpp136 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
383 if (m_format != GL_RGBA_INTEGER && m_context.getRenderTarget().getNumSamples() > 1) in iterate()
386 …dThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate()
387 …nThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate()
388 …eThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate()
389 …aThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget(… in iterate()
399 …const float redThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().red… in iterate()
400 …const float greenThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().g… in iterate()
401 …const float blueThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().bl… in iterate()
402 …const float alphaThreshold = 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().a… in iterate()
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Des3fRandomShaderTests.cpp74 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init()
75 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init()
76 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init()
105 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init()
106 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init()
107 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init()
134 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init()
135 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init()
162 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init()
163 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init()
[all …]
Des3fColorClearTest.cpp103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate()
232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess()); in iterate()
308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true )); in init()
309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true )); in init()
310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true )); in init()
311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true )); in init()
312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true )); in init()
313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true )); in init()
314 …addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false )… in init()
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/external/deqp/modules/gles2/functional/
Des2fFunctionalTests.cpp125 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests")); in init()
126 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests")); in init()
127 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests")); in init()
128 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests")); in init()
129 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests")); in init()
130 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests")); in init()
131 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests")); in init()
132 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests")); in init()
133 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests")); in init()
134 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests")); in init()
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Des2fLightAmountTest.cpp170 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSourc… in iterate()
197 addChild(new LightAmountCase(m_context, "none", 0, 0, 0 )); in init()
198 addChild(new LightAmountCase(m_context, "1dir", 1, 0, 0 )); in init()
199 addChild(new LightAmountCase(m_context, "2dir", 2, 0, 0 )); in init()
200 addChild(new LightAmountCase(m_context, "4dir", 4, 0, 0 )); in init()
201 addChild(new LightAmountCase(m_context, "6dir", 6, 0, 0 )); in init()
202 addChild(new LightAmountCase(m_context, "8dir", 8, 0, 0 )); in init()
203 addChild(new LightAmountCase(m_context, "10dir", 10, 0, 0 )); in init()
204 addChild(new LightAmountCase(m_context, "12dir", 12, 0, 0 )); in init()
205 addChild(new LightAmountCase(m_context, "14dir", 14, 0, 0 )); in init()
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Des2fRandomShaderTests.cpp72 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init()
73 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init()
74 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init()
103 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init()
104 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init()
105 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init()
132 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init()
133 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init()
160 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init()
161 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init()
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Des2fShaderBuiltinVarTests.cpp273 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
274 const int width = m_context.getRenderTarget().getWidth(); in iterate()
275 const int height = m_context.getRenderTarget().getHeight(); in iterate()
276 …const tcu::RGBA threshold = tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().ge… in iterate()
282 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( in iterate()
317 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
320 glu::readPixels(m_context.getRenderContext(), 0, 0, testImg.getAccess()); in iterate()
367 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
368 const int width = m_context.getRenderTarget().getWidth(); in iterate()
369 const int height = m_context.getRenderTarget().getHeight(); in iterate()
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Des2fColorClearTest.cpp103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
104 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); in iterate()
232 glu::readPixels(m_context.getRenderContext(), 0, 0, resImage.getAccess()); in iterate()
308 addChild(new ColorClearCase(m_context, "single_rgb", 30, 1,3, false, false, false, true )); in init()
309 addChild(new ColorClearCase(m_context, "single_rgba", 30, 1,3, true, false, false, true )); in init()
310 addChild(new ColorClearCase(m_context, "multiple_rgb", 15, 4,20, false, false, false, true )); in init()
311 addChild(new ColorClearCase(m_context, "multiple_rgba", 15, 4,20, true, false, false, true )); in init()
312 addChild(new ColorClearCase(m_context, "long_rgb", 2, 100,500, false, false, false, true )); in init()
313 addChild(new ColorClearCase(m_context, "long_rgba", 2, 100,500, true, false, false, true )); in init()
314 …addChild(new ColorClearCase(m_context, "subclears_rgb", 15, 4,30, false, false, false, false )… in init()
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/external/deqp/modules/gles2/stress/
Des2sMemoryTests.cpp59 …tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress te… in init()
62 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
63 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
64 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
65 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
67 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
68 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
69 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
70 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
72 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
[all …]
/external/deqp/modules/gles3/stress/
Des3sMemoryTests.cpp61 …tcu::TestCaseGroup* basicGroup = new TestCaseGroup(m_context, "basic", "Basic allocation stress te… in init()
64 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
65 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
66 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
67 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
69 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
70 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
71 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
72 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
74 …basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext()… in init()
[all …]
Des3sStressTests.cpp54 addChild(new MemoryTests (m_context)); in init()
55 addChild(new OcclusionQueryTests (m_context)); in init()
56 addChild(new SyncTests (m_context)); in init()
57 addChild(new LongRunningTests (m_context)); in init()
58 addChild(new SpecialFloatTests (m_context)); in init()
59 addChild(new DrawTests (m_context)); in init()
60 addChild(new VertexArrayTests (m_context)); in init()
61 addChild(new LongShaderTests (m_context)); in init()
62 addChild(new LongRunningShaderTests (m_context)); in init()
/external/deqp/modules/gles31/functional/
Des31fFunctionalTests.cpp103 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
125 addChild(new ComputeShaderBuiltinVarTests(m_context)); in init()
139 addChild(new ShaderCommonFunctionTests (m_context)); in init()
140 addChild(new ShaderPackingFunctionTests (m_context)); in init()
141 addChild(new ShaderIntegerFunctionTests (m_context)); in init()
142 addChild(new ShaderTextureSizeTests (m_context)); in init()
143 addChild(createBuiltinPrecisionTests (m_context)); in init()
157 …addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader")); in init()
158 …addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellati… in init()
159 …addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geom… in init()
[all …]
Des31fVertexAttributeBindingStateQueryTests.cpp58 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
59 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
96 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate()
174 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
175 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
212 glu::VertexArray otherVao (m_context.getRenderContext()); in iterate()
389 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in test()
390 glu::VertexArray vao (m_context.getRenderContext()); in test()
411 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
456 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in test()
[all …]
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DDrawingBuffer.cpp68 : m_context(context) in ScopedTextureUnit0BindingRestorer()
72 m_context->activeTexture(GL_TEXTURE0); in ScopedTextureUnit0BindingRestorer()
76 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId); in ~ScopedTextureUnit0BindingRestorer()
77 m_context->activeTexture(m_oldActiveTextureUnit); in ~ScopedTextureUnit0BindingRestorer()
81 WebGraphicsContext3D* m_context; member in blink::__anona52978760111::ScopedTextureUnit0BindingRestorer
126 , m_context(context) in DrawingBuffer()
164 m_context.clear(); in ~DrawingBuffer()
189 return m_context.get(); in context()
239 …ScopedTextureUnit0BindingRestorer restorer(m_context.get(), m_activeTextureUnit, m_texture2DBindin… in prepareMailbox()
262 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in prepareMailbox()
[all …]
/external/chromium_org/third_party/WebKit/Source/core/html/
DHTMLCanvasElement.cpp103 m_context.clear(); in DEFINE_NODE_FACTORY()
166 if (m_context && !m_context->is2d()) in getContext()
168 if (!m_context) { in getContext()
170m_context = CanvasRenderingContext2D::create(this, static_cast<Canvas2DContextAttributes*>(attrs),… in getContext()
173 return m_context.get(); in getContext()
179 if (!m_context) { in getContext()
181m_context = WebGLRenderingContext::create(this, static_cast<WebGLContextAttributes*>(attrs)); in getContext()
184 } else if (!m_context->is3d()) { in getContext()
188 return m_context.get(); in getContext()
282 if (m_context && m_context->is2d()) in reset()
[all …]
/external/deqp/modules/gles3/performance/
Des3pPerformanceTests.cpp59 addChild(new TextureFormatTests (m_context)); in init()
60 addChild(new TextureFilteringTests (m_context)); in init()
61 addChild(new TextureCountTests (m_context)); in init()
77 addChild(new ShaderOperatorTests (m_context)); in init()
78 addChild(new ShaderControlStatementTests (m_context)); in init()
94 addChild(new StateChangeCallTests (m_context)); in init()
95 addChild(new StateChangeTests (m_context)); in init()
96 addChild(new RedundantStateChangeTests (m_context)); in init()
112 addChild(new BufferDataUploadTests (m_context)); in init()
129 addChild(new BlendTests (m_context)); in init()
[all …]
/external/deqp/modules/gles2/performance/
Des2pPerformanceTests.cpp59 addChild(new TextureFormatTests (m_context)); in init()
60 addChild(new TextureFilteringTests (m_context)); in init()
61 addChild(new TextureCountTests (m_context)); in init()
62 addChild(new TextureUploadTests (m_context)); in init()
78 addChild(new ShaderOperatorTests (m_context)); in init()
79 addChild(new ShaderControlStatementTests (m_context)); in init()
95 addChild(new StateChangeCallTests (m_context)); in init()
96 addChild(new StateChangeTests (m_context)); in init()
97 addChild(new RedundantStateChangeTests (m_context)); in init()
98 addChild(new DrawCallBatchingTests (m_context)); in init()
[all …]
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLContextObject.cpp37 , m_context(context) in WebGLContextObject()
47 if (m_context) in ~WebGLContextObject()
48 m_context->removeContextObject(this); in ~WebGLContextObject()
55 if (m_context) { in detachContext()
56 deleteObject(m_context->webContext()); in detachContext()
57 m_context->removeContextObject(this); in detachContext()
58 m_context = nullptr; in detachContext()
70 return m_context ? m_context->webContext() : 0; in getAWebGraphicsContext3D()
76 visitor->trace(m_context); in trace()
DOESVertexArrayObject.cpp61 …RefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> o = WebGLVertexArrayObjectOES::create(m_context, Web… in createVertexArrayOES()
62 m_context->addContextObject(o.get()); in createVertexArrayOES()
71 if (!arrayObject->isDefaultObject() && arrayObject == m_context->m_boundVertexArrayObject) in deleteVertexArrayOES()
72 m_context->setBoundVertexArrayObject(nullptr); in deleteVertexArrayOES()
74 arrayObject->deleteObject(m_context->webContext()); in deleteVertexArrayOES()
85 return m_context->webContext()->isVertexArrayOES(arrayObject->object()); in isVertexArrayOES()
94 m_context->webContext()->synthesizeGLError(GL_INVALID_OPERATION); in bindVertexArrayOES()
99 m_context->webContext()->bindVertexArrayOES(arrayObject->object()); in bindVertexArrayOES()
102 m_context->setBoundVertexArrayObject(arrayObject); in bindVertexArrayOES()
104 m_context->webContext()->bindVertexArrayOES(0); in bindVertexArrayOES()
[all …]
/external/deqp/framework/opengl/
DgluTexture.cpp53 : m_context (context) in Texture1D()
64 : m_context (context) in Texture1D()
77 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture1D()
82 const glw::Functions& gl = m_context.getFunctions(); in upload()
106 : m_context (context) in Texture2D()
118 : m_context (context) in Texture2D()
130 : m_context (context) in Texture2D()
158 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture2D()
163 const glw::Functions& gl = m_context.getFunctions(); in upload()
189 const glw::Functions& gl = m_context.getFunctions(); in loadCompressed()
[all …]
/external/chromium_org/third_party/WebKit/Source/bindings/core/v8/
DScriptState.h32 , m_context(scriptState->context()) in Scope()
34 ASSERT(!m_context.IsEmpty()); in Scope()
35 m_context->Enter(); in Scope()
40 m_context->Exit(); in ~Scope()
45 v8::Handle<v8::Context> m_context; variable
76 v8::Handle<v8::Context> context() const { return m_context.newLocal(m_isolate); } in context()
77 bool contextIsValid() const { return m_context.isEmpty() || m_globalObjectDetached; } in contextIsValid()
79 void clearContext() { return m_context.clear(); } in clearContext()
94 ScopedPersistent<v8::Context> m_context; variable
130 m_context.set(m_scriptState->isolate(), m_scriptState->context()); in ScriptStateProtectingContext()
[all …]
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
DGraphicsContextStateSaver.h41 : m_context(context) in m_context() function
45 m_context.save(); in m_context()
51 m_context.restore(); in ~GraphicsContextStateSaver()
57 m_context.save(); in save()
71 m_context.restore(); in restore()
75 GraphicsContext* context() const { return &m_context; } in context()
79 GraphicsContext& m_context;

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