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Searched defs:angle (Results 1 – 25 of 135) sorted by relevance

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/external/freetype/src/base/
Dfttrigon.c297 FT_Cos( FT_Angle angle ) in FT_Cos()
311 FT_Sin( FT_Angle angle ) in FT_Sin()
325 FT_Tan( FT_Angle angle ) in FT_Tan()
361 FT_Angle angle ) in FT_Vector_Unit()
386 FT_Angle angle ) in FT_Vector_Rotate()
464 FT_Angle *angle ) in FT_Vector_Polarize()
494 FT_Angle angle ) in FT_Vector_From_Polar()
/external/pdfium/third_party/freetype/src/base/
Dfttrigon.c297 FT_Cos( FT_Angle angle ) in FT_Cos()
313 FT_Sin( FT_Angle angle ) in FT_Sin()
322 FT_Tan( FT_Angle angle ) in FT_Tan()
360 FT_Angle angle ) in FT_Vector_Unit()
385 FT_Angle angle ) in FT_Vector_Rotate()
464 FT_Angle *angle ) in FT_Vector_Polarize()
494 FT_Angle angle ) in FT_Vector_From_Polar()
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
DShadowFloatMath.java37 public static float sin(float angle) { in sin()
42 public static float cos(float angle) { in cos()
/external/eigen/demos/opengl/
Dgpuhelper.cpp67 float angle = 180.f/M_PI * acos(tmp.z()); in drawVector() local
88 float angle = 180.f/M_PI * acos(tmp.z()); in drawVectorBox() local
Dtrackball.cpp28 float angle = 2. * acos(cos_angle); in track() local
/external/eigen/unsupported/test/
Dmatrix_power.cpp43 T angle, c, s; in test2dRotation() local
64 T angle, ch = std::cosh((T)1); in test2dHyperbolicRotation() local
Dmatrix_exponential.cpp30 T angle; in test2dRotation() local
53 T angle, ch, sh; in test2dHyperbolicRotation() local
/external/skia/experimental/SkV8Example/js/
Dgears.js88 function draw3DGear(ctx, angle, gear) { argument
111 function draw3DGearAt(ctx, angle, gear) { argument
/external/skia/samplecode/
DSampleCircle.cpp81 SkScalar angle = 0; in make_poly() local
90 static void rotate(SkCanvas* canvas, SkScalar angle, SkScalar px, SkScalar py) { in rotate()
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
DParticle.java78 public float angle; field in Particle
/external/jmonkeyengine/engine/src/test/jme3test/material/
DTestBumpModel.java50 float angle; field in TestBumpModel
DTestNormalMapping.java48 float angle; field in TestNormalMapping
DTestSimpleBumps.java50 float angle; field in TestSimpleBumps
/external/jmonkeyengine/engine/src/test/jme3test/effect/
DTestMovingParticle.java52 private float angle = 0; field in TestMovingParticle
/external/jmonkeyengine/engine/src/test/jme3test/model/
DTestMonkeyHead.java47 float angle; field in TestMonkeyHead
/external/jmonkeyengine/engine/src/android/jme3test/android/
DTestBumpModel.java51 float angle; field in TestBumpModel
DTestMovingParticle.java54 private float angle = 0; field in TestMovingParticle
DTestNormalMapping.java50 float angle; field in TestNormalMapping
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DUVProjectionGenerator.java128 float angle = v.angleBetween(uBase);// result between [0; PI] in tubeProjection() local
187 float angle = v.angleBetween(uBase);// result between [0; PI] in sphereProjection() local
/external/jmonkeyengine/engine/src/test/jme3test/light/
DTestSimpleLighting.java48 float angle; field in TestSimpleLighting
DTestLightNode.java50 float angle; field in TestLightNode
DTestTangentGenBadModels.java26 float angle; field in TestTangentGenBadModels
/external/skia/src/pathops/
DSkOpSegment.cpp342 SkOpAngle* angle = SkOpTAllocator<SkOpAngle>::Allocate(allocator); in calcAngles() local
359 SkOpAngle* angle = base->fromAngle(); in checkAngleCoin() local
453 SkOpAngle* angle = firstAngle->previous(); in computeSum() local
578 SkOpAngle* angle = this->spanToAngle(end, start); in findNextOp() local
683 SkOpAngle* angle = this->spanToAngle(end, start); in findNextWinding() local
772 SkOpAngle* angle = this->spanToAngle(end, start); in findNextXor() local
925 SkOpSpanBase* SkOpSegment::markAngle(int maxWinding, int sumWinding, const SkOpAngle* angle) { in markAngle()
947 int oppSumWinding, const SkOpAngle* angle) { in markAngle()
1039 SkOpAngle* angle = step > 0 ? endSpan->fromAngle() : endSpan->upCast()->toAngle(); in nextChase() local
1655 int SkOpSegment::updateWinding(SkOpAngle* angle) { in updateWinding()
[all …]
DSkOpSegment.h69 SkOpAngle* angle = SkOpTAllocator<SkOpAngle>::Allocate(allocator); in addEndSpan() local
84 SkOpAngle* angle = SkOpTAllocator<SkOpAngle>::Allocate(allocator); in addStartSpan() local
159 bool done(const SkOpAngle* angle) const { in done()
/external/jmonkeyengine/engine/src/test/jme3test/export/
DTestAssetLinkNode.java59 float angle; field in TestAssetLinkNode

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