Home
last modified time | relevance | path

Searched defs:lightCenter (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp167 const Vector3& lightCenter, float lightRadius) in ShadowTask()
198 const Vector3 lightCenter; member in android::uirenderer::ShadowTask
224 const Vector3& lightCenter, float lightRadius, in tessellateShadows()
389 const Vector3& lightCenter, float lightRadius) { in precacheShadows()
406 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
DShadowTessellator.cpp67 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
DSnapshot.h193 void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; } in setRelativeLightCenter()
DCanvasState.cpp42 float clipRight, float clipBottom, const Vector3& lightCenter) { in initializeSaveStack()
DSpotShadow.cpp346 void SpotShadow::computeLightPolygon(int points, const Vector3& lightCenter, in computeLightPolygon()
367 const Vector3& lightCenter, const Vector3& polyVertex) { in projectCasterToOutline()
392 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow()
DOpenGLRenderer.cpp105 void OpenGLRenderer::setLightCenter(const Vector3& lightCenter) { in setLightCenter()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp136 void CanvasContext::setLightCenter(const Vector3& lightCenter) { in setLightCenter()
DRenderProxy.cpp195 CREATE_BRIDGE2(setLightCenter, CanvasContext* context, Vector3 lightCenter) { in CREATE_BRIDGE2()
200 void RenderProxy::setLightCenter(const Vector3& lightCenter) { in setLightCenter()