Searched defs:lightCenter (Results 1 – 8 of 8) sorted by relevance
| /frameworks/base/libs/hwui/ |
| D | TessellationCache.cpp | 167 const Vector3& lightCenter, float lightRadius) in ShadowTask() 198 const Vector3 lightCenter; member in android::uirenderer::ShadowTask 224 const Vector3& lightCenter, float lightRadius, in tessellateShadows() 389 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 406 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
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| D | ShadowTessellator.cpp | 67 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
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| D | Snapshot.h | 193 void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; } in setRelativeLightCenter()
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| D | CanvasState.cpp | 42 float clipRight, float clipBottom, const Vector3& lightCenter) { in initializeSaveStack()
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| D | SpotShadow.cpp | 346 void SpotShadow::computeLightPolygon(int points, const Vector3& lightCenter, in computeLightPolygon() 367 const Vector3& lightCenter, const Vector3& polyVertex) { in projectCasterToOutline() 392 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow()
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| D | OpenGLRenderer.cpp | 105 void OpenGLRenderer::setLightCenter(const Vector3& lightCenter) { in setLightCenter()
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| /frameworks/base/libs/hwui/renderthread/ |
| D | CanvasContext.cpp | 136 void CanvasContext::setLightCenter(const Vector3& lightCenter) { in setLightCenter()
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| D | RenderProxy.cpp | 195 CREATE_BRIDGE2(setLightCenter, CanvasContext* context, Vector3 lightCenter) { in CREATE_BRIDGE2() 200 void RenderProxy::setLightCenter(const Vector3& lightCenter) { in setLightCenter()
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