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Searched refs:GrGLuint (Results 1 – 25 of 45) sorted by relevance

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/external/skia/include/gpu/gl/
DGrGLFunctions.h44 typedef unsigned int GrGLuint; typedef
68 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
69 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
70 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint inde…
71 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
72 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuf…
73 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderb…
74 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
75 …typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint co…
76 …FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLui…
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/external/skia/src/gpu/gl/
DGrGLNameAllocator.cpp27 GrGLuint first() const { return fFirst; } in first()
34 GrGLuint end() const { return fEnd; } in end()
42 GrGLuint height() const { return fHeight; } in height()
56 virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0;
73 …virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCoun…
83 virtual GrGLuint appendNames(GrGLuint count) = 0;
94 virtual GrGLuint prependNames(GrGLuint count) = 0;
109 virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0;
117 GrGLuint fFirst;
118 GrGLuint fEnd;
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DGrGLNameAllocator.h33 GrGLNameAllocator(GrGLuint firstName, GrGLuint endName);
46 GrGLuint firstName() const { return fFirstName; } in firstName()
54 GrGLuint endName() const { return fEndName; } in endName()
62 GrGLuint allocateName();
74 void free(GrGLuint name);
81 const GrGLuint fFirstName;
82 const GrGLuint fEndName;
DGrGLNoOpInterface.h16 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
17 GrGLuint colorNumber,
49 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader);
85 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
101 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
117 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program);
119 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id,
129 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
138 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask);
143 GrGLuint mask);
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DSkNullGLContext.cpp24 BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {} in BufferObj()
37 GrGLuint id() const { return fID; } in id()
45 GrGLuint fID;
70 BufferObj* lookUp(GrGLuint id) { in lookUp()
77 GrGLuint id; in create()
87 id = static_cast<GrGLuint>(fFreeListHead); in create()
100 GrGLuint id = buffer->id(); in free()
123 GrGLuint fCurrArrayBuffer;
124 GrGLuint fCurrElementArrayBuffer;
125 GrGLuint fCurrProgramID;
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DGrGLCreateNullInterface.cpp25 BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) { in BufferObj()
39 GrGLuint id() const { return fID; } in id()
47 GrGLuint fID;
72 BufferObj* lookUp(GrGLuint id) { in lookUp()
79 GrGLuint id; in create()
89 id = static_cast<GrGLuint>(fFreeListHead); in create()
102 GrGLuint id = buffer->id(); in free()
128 GrGLuint fCurrArrayBuffer;
129 GrGLuint fCurrElementArrayBuffer;
130 GrGLuint fCurrProgramID;
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DGrGLNoOpInterface.cpp50 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, in noOpGLBindFragDataLocation()
51 GrGLuint colorNumber, in noOpGLBindFragDataLocation()
92 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) { in noOpGLCompileShader()
135 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) { in noOpGLDisableVertexAttribArray()
159 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) { in noOpGLEnableVertexAttribArray()
177 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) { in noOpGLLinkProgram()
186 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) { in noOpGLQueryCounter()
198 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader, in noOpGLShaderSource()
208 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { in noOpGLStencilFunc()
214 GrGLuint mask) { in noOpGLStencilFuncSeparate()
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DGrGLRenderTarget.h25 GrGLuint fRTFBOID;
26 GrGLuint fTexFBOID;
27 GrGLuint fMSColorRenderbufferID;
40 GrGLuint renderFBOID() const { return fRTFBOID; } in renderFBOID()
42 GrGLuint textureFBOID() const { return fTexFBOID; } in textureFBOID()
76 GrGLuint fRTFBOID;
77 GrGLuint fTexFBOID;
78 GrGLuint fMSColorRenderbufferID;
DGrGLGpu.h77 void bindVertexArray(GrGLuint id) { in bindVertexArray()
80 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { in bindIndexBufferAndDefaultVertexArray()
83 void bindVertexBuffer(GrGLuint id) { in bindVertexBuffer()
89 void notifyVertexArrayDelete(GrGLuint id) { in notifyVertexArrayDelete()
92 void notifyVertexBufferDelete(GrGLuint id) { in notifyVertexBufferDelete()
95 void notifyIndexBufferDelete(GrGLuint id) { in notifyIndexBufferDelete()
285 GrGLuint texID, GrGLRenderTarget::IDDesc*);
292 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
307 GrGLuint fHWProgramID;
315 GrGLuint fTempSrcFBOID;
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DGrGLPathRendering.h58 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
67 GrGLuint genPaths(GrGLsizei range);
68 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range);
85 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
86 GrGLuint mask, GrGLenum coverMode);
88 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
89 GrGLuint mask, GrGLenum coverMode);
93 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
98 GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
DGrGLStencilAttachment.h18 static const GrGLuint kUnknownBitCount = ~0U;
21 GrGLuint fStencilBits;
22 GrGLuint fTotalBits;
28 GrGLuint fRenderbufferID;
43 GrGLuint renderbufferID() const { in renderbufferID()
61 GrGLuint fRenderbufferID;
DGrGLPathRendering.cpp133 const GrGLuint basePathID = this->genPaths(numPaths); in createGlyphs()
155 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); in stencilPath()
175 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); in drawPath()
202 GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID(); in drawPaths()
233 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, in setProgramPathFragmentInputTransform()
280 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { in genPaths()
282 GrGLuint name; in genPaths()
289 GrGLuint firstName; in genPaths()
296 GrGLuint name = fPathNameAllocator->allocateName(); in genPaths()
306 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { in deletePaths()
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DGrGLVertexArray.h92 void notifyVertexBufferDelete(GrGLuint id) { in notifyVertexBufferDelete()
120 GrGLuint fVertexBufferID;
152 void notifyIndexBufferDelete(GrGLuint bufferID);
154 void notifyVertexBufferDelete(GrGLuint id) { in notifyVertexBufferDelete()
158 GrGLuint arrayID() const { return fID; } in arrayID()
163 GrGLuint fID;
165 GrGLuint fIndexBufferID;
DGrGLPath.h26 GrGLuint pathID,
31 GrGLuint pathID() const { return fPathID; } in pathID()
41 GrGLuint fPathID;
DGrGLPathRange.h37 GrGLuint basePathID,
42 GrGLuint basePathID() const { return fBasePathID; } in basePathID()
53 GrGLuint fBasePathID;
DGrGLProgram.h54 GrGLuint programID() const { return fProgramID; } in programID()
107 GrGLuint programID,
143 GrGLuint fProgramID;
171 GrGLuint programID,
DGrGLTexture.h31 GrGLuint fTextureID;
53 GrGLuint textureID() const { return fTextureID; } in textureID()
70 GrGLuint fTextureID;
/external/skia/tests/
DNameAllocatorTest.cpp16 static const GrGLuint kFirstName = 101;
17 static const GrGLuint kRange = 1013;
33 for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) { in run()
46 bool isAllocated(GrGLuint name) const { in isAllocated()
50 void setAllocated(GrGLuint name, bool allocated) { in setAllocated()
56 GrGLuint name = fAllocator.allocateName(); in allocateAllRemaining()
78 GrGLuint name = fAllocator.allocateName(); in allocateAllRemaining()
86 for (GrGLuint i = 0; i < kRange; ++i) { in allocateAllRemaining()
96 bool freeRandomNames(GrGLuint count) { in freeRandomNames()
102 const GrGLuint seed = (count + fRandomName) / 2; in freeRandomNames()
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/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader()
37 GrGLuint shaderID) { in debugGLAttachShader()
51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { in debugGLBeginQuery()
54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, in debugGLBindAttribLocation()
55 GrGLuint index, in debugGLBindAttribLocation()
61 GrGLuint textureID) { in debugGLBindTexture()
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram()
203 GrGLuint frameBufferID) { in debugGLBindFramebuffer()
218 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) { in debugGLBindRenderbuffer()
230 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) { in debugGLDeleteTextures()
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DGrDebugGL.h49 GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type);
51 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; } in getMaxTextureUnits()
53 void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; } in setCurTextureUnit()
54 GrGLuint getCurTextureUnit() const { return fCurTextureUnit; } in getCurTextureUnit()
130 GrGLuint fCurTextureUnit;
/external/skia/src/gpu/gl/builders/
DGrGLVertexShaderBuilder.h40 void bindVertexAttributes(GrGLuint programID);
41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
DGrGLProgramBuilder.h325 void bindUniformLocations(GrGLuint programID);
326 bool checkLinkStatus(GrGLuint programID);
327 void resolveUniformLocations(GrGLuint programID);
328 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);
329 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);
332 virtual GrGLProgram* createProgram(GrGLuint programID);
DGrGLProgramBuilder.cpp34 GrGLProgram* createProgram(GrGLuint programID) override { in createProgram()
400 GrGLuint programID; in finalize()
407 SkTDArray<GrGLuint> shadersToDelete; in finalize()
449 void GrGLProgramBuilder::bindUniformLocations(GrGLuint programID) { in bindUniformLocations()
457 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus()
481 void GrGLProgramBuilder::resolveUniformLocations(GrGLuint programID) { in resolveUniformLocations()
490 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
494 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders()
500 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
DGrGLShaderStringBuilder.h16 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
17 GrGLuint programId,
DGrGLFragmentShaderBuilder.h111 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
112 void bindFragmentShaderLocations(GrGLuint programID);

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