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Searched refs:glBindFramebuffer (Results 1 – 25 of 68) sorted by relevance

123

/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
235 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
264 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
268 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
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Des2fNegativeBufferApiTests.cpp181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
224 glBindFramebuffer(-1, 0); in init()
226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init()
281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
307 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
321 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
371 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
Des2fFboStateQueryTests.cpp84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
178 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
Des2fNegativeStateApiTests.cpp508 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
538 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
639 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
643 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp280 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
284 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
307 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
311 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
333 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
337 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
371 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
375 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
438 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
442 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
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Des3fFramebufferBlitTests.cpp100 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
107 glBindFramebuffer(GL_FRAMEBUFFER, dstFbo); in render()
131 glBindFramebuffer(GL_FRAMEBUFFER, srcFbo); in render()
137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
138 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render()
142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render()
389 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
400 glBindFramebuffer(GL_FRAMEBUFFER, ndx ? dstFbo : srcFbo); in render()
415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
416 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render()
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Des3fNegativeBufferApiTests.cpp191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
241 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
304 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
413 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
457 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
498 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
649 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
660 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
666 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
672 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
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Des3fFboColorbufferTests.cpp133 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
268 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
299 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
305 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render()
402 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render()
441 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
451 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render()
529 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render()
567 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
577 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render()
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Des3fFboInvalidateTests.cpp234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
239 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
260 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
392 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
397 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
411 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
416 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
489 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
609 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
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Des3fFboStateQueryTests.cpp225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
288 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
325 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
371 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
424 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
495 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
645 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
796 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
849 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
889 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
Des3fFboMultisampleTests.cpp117 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
128 glBindFramebuffer(GL_FRAMEBUFFER, msaaFbo); in render()
172 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo); in render()
175 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo); in render()
Des3fFboDepthbufferTests.cpp94 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
186 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
272 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
Des3fFboStencilbufferTests.cpp91 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
185 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
Des3fNegativeStateApiTests.cpp866 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
884 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
887 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
905 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
1111 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
1115 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
Des3fMultisampleTests.cpp285 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in deinit()
404 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo)); in readImage()
406 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo)); in readImage()
410 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo)); in readImage()
515 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo)); in init()
526 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo)); in init()
530 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo)); in init()
Des3fPixelBufferObjectTests.cpp394 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer)); in iterate()
405 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer)); in iterate()
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp283 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays()
287 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays()
311 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program()
315 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_invalid_program()
338 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_incomplete_primitive()
342 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_incomplete_primitive()
377 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements()
381 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements()
445 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_invalid_program()
449 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_invalid_program()
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Des31fNegativeBufferApiTests.cpp189 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels()
241 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch()
303 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in read_pixels_fbo_format_mismatch()
415 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferiv()
460 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferuiv()
502 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferfv()
656 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
667 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers()
673 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers()
679 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
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Des31fFboColorbufferTests.cpp184 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render()
224 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
236 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render()
Des31fNegativeStateApiTests.cpp889 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in get_framebuffer_attachment_parameteriv()
907 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in get_framebuffer_attachment_parameteriv()
910 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in get_framebuffer_attachment_parameteriv()
928 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in get_framebuffer_attachment_parameteriv()
/external/deqp/modules/glshared/
DglsLifetimeTests.cpp331 glBindFramebuffer(GL_FRAMEBUFFER, fbo), in attach()
338 glBindFramebuffer(GL_FRAMEBUFFER, 0), in attach()
346 glBindFramebuffer(GL_FRAMEBUFFER, fbo), in detach()
352 glBindFramebuffer(GL_FRAMEBUFFER, 0), in detach()
379 glBindFramebuffer(GL_FRAMEBUFFER, fbo), in attach()
385 glBindFramebuffer(GL_FRAMEBUFFER, 0), in attach()
393 glBindFramebuffer(GL_FRAMEBUFFER, fbo), in detach()
399 glBindFramebuffer(GL_FRAMEBUFFER, 0), in detach()
573 , m_fboBind (ctx, &CallLogWrapper::glBindFramebuffer, in ES2Types()
/external/deqp/framework/egl/
DegluStaticES20Library.inl10 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
DegluStaticES30Library.inl14 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
/external/drm_hwcomposer/
Dglworker.cpp687 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Composite()
740 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get()); in PrepareAndCacheFramebuffer()
775 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb); in PrepareAndCacheFramebuffer()
/external/skia/experimental/iOSSampleApp/
DSkSampleUIView.mm154 glBindFramebuffer(GL_FRAMEBUFFER, fLayerFBO);
281 glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer);
393 glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer);

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