/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 74 glCreateShader(-1); in init() 93 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 148 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 149 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 166 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 179 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 180 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 194 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 195 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 234 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 705 shader = glCreateShader(GL_VERTEX_SHADER); in init()
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D | es2fShaderStateQueryTests.cpp | 506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 408 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders() 409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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D | es3fNegativeShaderApiTests.cpp | 99 glCreateShader(-1); in init() 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fShaderApiTests.cpp | 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 462 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders() 463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
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D | es3fBooleanStateQueryTests.cpp | 588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 596 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 184 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 213 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 238 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 289 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 315 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 340 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 402 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 439 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() 476 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformuiv() 506 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform() [all …]
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D | es31fNegativeShaderApiTests.cpp | 92 ctx.glCreateShader(-1); in create_shader() 100 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 109 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 174 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 175 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 202 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() 203 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() 246 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in detach_shader() 281 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in link_program() 326 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in use_program() [all …]
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D | es31fShaderStateQueryTests.cpp | 411 shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType)); in iterate()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 32 { "glCreateShader", (deFunctionPtr)glCreateShader },
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D | egluStaticES30Library.inl | 49 { "glCreateShader", (deFunctionPtr)glCreateShader },
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader() 76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 60 return (GrGLFuncPtr) glCreateShader; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 32 gl->createShader = &glCreateShader;
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D | glwInitES30Direct.inl | 49 gl->createShader = &glCreateShader;
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D | glwInitES20.inl | 32 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
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D | glwInitES31Direct.inl | 53 gl->createShader = &glCreateShader;
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.hpp | 203 GLuint gen (void) { return glCreateShader(GL_FRAGMENT_SHADER); } in gen()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 360 GLW_APICALL GLuint GLW_APIENTRY glCreateShader (GLenum type) in glCreateShader() function
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 124 o glCreateShader (GLenum type);
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/external/drm_hwcomposer/ |
D | glworker.cpp | 154 AutoGLShader shader(glCreateShader(type)); in CompileAndCheckShader()
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