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Searched refs:glCreateShader (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp74 glCreateShader(-1); in init()
93 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
148 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
149 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
166 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
179 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
180 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
194 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
195 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
234 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
705 shader = glCreateShader(GL_VERTEX_SHADER); in init()
Des2fShaderStateQueryTests.cpp506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test()
408 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders()
409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des3fIndexedStateQueryTests.cpp92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
Des3fNegativeShaderApiTests.cpp99 glCreateShader(-1); in init()
113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test()
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test()
462 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders()
463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
Des3fBooleanStateQueryTests.cpp588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
596 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp184 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
213 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
238 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
289 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
315 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
340 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
402 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
439 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
476 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformuiv()
506 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform()
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Des31fNegativeShaderApiTests.cpp92 ctx.glCreateShader(-1); in create_shader()
100 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
109 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
174 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
175 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
202 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
203 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
246 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in detach_shader()
281 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in link_program()
326 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in use_program()
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Des31fShaderStateQueryTests.cpp411 shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType)); in iterate()
/external/deqp/framework/egl/
DegluStaticES20Library.inl32 { "glCreateShader", (deFunctionPtr)glCreateShader },
DegluStaticES30Library.inl49 { "glCreateShader", (deFunctionPtr)glCreateShader },
/external/eigen/unsupported/test/
Dopenglsupport.cpp75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader()
76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp60 return (GrGLFuncPtr) glCreateShader; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl32 gl->createShader = &glCreateShader;
DglwInitES30Direct.inl49 gl->createShader = &glCreateShader;
DglwInitES20.inl32 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
DglwInitES31Direct.inl53 gl->createShader = &glCreateShader;
/external/deqp/modules/glshared/
DglsLifetimeTests.hpp203 GLuint gen (void) { return glCreateShader(GL_FRAGMENT_SHADER); } in gen()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp360 GLW_APICALL GLuint GLW_APIENTRY glCreateShader (GLenum type) in glCreateShader() function
/external/deqp/doc/
DGLES2 Negative API Functions.txt124 o glCreateShader (GLenum type);
/external/drm_hwcomposer/
Dglworker.cpp154 AutoGLShader shader(glCreateShader(type)); in CompileAndCheckShader()

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