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Searched refs:setAnim (Results 1 – 14 of 14) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
DTestOgreComplexAnim.java83 feet.setAnim("Dodge"); in simpleInitApp()
88 feet.setAnim("Walk", 15); in simpleInitApp()
94 leftHand.setAnim("pull"); in simpleInitApp()
98 leftHand.setAnim("stand", 15); in simpleInitApp()
103 rightHand.setAnim("push"); in simpleInitApp()
DTestOgreAnim.java81 channel.setAnim("stand"); in simpleInitApp()
100 channel.setAnim("stand", 0.50f); in onAnimCycleDone()
112 channel.setAnim("Dodge", 0.50f); in onAction()
DTestAnimBlendBug.java65 channel1.setAnim(animNames[4], blendTime); in onAction()
66 channel2.setAnim(animNames[4], 0); in onAction()
DTestBlenderObjectAnim.java78 channel.setAnim("TestAnim"); in simpleInitApp()
DTestBlenderAnim.java78 channel.setAnim("run_01"); in simpleInitApp()
DTestAnimationFactory.java83 control.createChannel().setAnim("anim"); in simpleInitApp()
DTestSpatialAnim.java85 control.createChannel().setAnim("anim"); in simpleInitApp()
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
DHelloAnimation.java81 channel.setAnim("stand"); in simpleInitApp()
88 channel.setAnim("stand", 0.50f); in onAnimCycleDone()
111 channel.setAnim("Walk", 0.50f);
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
DAnimChannel.java207 public void setAnim(String name, float blendTime){ in setAnim() method in AnimChannel
244 public void setAnim(String name){ in setAnim() method in AnimChannel
245 setAnim(name, DEFAULT_BLEND_TIME); in setAnim()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestBoneRagdoll.java141 animChannel.setAnim("Dance"); in simpleInitApp()
159 animChannel.setAnim("StandUpBack"); in simpleInitApp()
162 animChannel.setAnim("StandUpFront"); in simpleInitApp()
346 channel.setAnim("IdleTop", 5); in onAnimCycleDone()
DTestRagdollCharacter.java107 animChannel.setAnim("IdleTop"); in simpleInitApp()
174 channel.setAnim("IdleTop", 5); in onAnimCycleDone()
210 animChannel.setAnim("SliceHorizontal"); in onAction()
DTestWalkingChar.java346 animationChannel.setAnim("stand", 1f); in simpleUpdate()
352 animationChannel.setAnim("stand"); in simpleUpdate()
355 animationChannel.setAnim("Walk", 0.7f); in simpleUpdate()
394 shootingChannel.setAnim("Dodge", 0.1f); in bulletControl()
424 channel.setAnim("stand"); in onAnimCycleDone()
/external/jmonkeyengine/engine/src/test/jme3test/export/
DTestOgreConvert.java77 chan.setAnim("Walk"); in simpleInitApp()
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
DAnimationTrack.java132 channel.setAnim(animationName); in onPlay()