/external/deqp/android/cts/master/src/ |
D | gles3-hw-issues.txt | 66 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10 67 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10_srgb 68 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5 69 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5_srgb 70 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6 71 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6_srgb 72 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8 73 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8_srgb 74 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10 75 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10_srgb [all …]
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D | gles31-hw-issues.txt | 35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_cl… 36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_re… 37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp… 38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat 41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1 42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2 43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear 44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_… 45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag… 46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag… [all …]
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D | gles3-driver-issues.txt | 15 dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.stencil_index8 150 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp 151 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror 152 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat 153 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_clamp 154 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_mirror 155 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_repeat 156 dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp 157 dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror 158 dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat [all …]
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/external/skia/src/gpu/ |
D | GrTextureAccess.cpp | 19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { in GrTextureAccess() argument 20 this->reset(texture, params); in GrTextureAccess() 23 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument 26 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess() 29 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument 32 this->reset(texture, swizzle, params); in GrTextureAccess() 35 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument 39 this->reset(texture, swizzle, filterMode, tileXAndY); in GrTextureAccess() 42 void GrTextureAccess::reset(GrTexture* texture, in reset() argument 45 SkASSERT(texture); in reset() [all …]
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
D | RenderImageJme.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Texture.MagFilter; 38 import com.jme3.texture.Texture.MinFilter; 39 import com.jme3.texture.Texture2D; 44 private Texture2D texture; field in RenderImageJme 56 texture = (Texture2D) display.getAssetManager().loadTexture(key); in RenderImageJme() 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); in RenderImageJme() 58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps); in RenderImageJme() 59 image = texture.getImage(); in RenderImageJme() 65 public RenderImageJme(Texture2D texture){ in RenderImageJme() argument [all …]
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/external/deqp/modules/internal/ |
D | ditImageIOTests.cpp | 54 tcu::TextureLevel texture; in iterate() local 55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); in iterate() 57 …age << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() … in iterate() 60 …TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize… in iterate() 61 …TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAcce… in iterate() 63 const int imageSize = texture.getAccess().getSlicePitch()*texture.getDepth(); in iterate() 64 const deUint32 hash = deMemoryHash(texture.getAccess().getDataPtr(), imageSize); in iterate() 69 m_testCtx.getLog() << TestLog::Image("Image", "Loaded image", texture.getAccess()); in iterate()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 73 Texture texture = getTextureByResource(resourceID); in allocateTexture() local 74 if (texture == null) { in allocateTexture() 75 texture = addTexture(resourceID, -1, 0, 0); in allocateTexture() 78 return texture; in allocateTexture() 83 Texture texture = allocateTexture(resourceID); in loadTexture() local 84 texture = loadBitmap(context, gl, texture); in loadTexture() 85 return texture; in loadTexture() 127 protected Texture loadBitmap(Context context, GL10 gl, Texture texture) { in loadBitmap() argument 130 assert texture != null; in loadBitmap() 131 if (texture.loaded == false && texture.resource != -1) { in loadBitmap() [all …]
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/external/skia/include/gpu/ |
D | GrCoordTransform.h | 53 const GrTexture* texture, in GrCoordTransform() argument 55 SkASSERT(texture); in GrCoordTransform() 57 this->reset(sourceCoords, texture, filter); in GrCoordTransform() 65 const GrTexture* texture, GrTextureParams::FilterMode filter) { in GrCoordTransform() argument 67 SkASSERT(texture); in GrCoordTransform() 68 this->reset(sourceCoords, m, texture, filter); in GrCoordTransform() 80 void reset(GrCoordSet sourceCoords, const GrTexture* texture, in reset() argument 83 SkASSERT(texture); in reset() 84 this->reset(sourceCoords, MakeDivByTextureWHMatrix(texture), texture, filter); in reset() 125 static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { in MakeDivByTextureWHMatrix() argument [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 154 GLuint texture[2]; in init() 155 glGenTextures(2, texture); in init() 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init() 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() [all …]
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/external/skia/src/gpu/effects/ |
D | GrSingleTextureEffect.cpp | 10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument 13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) in GrSingleTextureEffect() 14 , fTextureAccess(texture) { in GrSingleTextureEffect() 19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument 23 : fCoordTransform(coordSet, m, texture, filterMode) in GrSingleTextureEffect() 24 , fTextureAccess(texture, filterMode) { in GrSingleTextureEffect() 29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument 33 : fCoordTransform(coordSet, m, texture, params.filterMode()) in GrSingleTextureEffect() 34 , fTextureAccess(texture, params) { in GrSingleTextureEffect()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.texture_buffers.txt | 19 GLES3.1 texture buffer object tests. 26 - As vertex texture 27 - As fragment texture 32 - Including larger than max texture size 35 + Different texture buffer sizes 49 Rendering tests create a texture buffer object and render to the default 50 framebuffer using the texture buffer as different data sources. The texture 51 buffer object is used as vertex array, index array, vertex texture and fragment 52 texture. Rendering using the texture buffer object simultaneously in different 55 Modifying tests create a texture buffer object, modify it and render it to the [all …]
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D | functional.texture.border_clamp.txt | 22 + dEQP-GLES31.texture.border_clamp.* 23 + dEQP-GLES31.functional.state_query.texture.*.texture_border_color_* 27 + Rendering tests with all GLES31 texture formats. 28 + Tests with power-of-two and non-power-of-two texture sizes. 29 + Nearest and linear samping. Sampling with texture gather. 31 the texture format. 36 + Sampling with texture 2d arrays or cubemaps 43 EXT_texture_border_clamp extension. Tests set up a texture with a certain 45 CLAMP_TO_BORDER, and then proceed to render the texture to screen. The 49 In formats.* subgroup, all GLES31 texture formats are tested. Each format is [all …]
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.format.txt | 22 + dEQP-GLES3.functional.texture.format.* 25 + Unsized color texture formats: 30 + All sized color texture formats 31 + All sized depth and stencil texture formats 32 + sRGB texture formats 33 + Following compressed texture formats: 37 + Power-of-two and non-power-of-two texture sizes 41 - Single texture, unit 0 42 - Named texture object 50 + Other texture wrap and filtering modes [all …]
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | sampler.rst | 7 this state controls an individual texture unit's texel-sampling settings. 25 * ``PIPE_TEX_WRAP_CLAMP_TO_EDGE``: Clamp coord to edge of texture, the border 27 * ``PIPE_TEX_WRAP_CLAMP_TO_BORDER``: Clamp coord to border of texture, the 30 scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP 31 texture wrap mode. Historically, this mode hasn't acted consistantly across 36 is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is 52 The texture image filter modes are: 54 * ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image 55 at the texture coordinate. 57 texture dimensions; 1D/2D/3D) are fetched from the texture image and [all …]
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | MatParamTexture.java | 9 import com.jme3.texture.Texture; 14 private Texture texture; field in MatParamTexture 17 public MatParamTexture(VarType type, String name, Texture texture, int unit) { in MatParamTexture() argument 18 super(type, name, texture, null); in MatParamTexture() 19 this.texture = texture; in MatParamTexture() 27 return texture; in getTextureValue() 32 this.texture = value; in setTextureValue() 57 oc.write(texture, "texture", null); in write() 65 texture = (Texture) ic.readSavable("texture", null); in read()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_sampler.c | 39 const struct pipe_resource *texture, in default_template() argument 50 view->u.tex.last_level = texture->last_level; in default_template() 52 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ? in default_template() 53 texture->depth0 - 1 : texture->array_size - 1; in default_template() 89 const struct pipe_resource *texture, in u_sampler_view_default_template() argument 94 texture, in u_sampler_view_default_template() 101 const struct pipe_resource *texture, in u_sampler_view_default_dx9_template() argument 106 texture, in u_sampler_view_default_dx9_template()
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/external/deqp/doc/testspecs/GL3/ |
D | functional.texture_buffers.txt | 19 GL3 texture buffer object tests. 26 - As vertex texture 27 - As fragment texture 32 - Including larger than max texture size 46 Rendering tests create a texture buffer object and render to the default 47 framebuffer using the texture buffer as different data sources. The texture 48 buffer object is used as vertex array, index array, vertex texture and fragment 49 texture. Rendering using the texture buffer object simultaneously in different 52 Modifying tests create a texture buffer object, modify it and render it to the 53 default framebuffer using it as fragment texture. [all …]
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
D | TextureBlenderDDS.java | 12 import com.jme3.texture.Image; 13 import com.jme3.texture.Image.Format; 14 import com.jme3.texture.Texture; 15 import com.jme3.texture.Texture2D; 16 import com.jme3.texture.Texture3D; 32 …public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, in… in blend() argument 33 Format format = texture.getImage().getFormat(); in blend() 34 ByteBuffer data = texture.getImage().getData(0); in blend() 37 int width = texture.getImage().getWidth(); in blend() 38 int height = texture.getImage().getHeight(); in blend() [all …]
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_tex_sample.c | 493 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_1d() local 496 float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_1d() 508 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_2d() local 513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_2d() 514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_2d() 527 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_3d() local 534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_3d() 535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_3d() 536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); in compute_lambda_3d() 597 const struct pipe_resource *texture = samp->view->texture; in get_texel_2d() local [all …]
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 27 static GrFragmentProcessor* Create(GrTexture* texture, in Create() argument 35 return SkNEW_ARGS(GrMagnifierEffect, (texture, in Create() 67 GrMagnifierEffect(GrTexture* texture, in GrMagnifierEffect() argument 75 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) in GrMagnifierEffect() 215 GrTexture* texture = textures[0]; in TestCreate() local 226 texture, in TestCreate() 228 (float) width / texture->width(), in TestCreate() 229 (float) height / texture->height(), in TestCreate() 230 texture->width() / (float) x, in TestCreate() 231 texture->height() / (float) y, in TestCreate() [all …]
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | vg_context.c | 269 struct pipe_resource *texture; in create_tex_and_view() local 273 texture = create_texture(pipe, format, width, height); in create_tex_and_view() 275 if (!texture) in create_tex_and_view() 278 u_sampler_view_default_template(&view_templ, texture, texture->format); in create_tex_and_view() 279 view = pipe->create_sampler_view(pipe, texture, &view_templ); in create_tex_and_view() 281 pipe_resource_reference(&texture, NULL); in create_tex_and_view() 295 old_sampler_view->texture->width0 == width && in vg_context_update_surface_mask_view() 296 old_sampler_view->texture->height0 == height) in vg_context_update_surface_mask_view() 322 u_box_origin_2d(MIN2(old_sampler_view->texture->width0, in vg_context_update_surface_mask_view() 323 stfb->surface_mask_view->texture->width0), in vg_context_update_surface_mask_view() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 105 GLuint texture[2]; in bindtexture() local 106 ctx.glGenTextures(2, texture); in bindtexture() 116 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture() 118 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture() 120 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 122 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 125 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture() 127 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture() 129 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 131 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() [all …]
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/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.hpp | 108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const Lookup… 109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const Lookup… 110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const Look… 111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const Lo… 112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const Lo… 113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const Lookup… 114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const L… 130 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const Lo… 131 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const In… 132 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const In… [all …]
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 188 TextureVertexShader (const tcu::ConstPixelBufferAccess& texture) in TextureVertexShader() argument 190 , m_texture (texture) in TextureVertexShader() 255 TextureFragmentShader (const tcu::ConstPixelBufferAccess& texture) in TextureFragmentShader() argument 257 , m_texture (texture) in TextureFragmentShader() 430 glu::TextureBuffer& texture) in modifyBufferData() argument 434 genRandomCoords(rng, data, 0, texture.getBufferSize()); in modifyBufferData() 438 texture.bufferData(&(data[0]), data.size()); in modifyBufferData() 439 texture.upload(); in modifyBufferData() 445 glu::TextureBuffer& texture) in modifyBufferSubData() argument 448 …ize_t size = de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : tex… in modifyBufferSubData() [all …]
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/external/mesa3d/src/gallium/drivers/trace/ |
D | tr_texture.c | 40 struct pipe_resource *texture) in trace_resource_create() argument 44 if(!texture) in trace_resource_create() 47 assert(texture->screen == tr_scr->screen); in trace_resource_create() 53 memcpy(&tr_res->base, texture, sizeof(struct pipe_resource)); in trace_resource_create() 57 tr_res->resource = texture; in trace_resource_create() 62 pipe_resource_reference(&texture, NULL); in trace_resource_create() 85 assert(surface->texture == tr_res->resource); in trace_surf_create() 94 tr_surf->base.texture = NULL; in trace_surf_create() 95 pipe_resource_reference(&tr_surf->base.texture, &tr_res->base); in trace_surf_create() 109 pipe_resource_reference(&tr_surf->base.texture, NULL); in trace_surf_destroy()
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