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/external/deqp/android/cts/master/src/
Dgles3-hw-issues.txt66 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10
67 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10_srgb
68 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5
69 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5_srgb
70 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6
71 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6_srgb
72 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8
73 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8_srgb
74 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10
75 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10_srgb
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Dgles31-hw-issues.txt35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_cl…
36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_re…
37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp…
38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_…
45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag…
46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag…
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Dgles3-driver-issues.txt15 dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.stencil_index8
150 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp
151 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror
152 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat
153 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_clamp
154 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_mirror
155 dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_repeat
156 dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp
157 dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror
158 dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat
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/external/skia/src/gpu/
DGrTextureAccess.cpp19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { in GrTextureAccess() argument
20 this->reset(texture, params); in GrTextureAccess()
23 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument
26 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess()
29 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument
32 this->reset(texture, swizzle, params); in GrTextureAccess()
35 GrTextureAccess::GrTextureAccess(GrTexture* texture, in GrTextureAccess() argument
39 this->reset(texture, swizzle, filterMode, tileXAndY); in GrTextureAccess()
42 void GrTextureAccess::reset(GrTexture* texture, in reset() argument
45 SkASSERT(texture); in reset()
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
DRenderImageJme.java36 import com.jme3.texture.Image;
37 import com.jme3.texture.Texture.MagFilter;
38 import com.jme3.texture.Texture.MinFilter;
39 import com.jme3.texture.Texture2D;
44 private Texture2D texture; field in RenderImageJme
56 texture = (Texture2D) display.getAssetManager().loadTexture(key); in RenderImageJme()
57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); in RenderImageJme()
58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps); in RenderImageJme()
59 image = texture.getImage(); in RenderImageJme()
65 public RenderImageJme(Texture2D texture){ in RenderImageJme() argument
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/external/deqp/modules/internal/
DditImageIOTests.cpp54 tcu::TextureLevel texture; in iterate() local
55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); in iterate()
57 …age << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() … in iterate()
60 …TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize… in iterate()
61 …TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAcce… in iterate()
63 const int imageSize = texture.getAccess().getSlicePitch()*texture.getDepth(); in iterate()
64 const deUint32 hash = deMemoryHash(texture.getAccess().getDataPtr(), imageSize); in iterate()
69 m_testCtx.getLog() << TestLog::Image("Image", "Loaded image", texture.getAccess()); in iterate()
/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java73 Texture texture = getTextureByResource(resourceID); in allocateTexture() local
74 if (texture == null) { in allocateTexture()
75 texture = addTexture(resourceID, -1, 0, 0); in allocateTexture()
78 return texture; in allocateTexture()
83 Texture texture = allocateTexture(resourceID); in loadTexture() local
84 texture = loadBitmap(context, gl, texture); in loadTexture()
85 return texture; in loadTexture()
127 protected Texture loadBitmap(Context context, GL10 gl, Texture texture) { in loadBitmap() argument
130 assert texture != null; in loadBitmap()
131 if (texture.loaded == false && texture.resource != -1) { in loadBitmap()
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/external/skia/include/gpu/
DGrCoordTransform.h53 const GrTexture* texture, in GrCoordTransform() argument
55 SkASSERT(texture); in GrCoordTransform()
57 this->reset(sourceCoords, texture, filter); in GrCoordTransform()
65 const GrTexture* texture, GrTextureParams::FilterMode filter) { in GrCoordTransform() argument
67 SkASSERT(texture); in GrCoordTransform()
68 this->reset(sourceCoords, m, texture, filter); in GrCoordTransform()
80 void reset(GrCoordSet sourceCoords, const GrTexture* texture, in reset() argument
83 SkASSERT(texture); in reset()
84 this->reset(sourceCoords, MakeDivByTextureWHMatrix(texture), texture, filter); in reset()
125 static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { in MakeDivByTextureWHMatrix() argument
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/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp154 GLuint texture[2]; in init()
155 glGenTextures(2, texture); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
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/external/skia/src/gpu/effects/
DGrSingleTextureEffect.cpp10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument
13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) in GrSingleTextureEffect()
14 , fTextureAccess(texture) { in GrSingleTextureEffect()
19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument
23 : fCoordTransform(coordSet, m, texture, filterMode) in GrSingleTextureEffect()
24 , fTextureAccess(texture, filterMode) { in GrSingleTextureEffect()
29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, in GrSingleTextureEffect() argument
33 : fCoordTransform(coordSet, m, texture, params.filterMode()) in GrSingleTextureEffect()
34 , fTextureAccess(texture, params) { in GrSingleTextureEffect()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.texture_buffers.txt19 GLES3.1 texture buffer object tests.
26 - As vertex texture
27 - As fragment texture
32 - Including larger than max texture size
35 + Different texture buffer sizes
49 Rendering tests create a texture buffer object and render to the default
50 framebuffer using the texture buffer as different data sources. The texture
51 buffer object is used as vertex array, index array, vertex texture and fragment
52 texture. Rendering using the texture buffer object simultaneously in different
55 Modifying tests create a texture buffer object, modify it and render it to the
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Dfunctional.texture.border_clamp.txt22 + dEQP-GLES31.texture.border_clamp.*
23 + dEQP-GLES31.functional.state_query.texture.*.texture_border_color_*
27 + Rendering tests with all GLES31 texture formats.
28 + Tests with power-of-two and non-power-of-two texture sizes.
29 + Nearest and linear samping. Sampling with texture gather.
31 the texture format.
36 + Sampling with texture 2d arrays or cubemaps
43 EXT_texture_border_clamp extension. Tests set up a texture with a certain
45 CLAMP_TO_BORDER, and then proceed to render the texture to screen. The
49 In formats.* subgroup, all GLES31 texture formats are tested. Each format is
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/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.format.txt22 + dEQP-GLES3.functional.texture.format.*
25 + Unsized color texture formats:
30 + All sized color texture formats
31 + All sized depth and stencil texture formats
32 + sRGB texture formats
33 + Following compressed texture formats:
37 + Power-of-two and non-power-of-two texture sizes
41 - Single texture, unit 0
42 - Named texture object
50 + Other texture wrap and filtering modes
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/external/mesa3d/src/gallium/docs/source/cso/
Dsampler.rst7 this state controls an individual texture unit's texel-sampling settings.
25 * ``PIPE_TEX_WRAP_CLAMP_TO_EDGE``: Clamp coord to edge of texture, the border
27 * ``PIPE_TEX_WRAP_CLAMP_TO_BORDER``: Clamp coord to border of texture, the
30 scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
31 texture wrap mode. Historically, this mode hasn't acted consistantly across
36 is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is
52 The texture image filter modes are:
54 * ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image
55 at the texture coordinate.
57 texture dimensions; 1D/2D/3D) are fetched from the texture image and
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/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMatParamTexture.java9 import com.jme3.texture.Texture;
14 private Texture texture; field in MatParamTexture
17 public MatParamTexture(VarType type, String name, Texture texture, int unit) { in MatParamTexture() argument
18 super(type, name, texture, null); in MatParamTexture()
19 this.texture = texture; in MatParamTexture()
27 return texture; in getTextureValue()
32 this.texture = value; in setTextureValue()
57 oc.write(texture, "texture", null); in write()
65 texture = (Texture) ic.readSavable("texture", null); in read()
/external/mesa3d/src/gallium/auxiliary/util/
Du_sampler.c39 const struct pipe_resource *texture, in default_template() argument
50 view->u.tex.last_level = texture->last_level; in default_template()
52 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ? in default_template()
53 texture->depth0 - 1 : texture->array_size - 1; in default_template()
89 const struct pipe_resource *texture, in u_sampler_view_default_template() argument
94 texture, in u_sampler_view_default_template()
101 const struct pipe_resource *texture, in u_sampler_view_default_dx9_template() argument
106 texture, in u_sampler_view_default_dx9_template()
/external/deqp/doc/testspecs/GL3/
Dfunctional.texture_buffers.txt19 GL3 texture buffer object tests.
26 - As vertex texture
27 - As fragment texture
32 - Including larger than max texture size
46 Rendering tests create a texture buffer object and render to the default
47 framebuffer using the texture buffer as different data sources. The texture
48 buffer object is used as vertex array, index array, vertex texture and fragment
49 texture. Rendering using the texture buffer object simultaneously in different
52 Modifying tests create a texture buffer object, modify it and render it to the
53 default framebuffer using it as fragment texture.
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
DTextureBlenderDDS.java12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture2D;
16 import com.jme3.texture.Texture3D;
32 …public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, in… in blend() argument
33 Format format = texture.getImage().getFormat(); in blend()
34 ByteBuffer data = texture.getImage().getData(0); in blend()
37 int width = texture.getImage().getWidth(); in blend()
38 int height = texture.getImage().getHeight(); in blend()
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/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c493 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_1d() local
496 float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_1d()
508 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_2d() local
513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_2d()
514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_2d()
527 const struct pipe_resource *texture = samp->view->texture; in compute_lambda_3d() local
534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); in compute_lambda_3d()
535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); in compute_lambda_3d()
536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); in compute_lambda_3d()
597 const struct pipe_resource *texture = samp->view->texture; in get_texel_2d() local
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/external/skia/src/effects/
DSkMagnifierImageFilter.cpp27 static GrFragmentProcessor* Create(GrTexture* texture, in Create() argument
35 return SkNEW_ARGS(GrMagnifierEffect, (texture, in Create()
67 GrMagnifierEffect(GrTexture* texture, in GrMagnifierEffect() argument
75 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) in GrMagnifierEffect()
215 GrTexture* texture = textures[0]; in TestCreate() local
226 texture, in TestCreate()
228 (float) width / texture->width(), in TestCreate()
229 (float) height / texture->height(), in TestCreate()
230 texture->width() / (float) x, in TestCreate()
231 texture->height() / (float) y, in TestCreate()
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/external/mesa3d/src/gallium/state_trackers/vega/
Dvg_context.c269 struct pipe_resource *texture; in create_tex_and_view() local
273 texture = create_texture(pipe, format, width, height); in create_tex_and_view()
275 if (!texture) in create_tex_and_view()
278 u_sampler_view_default_template(&view_templ, texture, texture->format); in create_tex_and_view()
279 view = pipe->create_sampler_view(pipe, texture, &view_templ); in create_tex_and_view()
281 pipe_resource_reference(&texture, NULL); in create_tex_and_view()
295 old_sampler_view->texture->width0 == width && in vg_context_update_surface_mask_view()
296 old_sampler_view->texture->height0 == height) in vg_context_update_surface_mask_view()
322 u_box_origin_2d(MIN2(old_sampler_view->texture->width0, in vg_context_update_surface_mask_view()
323 stfb->surface_mask_view->texture->width0), in vg_context_update_surface_mask_view()
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/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp105 GLuint texture[2]; in bindtexture() local
106 ctx.glGenTextures(2, texture); in bindtexture()
116 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
118 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
120 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
122 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
125 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
127 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
129 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
131 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
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/external/deqp/framework/common/
DtcuTexLookupVerifier.hpp108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const Lookup…
109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const Lookup…
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const Look…
111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const Lo…
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const Lo…
113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const Lookup…
114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const L…
130 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const Lo…
131 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const In…
132 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const In…
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/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp188 TextureVertexShader (const tcu::ConstPixelBufferAccess& texture) in TextureVertexShader() argument
190 , m_texture (texture) in TextureVertexShader()
255 TextureFragmentShader (const tcu::ConstPixelBufferAccess& texture) in TextureFragmentShader() argument
257 , m_texture (texture) in TextureFragmentShader()
430 glu::TextureBuffer& texture) in modifyBufferData() argument
434 genRandomCoords(rng, data, 0, texture.getBufferSize()); in modifyBufferData()
438 texture.bufferData(&(data[0]), data.size()); in modifyBufferData()
439 texture.upload(); in modifyBufferData()
445 glu::TextureBuffer& texture) in modifyBufferSubData() argument
448 …ize_t size = de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : tex… in modifyBufferSubData()
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/external/mesa3d/src/gallium/drivers/trace/
Dtr_texture.c40 struct pipe_resource *texture) in trace_resource_create() argument
44 if(!texture) in trace_resource_create()
47 assert(texture->screen == tr_scr->screen); in trace_resource_create()
53 memcpy(&tr_res->base, texture, sizeof(struct pipe_resource)); in trace_resource_create()
57 tr_res->resource = texture; in trace_resource_create()
62 pipe_resource_reference(&texture, NULL); in trace_resource_create()
85 assert(surface->texture == tr_res->resource); in trace_surf_create()
94 tr_surf->base.texture = NULL; in trace_surf_create()
95 pipe_resource_reference(&tr_surf->base.texture, &tr_res->base); in trace_surf_create()
109 pipe_resource_reference(&tr_surf->base.texture, NULL); in trace_surf_destroy()

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