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Searched refs:GL_FLOAT (Results 1 – 25 of 218) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dformats.c637 GL_FLOAT,
646 GL_FLOAT,
655 GL_FLOAT,
664 GL_FLOAT,
673 GL_FLOAT,
682 GL_FLOAT,
691 GL_FLOAT,
700 GL_FLOAT,
709 GL_FLOAT,
718 GL_FLOAT,
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Darrayobj.c222 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_WEIGHT], 1, GL_FLOAT); in _mesa_initialize_array_object()
225 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_NORMAL], 3, GL_FLOAT); in _mesa_initialize_array_object()
228 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR1], 3, GL_FLOAT); in _mesa_initialize_array_object()
231 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_FOG], 1, GL_FLOAT); in _mesa_initialize_array_object()
234 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX], 1, GL_FLOAT); in _mesa_initialize_array_object()
241 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_POINT_SIZE], 1, GL_FLOAT); in _mesa_initialize_array_object()
245 init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); in _mesa_initialize_array_object()
Dglformats.c90 case GL_FLOAT: in _mesa_sizeof_type()
128 case GL_FLOAT: in _mesa_sizeof_packed_type()
242 case GL_FLOAT: in _mesa_bytes_per_pixel()
1110 case GL_FLOAT: in _mesa_error_check_format_and_type()
1136 case GL_FLOAT: in _mesa_error_check_format_and_type()
1155 case GL_FLOAT: in _mesa_error_check_format_and_type()
1172 case GL_FLOAT: in _mesa_error_check_format_and_type()
1202 case GL_FLOAT: in _mesa_error_check_format_and_type()
1221 case GL_FLOAT: in _mesa_error_check_format_and_type()
1268 case GL_FLOAT: in _mesa_error_check_format_and_type()
/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
Dfillratetest.cc94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
Dtexturetest.cc50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices); in Run()
54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords); in Run()
Dvaryingsandddxytest.cc130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in VaryingsShaderProgram()
158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DdxDdyShaderProgram()
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/mesa3d/src/mesa/vbo/
Dvbo_attrib_tmp.h29 #define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
30 #define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
31 #define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 )
32 #define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
34 #define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 )
35 #define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 )
36 #define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 )
37 #define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W )
68 #define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
80 #define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0, 1 )
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Dvbo_context.h162 case GL_FLOAT: in vbo_attrtype_to_integer_flag()
186 case GL_FLOAT: in vbo_get_default_vals_as_float()
Dvbo_context.c67 cl->Type = GL_FLOAT; in init_legacy_currval()
91 cl->Type = GL_FLOAT; in init_generic_currval()
139 cl->Type = GL_FLOAT; in init_mat_currval()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_swtnl_t.c36 case GL_FLOAT: in swtnl_get_format()
66 .type = GL_FLOAT,
70 .type = GL_FLOAT,
82 .type = GL_FLOAT,
86 .type = GL_FLOAT,
90 .type = GL_FLOAT,
94 .type = GL_FLOAT,
98 .type = GL_FLOAT,
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo()
345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); in renderTo()
357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo()
641 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
643 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); in renderTo()
914 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
920 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_… in renderTo()
921 …gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (d… in renderTo()
936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
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Des31fNegativeVertexArrayApiTests.cpp226 ctx.glVertexAttribFormat(maxVertexAttribs, 4, GL_FLOAT, GL_FALSE, maxVertexAttribRelativeOffset); in vertex_attrib_format()
234 ctx.glVertexAttribFormat(1, 0, GL_FLOAT, GL_FALSE, maxVertexAttribRelativeOffset); in vertex_attrib_format()
250 ctx.glVertexAttribFormat(1, 4, GL_FLOAT, GL_FALSE, 0); in vertex_attrib_format()
274 ctx.glVertexAttribFormat(1, 4, GL_FLOAT, GL_FALSE, maxVertexAttribRelativeOffset + 1); in vertex_attrib_format()
305 ctx.glVertexAttribIFormat(1, 4, GL_FLOAT, 0); in vertex_attrib_i_format()
498 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); in draw_elements()
566 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices); in draw_elements_invalid_program()
608 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices); in draw_elements_incomplete_primitive()
677 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_FLOAT, vertices, 1); in draw_elements_base_vertex()
824 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1); in draw_elements_instanced()
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/external/mesa3d/src/glx/
Dvertarr.c108 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} in __indirect_glInterleavedArrays()
194 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, in __indirect_glInterleavedArrays()
205 __indirect_glNormalPointer(GL_FLOAT, trueStride, in __indirect_glInterleavedArrays()
209 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT, in __indirect_glInterleavedArrays()
Dindirect_vertex_array.c211 arrays->arrays[0].data_type = GL_FLOAT; in __glXInitVertexArrayState()
217 arrays->arrays[1].data_type = GL_FLOAT; in __glXInitVertexArrayState()
223 arrays->arrays[2].data_type = GL_FLOAT; in __glXInitVertexArrayState()
234 arrays->arrays[4 + i].data_type = GL_FLOAT; in __glXInitVertexArrayState()
247 arrays->arrays[i].data_type = GL_FLOAT; in __glXInitVertexArrayState()
255 arrays->arrays[i].data_type = GL_FLOAT; in __glXInitVertexArrayState()
268 arrays->arrays[idx + i].data_type = GL_FLOAT; in __glXInitVertexArrayState()
285 arrays->arrays[i].data_type = GL_FLOAT; in __glXInitVertexArrayState()
1140 case GL_FLOAT: in __indirect_glVertexPointer()
1188 case GL_FLOAT: in __indirect_glNormalPointer()
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/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers()
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers()
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in drawQuadWithClientPointers()
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]); in drawQuadWithClientPointers()
/external/deqp/modules/gles3/functional/
Des3fPixelBufferObjectTests.cpp321 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, positions)); in renderTriangle()
322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors)); in renderTriangle()
511 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT); in iterate()
513 readPixelsType = GL_FLOAT; in iterate()
520 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT); in iterate()
522 readPixelsType = GL_FLOAT; in iterate()
529 readFormat = glu::mapGLTransferFormat(GL_RGBA, GL_FLOAT); in iterate()
531 readPixelsType = GL_FLOAT; in iterate()
Des3fVertexArrayObjectTests.cpp88 , type (GL_FLOAT) in Attribute()
330 case GL_FLOAT: stride = buffer.componentCount * (int)sizeof(GLfloat); break; in createRandomBufferData()
353 case GL_FLOAT: in createRandomBufferData()
452 else if (state.attributes[attribNdx].type != GL_FLOAT && !state.attributes[attribNdx].normalized) in createProgram()
503 if (state.attributes[0].normalized || state.attributes[0].type == GL_FLOAT) in createProgram()
906 case GL_FLOAT: stride = buffer.componentCount * (int)sizeof(GLfloat); break; in createRandomBufferData()
929 case GL_FLOAT: in createRandomBufferData()
1028 else if (state.attributes[attribNdx].type != GL_FLOAT && !state.attributes[attribNdx].normalized) in createProgram()
1080 if (state.attributes[0].normalized || state.attributes[0].type == GL_FLOAT) in createProgram()
1252 BufferSpec floatCoordBuffer48_1 = { 48, 384, 2, 0, 0, GL_FLOAT, 0, 0, -1.0f, 1.0f }; in init()
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/external/mesa3d/src/mesa/swrast/
Ds_span.c91 #if CHAN_TYPE == GL_FLOAT in _swrast_span_default_attribs()
304 case GL_FLOAT: in interpolate_int_colors()
371 span->array->ChanType = GL_FLOAT; in interpolate_float_colors()
844 if (span->array->ChanType == GL_FLOAT) { in add_specular()
872 span->array->ChanType = GL_FLOAT; in add_specular()
918 ASSERT(span->array->ChanType == GL_FLOAT); in clamp_colors()
939 if (output > 0 || span->array->ChanType == GL_FLOAT) { in convert_color_type()
941 span->array->ChanType = GL_FLOAT; in convert_color_type()
980 if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { in shade_texture_span()
981 convert_color_type(span, GL_FLOAT, 0); in shade_texture_span()
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Ds_fog.c177 ASSERT(span->array->ChanType == GL_FLOAT); in _swrast_fog_rgba_span()
196 ASSERT(span->array->ChanType == GL_FLOAT); in _swrast_fog_rgba_span()
215 ASSERT(span->array->ChanType == GL_FLOAT); in _swrast_fog_rgba_span()
240 ASSERT(span->array->ChanType == GL_FLOAT); in _swrast_fog_rgba_span()
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp197 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &constDepthCoord); in iterate()
200 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &varyingDepthCoord); in iterate()
220 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate()
340 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate()
366 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate()

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