/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_fs_visitor.cpp | 750 fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, in emit_texture_gen4() argument 762 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { in emit_texture_gen4() 763 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); in emit_texture_gen4() 764 coordinate.reg_offset++; in emit_texture_gen4() 785 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { in emit_texture_gen4() 786 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); in emit_texture_gen4() 787 coordinate.reg_offset++; in emit_texture_gen4() 794 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { in emit_texture_gen4() 795 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); in emit_texture_gen4() 796 coordinate.reg_offset++; in emit_texture_gen4() [all …]
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D | brw_cubemap_normalize.cpp | 59 ir_variable *var = new(mem_ctx) ir_variable(ir->coordinate->type, in visit_leave() 63 ir_assignment *assign = new(mem_ctx) ir_assignment(deref, ir->coordinate, in visit_leave() 92 ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul, in visit_leave() 93 ir->coordinate->type, in visit_leave()
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D | brw_fs.h | 310 fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, 312 fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, 314 fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
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D | brw_vec4_visitor.cpp | 1844 src_reg coordinate; in visit() local 1845 if (ir->coordinate) { in visit() 1846 ir->coordinate->accept(this); in visit() 1847 coordinate = this->result; in visit() 1924 for (i = 0; i < ir->coordinate->type->vector_elements; i++) in visit() 1938 for (int j = 0; j < ir->coordinate->type->vector_elements; j++) { in visit() 1939 src_reg src = coordinate; in visit() 1944 emit(ADD(dst_reg(MRF, param_base, ir->coordinate->type, 1 << j), in visit() 1948 emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask), in visit() 1949 coordinate)); in visit() [all …]
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/external/llvm/test/Transforms/LoopVectorize/ |
D | struct_access.ll | 6 %struct.coordinate = type { i32, i32 } 9 ; struct coordinate { 15 ; int foo(struct coordinate *A, int n) { 27 define i32 @foo(%struct.coordinate* nocapture %A, i32 %n) nounwind uwtable readonly ssp { 35 %x = getelementptr inbounds %struct.coordinate, %struct.coordinate* %A, i64 %indvars.iv, i32 0
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | sampler.rst | 16 How to wrap the S coordinate. One of PIPE_TEX_WRAP_*. 18 How to wrap the T coordinate. One of PIPE_TEX_WRAP_*. 20 How to wrap the R coordinate. One of PIPE_TEX_WRAP_*. 35 * ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate 39 coordinate is computed. Then, regular CLAMP_TO_EDGE is applied to the coord. 41 coordinate is computed. Then, regular CLAMP_TO_BORDER is applied to the 55 at the texture coordinate. 79 texture coordinate's R component.
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/external/mesa3d/src/glsl/ |
D | lower_texture_projection.cpp | 72 ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul, in visit_leave() 73 ir->coordinate->type, in visit_leave() 74 ir->coordinate, in visit_leave()
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D | ir_clone.cpp | 236 if (this->coordinate) in clone() 237 new_tex->coordinate = this->coordinate->clone(mem_ctx, ht); in clone()
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/external/harfbuzz_ng/src/ |
D | hb-ot-layout-gdef-table.hh | 102 …IRECTION_IS_HORIZONTAL (direction) ? font->em_scale_x (coordinate) : font->em_scale_y (coordinate); in get_caret_value() 113 SHORT coordinate; /* X or Y value, in design units */ member 152 font->em_scale_x (coordinate) + (this+deviceTable).get_x_delta (font) : in get_caret_value() 153 font->em_scale_y (coordinate) + (this+deviceTable).get_y_delta (font); in get_caret_value() 164 SHORT coordinate; /* X or Y value, in design units */ member
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/external/opencv3/samples/cpp/tutorial_code/HighGUI/GDAL_IO/ |
D | gdal-image.cpp | 110 cv::Point2d world2dem( cv::Point2d const& coordinate, const cv::Size& dem_size ){ in world2dem() argument 115 double demRatioX = ((dem_tr.x - coordinate.x)/(dem_tr.x - dem_bl.x)); in world2dem() 116 double demRatioY = 1-((dem_tr.y - coordinate.y)/(dem_tr.y - dem_bl.y)); in world2dem() 199 cv::Point2d coordinate = pixel2world( x, y, image.size() ); in main() local 202 cv::Point2d dem_coordinate = world2dem( coordinate, dem.size() ); in main()
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/external/opencv3/doc/tutorials/viz/transformations/ |
D | transformations.markdown | 37 - Obtain transform matrix knowing the axes of camera coordinate system. 39 /// We can get the transformation matrix from camera coordinate system to global using 49 - Given the pose in camera coordinate system, estimate the global pose. 56 - If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
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/external/icu/icu4c/source/layout/ |
D | GlyphDefinitionTables.h | 69 le_int16 coordinate; member 79 le_int16 coordinate; member
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/external/mesa3d/docs/ |
D | MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection 34 desired window coordinate is outside of the window's bounds one must
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D | MESA_texture_array.spec | 75 coordinate. 134 reflects the fact that the R coordinate is not always used.) 278 "Let s(x,y) be the function that associates an s texture coordinate 742 (2) Should the R texture coordinate be treated as normalized or 751 RE-RESOLVED. The R coordinate is un-normalized. Accessing an array 756 RESOLVED. For 2D array textures the R coordinate is ignored, and 758 array textures the T coordinate is ignored, and the LOD selection
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/external/mesa3d/docs/OLD/ |
D | MESA_sprite_point.spec | 55 texgen that the r coordinate could be used to select a slice in the 127 vertex window coordinate texture coordinate
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/external/icu/icu4c/source/data/unit/ |
D | zh_Hant_HK.txt | 60 coordinate{ 285 coordinate{ 394 coordinate{
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D | mzn.txt | 66 coordinate{ 457 coordinate{ 576 coordinate{
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/external/opencv3/doc/tutorials/viz/widget_pose/ |
D | widget_pose.markdown | 29 - Show coordinate axes in the window using CoordinateSystemWidget. 31 /// Add coordinate axes
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/external/clang/test/SemaObjCXX/ |
D | linkage-spec.mm | 20 @property (nonatomic, assign) id coordinate; field
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/external/chromium-trace/catapult/tracing/docs/ |
D | coordinate-systems.md | 40 The CSS transforms move us from the DOM coordinate system to the world system. 41 *What is the origin of the canvas in the DOM coordinate system
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | SimplePixelShader.hlsl | 21 … // Sample the pixel color from the texture using the sampler at this texture coordinate location.
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/external/autotest/client/tests/barriertest/ |
D | control | 9 to coordinate within a test. This is for testing Autotest itself.
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/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | SimplePixelShader.hlsl | 21 … // Sample the pixel color from the texture using the sampler at this texture coordinate location.
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/external/freetype/src/autofit/ |
D | afblue.dat | 203 // During the hinting process, all coordinate values between those two lines 220 // coordinate values) are supported. 226 // Take the maximum flat and round coordinate values of the blue string 270 // zones (i.e., adjusting vertical and horizontal coordinate values, 277 // Take the maximum flat and round coordinate values of the blue string
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.tessellation.txt | 25 + Tessellation UVW coordinate verification 64 The tessellation coordinate (gl_TessCoord) verification cases draw the vertices 72 x + (1.0-x) == 1.0 for a given uvw coordinate x). The cases draw multiple times 155 The tessellation coordinate generation is somewhat implementation-dependent when
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