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/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fs_visitor.cpp750 fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, in emit_texture_gen4() argument
762 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { in emit_texture_gen4()
763 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); in emit_texture_gen4()
764 coordinate.reg_offset++; in emit_texture_gen4()
785 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { in emit_texture_gen4()
786 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); in emit_texture_gen4()
787 coordinate.reg_offset++; in emit_texture_gen4()
794 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { in emit_texture_gen4()
795 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); in emit_texture_gen4()
796 coordinate.reg_offset++; in emit_texture_gen4()
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Dbrw_cubemap_normalize.cpp59 ir_variable *var = new(mem_ctx) ir_variable(ir->coordinate->type, in visit_leave()
63 ir_assignment *assign = new(mem_ctx) ir_assignment(deref, ir->coordinate, in visit_leave()
92 ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul, in visit_leave()
93 ir->coordinate->type, in visit_leave()
Dbrw_fs.h310 fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
312 fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
314 fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
Dbrw_vec4_visitor.cpp1844 src_reg coordinate; in visit() local
1845 if (ir->coordinate) { in visit()
1846 ir->coordinate->accept(this); in visit()
1847 coordinate = this->result; in visit()
1924 for (i = 0; i < ir->coordinate->type->vector_elements; i++) in visit()
1938 for (int j = 0; j < ir->coordinate->type->vector_elements; j++) { in visit()
1939 src_reg src = coordinate; in visit()
1944 emit(ADD(dst_reg(MRF, param_base, ir->coordinate->type, 1 << j), in visit()
1948 emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask), in visit()
1949 coordinate)); in visit()
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/external/llvm/test/Transforms/LoopVectorize/
Dstruct_access.ll6 %struct.coordinate = type { i32, i32 }
9 ; struct coordinate {
15 ; int foo(struct coordinate *A, int n) {
27 define i32 @foo(%struct.coordinate* nocapture %A, i32 %n) nounwind uwtable readonly ssp {
35 %x = getelementptr inbounds %struct.coordinate, %struct.coordinate* %A, i64 %indvars.iv, i32 0
/external/mesa3d/src/gallium/docs/source/cso/
Dsampler.rst16 How to wrap the S coordinate. One of PIPE_TEX_WRAP_*.
18 How to wrap the T coordinate. One of PIPE_TEX_WRAP_*.
20 How to wrap the R coordinate. One of PIPE_TEX_WRAP_*.
35 * ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate
39 coordinate is computed. Then, regular CLAMP_TO_EDGE is applied to the coord.
41 coordinate is computed. Then, regular CLAMP_TO_BORDER is applied to the
55 at the texture coordinate.
79 texture coordinate's R component.
/external/mesa3d/src/glsl/
Dlower_texture_projection.cpp72 ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul, in visit_leave()
73 ir->coordinate->type, in visit_leave()
74 ir->coordinate, in visit_leave()
Dir_clone.cpp236 if (this->coordinate) in clone()
237 new_tex->coordinate = this->coordinate->clone(mem_ctx, ht); in clone()
/external/harfbuzz_ng/src/
Dhb-ot-layout-gdef-table.hh102 …IRECTION_IS_HORIZONTAL (direction) ? font->em_scale_x (coordinate) : font->em_scale_y (coordinate); in get_caret_value()
113 SHORT coordinate; /* X or Y value, in design units */ member
152 font->em_scale_x (coordinate) + (this+deviceTable).get_x_delta (font) : in get_caret_value()
153 font->em_scale_y (coordinate) + (this+deviceTable).get_y_delta (font); in get_caret_value()
164 SHORT coordinate; /* X or Y value, in design units */ member
/external/opencv3/samples/cpp/tutorial_code/HighGUI/GDAL_IO/
Dgdal-image.cpp110 cv::Point2d world2dem( cv::Point2d const& coordinate, const cv::Size& dem_size ){ in world2dem() argument
115 double demRatioX = ((dem_tr.x - coordinate.x)/(dem_tr.x - dem_bl.x)); in world2dem()
116 double demRatioY = 1-((dem_tr.y - coordinate.y)/(dem_tr.y - dem_bl.y)); in world2dem()
199 cv::Point2d coordinate = pixel2world( x, y, image.size() ); in main() local
202 cv::Point2d dem_coordinate = world2dem( coordinate, dem.size() ); in main()
/external/opencv3/doc/tutorials/viz/transformations/
Dtransformations.markdown37 - Obtain transform matrix knowing the axes of camera coordinate system.
39 /// We can get the transformation matrix from camera coordinate system to global using
49 - Given the pose in camera coordinate system, estimate the global pose.
56 - If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
/external/icu/icu4c/source/layout/
DGlyphDefinitionTables.h69 le_int16 coordinate; member
79 le_int16 coordinate; member
/external/mesa3d/docs/
DMESA_window_pos.spec32 coordinate with the RasterPos command, the modelview matrix, projection
34 desired window coordinate is outside of the window's bounds one must
DMESA_texture_array.spec75 coordinate.
134 reflects the fact that the R coordinate is not always used.)
278 "Let s(x,y) be the function that associates an s texture coordinate
742 (2) Should the R texture coordinate be treated as normalized or
751 RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
756 RESOLVED. For 2D array textures the R coordinate is ignored, and
758 array textures the T coordinate is ignored, and the LOD selection
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec55 texgen that the r coordinate could be used to select a slice in the
127 vertex window coordinate texture coordinate
/external/icu/icu4c/source/data/unit/
Dzh_Hant_HK.txt60 coordinate{
285 coordinate{
394 coordinate{
Dmzn.txt66 coordinate{
457 coordinate{
576 coordinate{
/external/opencv3/doc/tutorials/viz/widget_pose/
Dwidget_pose.markdown29 - Show coordinate axes in the window using CoordinateSystemWidget.
31 /// Add coordinate axes
/external/clang/test/SemaObjCXX/
Dlinkage-spec.mm20 @property (nonatomic, assign) id coordinate; field
/external/chromium-trace/catapult/tracing/docs/
Dcoordinate-systems.md40 The CSS transforms move us from the DOM coordinate system to the world system.
41 *What is the origin of the canvas in the DOM coordinate system
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DSimplePixelShader.hlsl21 … // Sample the pixel color from the texture using the sampler at this texture coordinate location.
/external/autotest/client/tests/barriertest/
Dcontrol9 to coordinate within a test. This is for testing Autotest itself.
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DSimplePixelShader.hlsl21 … // Sample the pixel color from the texture using the sampler at this texture coordinate location.
/external/freetype/src/autofit/
Dafblue.dat203 // During the hinting process, all coordinate values between those two lines
220 // coordinate values) are supported.
226 // Take the maximum flat and round coordinate values of the blue string
270 // zones (i.e., adjusting vertical and horizontal coordinate values,
277 // Take the maximum flat and round coordinate values of the blue string
/external/deqp/doc/testspecs/GLES31/
Dfunctional.tessellation.txt25 + Tessellation UVW coordinate verification
64 The tessellation coordinate (gl_TessCoord) verification cases draw the vertices
72 x + (1.0-x) == 1.0 for a given uvw coordinate x). The cases draw multiple times
155 The tessellation coordinate generation is somewhat implementation-dependent when

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