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Searched refs:DeferStateStruct (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h96 struct DeferStateStruct : public PlaybackStateStruct { struct
97 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() argument
DDisplayListOp.h78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
339 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
516 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
1422 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
DDeferredDisplayList.h78 friend struct DeferStateStruct; // used to give access to allocator
DLayer.h53 struct DeferStateStruct;
DLayer.cpp234 DeferStateStruct deferredState(*deferredList, *renderer, in defer()
DRenderNode.h124 void defer(DeferStateStruct& deferStruct, const int level);
DRenderNode.cpp769 DeferOperationHandler(DeferStateStruct& deferStruct, int level) in pushLayerUpdate()
782 DeferStateStruct& mDeferStruct; in pushLayerUpdate()
786 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { in pushLayerUpdate()
DOpenGLRenderer.cpp1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags);