Searched refs:DeferStateStruct (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayList.h | 96 struct DeferStateStruct : public PlaybackStateStruct { struct 97 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct() argument
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D | DisplayListOp.h | 78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() 117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() 275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() 301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() 339 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() 516 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer() 1422 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
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D | DeferredDisplayList.h | 78 friend struct DeferStateStruct; // used to give access to allocator
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D | Layer.h | 53 struct DeferStateStruct;
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D | Layer.cpp | 234 DeferStateStruct deferredState(*deferredList, *renderer, in defer()
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D | RenderNode.h | 124 void defer(DeferStateStruct& deferStruct, const int level);
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D | RenderNode.cpp | 769 DeferOperationHandler(DeferStateStruct& deferStruct, int level) in pushLayerUpdate() 782 DeferStateStruct& mDeferStruct; in pushLayerUpdate() 786 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { in pushLayerUpdate()
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D | OpenGLRenderer.cpp | 1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
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