/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 76 glCreateShader(-1); in init() 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
|
D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 705 shader = glCreateShader(GL_VERTEX_SHADER); in init()
|
D | es2fShaderStateQueryTests.cpp | 506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
|
D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 408 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders() 409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
|
D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
|
D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
|
D | es3fNegativeShaderApiTests.cpp | 99 glCreateShader(-1); in init() 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
|
D | es3fBooleanStateQueryTests.cpp | 588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 596 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
|
D | es3fShaderApiTests.cpp | 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 462 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders() 463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 94 ctx.glCreateShader(-1); in create_shader() 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader() 147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader() 183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 186 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary() 189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() [all …]
|
D | es31fNegativeStateApiTests.cpp | 250 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 276 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 304 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 355 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 381 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 406 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 505 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 548 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv() 595 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() 638 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv() [all …]
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 72 FNDEF(GLuint, glCreateShader, (GLenum type)); 120 #define glCreateShader FNPTR(glCreateShader) macro
|
D | importgl.c | 63 IMPORT_FUNC_GL(glCreateShader); in importGLInit()
|
D | shader.c | 42 GLuint shader = glCreateShader(shaderType); in createShader()
|
/external/autotest/client/deps/glbench/src/ |
D | main.h | 28 F(glCreateShader, PFNGLCREATESHADERPROC) \ 61 F(glCreateShader, PFNGLCREATESHADERPROC) \
|
D | utils.cc | 326 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in InitShaderProgramWithHeaders() 327 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in InitShaderProgramWithHeaders()
|
/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 32 { "glCreateShader", (deFunctionPtr)glCreateShader },
|
D | egluStaticES30Library.inl | 49 { "glCreateShader", (deFunctionPtr)glCreateShader },
|
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 44 int shader = GLES20.glCreateShader(shaderType); in compileShader()
|
/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader() 76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader()
|
/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 63 return (GrGLFuncPtr) glCreateShader; in android_get_gl_proc()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 32 gl->createShader = &glCreateShader;
|
/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 242 GLuint shader = glCreateShader(shaderType); in loadShader()
|
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 426 public int glCreateShader (int type) { in glCreateShader() method in GwtGL20Debug 428 int shader = super.glCreateShader(type); in glCreateShader()
|