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Searched refs:glTexParameteri (Results 1 – 25 of 101) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
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Des2fTextureStateQueryTests.cpp246 glTexParameteri(m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture()
286 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture()
323 glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, minValues[ndx]); in testTexture()
Des2fVertexTextureTests.cpp664 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
665 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
666 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
667 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
996 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
997 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
998 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
999 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
Des2fNegativeTextureApiTests.cpp1730 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
1732 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init()
1734 glTexParameteri(0, 0, GL_LINEAR); in init()
1739 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); in init()
1741 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init()
1743 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); in init()
1745 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init()
1756 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
1758 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init()
1760 glTexParameteri(0, 0, GL_LINEAR); in init()
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/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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Des3fFboDepthbufferTests.cpp122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
Des3fFramebufferBlitTests.cpp125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
558 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
559 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
560 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
650 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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Des3fVertexTextureTests.cpp765 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
766 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
767 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
768 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
1100 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
1101 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
1102 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
1103 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
1440 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
1441 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
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Des3fRasterizerDiscardTests.cpp170 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupFramebufferObject()
171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupFramebufferObject()
172 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupFramebufferObject()
173 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupFramebufferObject()
/external/autotest/client/deps/glbench/src/
Dfillratetest.cc129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
Dtexturetest.cc64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Run()
65 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Run()
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Run()
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Run()
Dwindowmanagertest.cc25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GenerateAndBindTexture()
26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GenerateAndBindTexture()
27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture()
28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture()
Dyuvtest.cc198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SetupTextures()
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetupTextures()
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetupTextures()
201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetupTextures()
Dwindowmanagercompositingtest.cc292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeCompositing()
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in InitializeCompositing()
Dutils.cc181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SetupTexture()
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetupTexture()
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
172glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
173glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
Des31fNegativeTextureApiTests.cpp1165 ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in generatemipmap()
1761 ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in texparameteri()
1763 ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in texparameteri()
1765 ctx.glTexParameteri(0, 0, GL_LINEAR); in texparameteri()
1770 ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameteri()
1772 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri()
1774 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri()
1776 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1778 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1780 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); in texparameteri()
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Des31fTextureSpecificationTests.cpp257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture()
258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture()
259 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture()
260 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture()
261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture()
262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTex2D()
307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTex2D()
308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTex2D()
309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTex2D()
344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube()
345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube()
346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube()
347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube()
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in ResizeVideo()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in ResizeVideo()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
DMipMap2D.java92 Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, GL20.GL_NEAREST); in render()
96 …Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, GL20.GL_LINEAR_MIPMAP_LIN… in render()
/external/deqp/framework/egl/
DegluStaticES20Library.inl114 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
/external/drm_hwcomposer/
Dglworker.cpp433 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateTextureFromHandle()
434 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateTextureFromHandle()
435 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); in CreateTextureFromHandle()
436 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); in CreateTextureFromHandle()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1735 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter); in setupTextureParams()
1736 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter); in setupTextureParams()
1753glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); in setupTextureParams()
1756glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); in setupTextureParams()
1759glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams()
1767 glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in setupTextureParams()
1768 glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in setupTextureParams()
1770 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL); in setupTextureParams()
1772 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in setupTextureParams()
1806 glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData()
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/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

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