/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() [all …]
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D | es2fTextureStateQueryTests.cpp | 246 glTexParameteri(m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture() 286 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture() 323 glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, minValues[ndx]); in testTexture()
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D | es2fVertexTextureTests.cpp | 664 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 665 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 666 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 667 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs() 996 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 997 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 998 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 999 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
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D | es2fNegativeTextureApiTests.cpp | 1730 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1732 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1734 glTexParameteri(0, 0, GL_LINEAR); in init() 1739 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0); in init() 1741 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); in init() 1743 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0); in init() 1745 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST); in init() 1756 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1758 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1760 glTexParameteri(0, 0, GL_LINEAR); in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
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D | es3fFboDepthbufferTests.cpp | 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
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D | es3fFramebufferBlitTests.cpp | 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 558 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 559 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 560 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 650 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 651 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
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D | es3fVertexTextureTests.cpp | 765 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 766 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 767 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 768 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs() 1100 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 1101 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() 1102 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs() 1103 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs() 1440 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs() 1441 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs() [all …]
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D | es3fRasterizerDiscardTests.cpp | 170 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in setupFramebufferObject() 171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in setupFramebufferObject() 172 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupFramebufferObject() 173 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupFramebufferObject()
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/external/autotest/client/deps/glbench/src/ |
D | fillratetest.cc | 129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run() 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
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D | texturetest.cc | 64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Run() 65 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Run() 110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Run() 111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Run()
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D | windowmanagertest.cc | 25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GenerateAndBindTexture() 26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GenerateAndBindTexture() 27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture() 28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in GenerateAndBindTexture()
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D | yuvtest.cc | 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SetupTextures() 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetupTextures() 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetupTextures() 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetupTextures()
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D | windowmanagercompositingtest.cc | 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeCompositing() 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in InitializeCompositing()
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D | utils.cc | 181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SetupTexture() 182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetupTexture()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render() 172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
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D | es31fNegativeTextureApiTests.cpp | 1165 ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in generatemipmap() 1761 ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in texparameteri() 1763 ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in texparameteri() 1765 ctx.glTexParameteri(0, 0, GL_LINEAR); in texparameteri() 1770 ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameteri() 1772 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri() 1774 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri() 1776 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri() 1778 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri() 1780 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); in texparameteri() [all …]
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D | es31fTextureSpecificationTests.cpp | 257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 259 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 260 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture() 262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTex2D() 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTex2D() 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTex2D() 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTex2D() 344 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, TEXTURE_WRAP_S); in getTexCube() 345 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, TEXTURE_WRAP_T); in getTexCube() 346 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, TEXTURE_MIN_FILTER); in getTexCube() 347 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, TEXTURE_MAG_FILTER); in getTexCube()
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/external/webrtc/webrtc/test/gl/ |
D | gl_renderer.cc | 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in ResizeVideo() 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in ResizeVideo()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
D | MipMap2D.java | 92 Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, GL20.GL_NEAREST); in render() 96 …Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, GL20.GL_LINEAR_MIPMAP_LIN… in render()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 114 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
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/external/drm_hwcomposer/ |
D | glworker.cpp | 433 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateTextureFromHandle() 434 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateTextureFromHandle() 435 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); in CreateTextureFromHandle() 436 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); in CreateTextureFromHandle()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 1735 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter); in setupTextureParams() 1736 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter); in setupTextureParams() 1753 … glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); in setupTextureParams() 1756 … glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); in setupTextureParams() 1759 … glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); in setupTextureParams() 1767 glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); in setupTextureParams() 1768 glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in setupTextureParams() 1770 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL); in setupTextureParams() 1772 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in setupTextureParams() 1806 glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE); in updateTexImageData() [all …]
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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