/external/deqp/modules/gles3/functional/ |
D | es3fFboStateQueryTests.cpp | 225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test() 230 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACH… in test() 231 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACH… in test() 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 246 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test() 247 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test() 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 264 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test() 265 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test() [all …]
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D | es3fFboApiTests.cpp | 130 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam() 159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 165 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsTest() 172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 217 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest() 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest() [all …]
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D | es3fNegativeBufferApiTests.cpp | 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 241 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 249 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 256 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 263 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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D | es3fFboInvalidateTests.cpp | 138 …, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER) in InvalidateDefaultFramebufferRenderCase() 234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() 235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render() 237 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 239 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 249 …glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &… in render() 254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() 260 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 328 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render() 392 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() [all …]
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D | es3fNegativeVertexArrayApiTests.cpp | 280 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 281 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 284 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 307 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 308 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 311 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 333 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 334 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 337 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 371 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() [all …]
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D | es3fFboColorbufferTests.cpp | 133 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 134 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in render() 136 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 268 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render() 271 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 299 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 305 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render() 402 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render() 403 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cubeGLFaces[ndx], tex, 0); in render() [all …]
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D | es3fFboDepthbufferTests.cpp | 94 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render() 98 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 186 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render() 190 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 272 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 273 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() [all …]
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D | es3fFboStencilbufferTests.cpp | 91 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 97 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 185 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 186 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); in render() 191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo); in render() 194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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D | es3fFboRenderTest.cpp | 261 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 269 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0… in Framebuffer() 274 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuff… in Framebuffer() 303 …case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthSte… in Framebuffer() 304 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_de… in Framebuffer() 314 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 326 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 327 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER); in checkCompleteness() 328 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 557 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() [all …]
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D | es3fFramebufferBlitTests.cpp | 100 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 101 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in render() 103 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 107 glBindFramebuffer(GL_FRAMEBUFFER, dstFbo); in render() 131 glBindFramebuffer(GL_FRAMEBUFFER, srcFbo); in render() 389 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 390 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in render() 392 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 400 glBindFramebuffer(GL_FRAMEBUFFER, ndx ? dstFbo : srcFbo); in render() 520 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() [all …]
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D | es3fShaderPrecisionTests.cpp | 258 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 259 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer); in init() 262 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init() 264 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() 354 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate() 424 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 511 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 512 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer); in init() 515 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init() 517 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() [all …]
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D | es3fFboMultisampleTests.cpp | 117 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 118 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 120 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 122 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 125 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 128 glBindFramebuffer(GL_FRAMEBUFFER, msaaFbo); in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 134 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam() 163 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 169 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsTest() 183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest() 189 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsWithRenderToMipmapTest() 196 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 241 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest() 256 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() [all …]
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D | es2fFboStateQueryTests.cpp | 84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test() 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 98 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test() 99 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test() 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 116 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test() 117 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test() 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test() [all …]
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D | es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() [all …]
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D | es2fNegativeBufferApiTests.cpp | 181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 235 glBindRenderbuffer(GL_FRAMEBUFFER, 0); in init() 281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in init() 296 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); in init() 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() 307 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 321 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() [all …]
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D | es2fFboRenderTest.cpp | 422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 440 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0… in Framebuffer() 449 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuff… in Framebuffer() 460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffe… in Framebuffer() 468 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilb… in Framebuffer() 473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 487 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER); in checkCompleteness() 488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels() 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels() 233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels() 234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels() 285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch() 286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 412 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays() 413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays() 416 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays() 440 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program() 441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program() 444 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_invalid_program() 472 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_incomplete_primitive() 473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive() 476 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_incomplete_primitive() 516 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 191 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 192 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0); in init() 195 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init() 229 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 230 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_fboRbo); in init() 233 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init() 256 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 257 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolveFboTexture, … in init() 260 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init() 474 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawOneIteration() [all …]
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D | es31fStencilTexturingTests.cpp | 506 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus() 549 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 611 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 702 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 773 gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo); in iterate() 774 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 775 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilT… in iterate() [all …]
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlTextureFrameBuffer.java | 68 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in GlTextureFrameBuffer() 72 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in GlTextureFrameBuffer() 77 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in GlTextureFrameBuffer() 96 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in setSize() 106 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in setSize() 112 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setSize()
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 195 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in setupFbo() 228 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in setupFbo() 238 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), in drawFbo() 246 gl.bindFramebuffer(GL_FRAMEBUFFER, 0), in drawFbo() 253 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in getFboAttachment() 255 gl.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in getFboAttachment() 264 gl.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in getFboAttachment() 268 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in getFboAttachment() 333 glBindFramebuffer(GL_FRAMEBUFFER, fbo), in attach() 336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in attach() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 472 glBindFramebuffer(GL_FRAMEBUFFER, m_uiFBO); in CreateFBO() 478 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_uiTextureToRenderTo,… in CreateFBO() 481 GLuint uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in CreateFBO() 492 glBindFramebuffer(GL_FRAMEBUFFER, m_uiFBOMultisampled); in CreateFBO() 508 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiDepthBufferMul… in CreateFBO() 511 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_uiColourBufferM… in CreateFBO() 514 uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in CreateFBO() 522 glBindFramebuffer(GL_FRAMEBUFFER, m_i32OriginalFbo); in CreateFBO() 697 glBindFramebuffer(GL_FRAMEBUFFER, m_uiFBOMultisampled); in RenderScene() 760 glInvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments); in RenderScene() [all …]
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/external/autotest/client/deps/glbench/src/ |
D | fillratetest.cc | 210 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in Run() 211 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in Run() 216 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in Run() 231 glBindFramebuffer(GL_FRAMEBUFFER, save_fb); in Run()
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