/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_context.c | 198 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext() 203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4; in i915CreateContext() 206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in i915CreateContext() 224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY; in i915CreateContext() 225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ in i915CreateContext() 226 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT; in i915CreateContext() 227 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN; in i915CreateContext() 228 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN; in i915CreateContext() 229 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN + in i915CreateContext() 231 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = in i915CreateContext() [all …]
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/external/mesa3d/src/compiler/glsl/ |
D | standalone.cpp | 184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context() 186 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context() 187 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context() 188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context() 190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context() 212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context() 214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context() 215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context() 216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context() 218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context() [all …]
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D | standalone_scaffolding.cpp | 92 assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); in _mesa_new_shader() 223 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; in initialize_context_to_defaults() 224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context_to_defaults() 225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; in initialize_context_to_defaults()
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D | linker.cpp | 1840 if (linked_shader->Stage != MESA_SHADER_FRAGMENT || in link_fs_inout_layout_qualifiers() 2546 || (target_index == MESA_SHADER_FRAGMENT)); in assign_attribute_or_color_locations() 2627 } else if (target_index == MESA_SHADER_FRAGMENT) { in assign_attribute_or_color_locations() 2668 if (target_index == MESA_SHADER_FRAGMENT && var->data.index >= 1 && in assign_attribute_or_color_locations() 2779 if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) { in assign_attribute_or_color_locations() 2825 } else if (target_index == MESA_SHADER_FRAGMENT || in assign_attribute_or_color_locations() 3016 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { in store_fragdepth_layout() 3020 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; in store_fragdepth_layout() 3238 if (i == MESA_SHADER_FRAGMENT) { in check_image_resources() 3886 loc_bias = (stage == MESA_SHADER_FRAGMENT) ? int(FRAG_RESULT_DATA0) in add_interface_variables() [all …]
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D | ir_set_program_inouts.cpp | 123 if (stage == MESA_SHADER_FRAGMENT) { in mark() 408 assert(this->shader_stage == MESA_SHADER_FRAGMENT); in visit_enter() 436 if (shader_stage == MESA_SHADER_FRAGMENT) { in do_set_program_inouts()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.h | 126 return MESA_SHADER_FRAGMENT; in _mesa_shader_enum_to_shader_stage() 150 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_prefix() 172 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine_uniform() 192 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine() 211 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine() 231 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_uniform()
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D | state.c | 107 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in update_program() 136 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { in update_program() 139 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program() 141 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program() 169 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program() 171 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program() 173 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
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D | arbprogram.c | 259 maxParams = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams; in get_local_param_pointer() 290 if (index >= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { in get_env_param_pointer() 486 if ((index + count) > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { in _mesa_ProgramEnvParameters4fvEXT() 580 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams : in _mesa_ProgramLocalParameters4fvEXT() 657 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT]; in _mesa_GetProgramivARB()
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D | context.c | 465 case MESA_SHADER_FRAGMENT: in init_program_limits() 557 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants() 559 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in _mesa_init_constants() 752 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); in check_context_limits() 756 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); in check_context_limits() 757 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits() 763 …assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImage… in check_context_limits() 769 …assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImage… in check_context_limits()
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/external/mesa3d/src/mesa/program/ |
D | program.h | 122 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage() 124 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage() 146 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_program()
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D | program.c | 64 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 in _mesa_init_program() 69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program() 70 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program() 73 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program() 76 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_context.c | 504 [MESA_SHADER_FRAGMENT] = true, in brw_initialize_context_constants() 580 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in brw_initialize_context_constants() 696 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024; in brw_initialize_context_constants() 697 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024; in brw_initialize_context_constants() 698 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024; in brw_initialize_context_constants() 699 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024; in brw_initialize_context_constants() 700 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12; in brw_initialize_context_constants() 701 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256; in brw_initialize_context_constants() 702 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; in brw_initialize_context_constants() 703 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024; in brw_initialize_context_constants() [all …]
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D | brw_link.cpp | 50 struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; in brw_shader_precompile() 143 shader->Stage == MESA_SHADER_FRAGMENT) in process_glsl_ir() 182 for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) { in unify_interfaces()
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D | intel_debug.c | 95 [MESA_SHADER_FRAGMENT] = DEBUG_WM, in intel_debug_flag_for_shader_stage()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_storagebuf.c | 112 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in bind_fs_ssbos() 114 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) in bind_fs_ssbos() 117 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, in bind_fs_ssbos()
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D | st_atom_constbuf.c | 165 st_upload_constants( st, params, MESA_SHADER_FRAGMENT ); in update_fs_constants() 297 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in bind_fs_ubos() 299 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) in bind_fs_ubos() 302 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT); in bind_fs_ubos()
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D | st_atom_image.c | 148 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in bind_fs_images() 150 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) in bind_fs_images() 153 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT); in bind_fs_images()
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D | st_glsl_to_nir.cpp | 246 if (stage == MESA_SHADER_FRAGMENT) { in st_glsl_to_nir() 329 } else if (nir->stage == MESA_SHADER_FRAGMENT) { in st_finalize_nir() 347 case MESA_SHADER_FRAGMENT: in st_finalize_nir() 439 case MESA_SHADER_FRAGMENT: in st_nir_get_mesa_program()
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D | st_extensions.c | 160 pc = &c->Program[MESA_SHADER_FRAGMENT]; in st_init_limits() 161 options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in st_init_limits() 325 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + in st_init_limits() 331 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits() 335 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits() 399 c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks + in st_init_limits() 410 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; in st_init_limits() 416 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; in st_init_limits() 441 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms + in st_init_limits()
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D | st_atom_texture.c | 223 MESA_SHADER_FRAGMENT, in update_fragment_textures() 225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in update_fragment_textures()
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/external/mesa3d/src/compiler/ |
D | shader_enums.c | 44 ENUM(MESA_SHADER_FRAGMENT), in gl_shader_stage_name() 60 case MESA_SHADER_FRAGMENT: return "fragment"; in _mesa_shader_stage_to_string() 79 case MESA_SHADER_FRAGMENT: return "FS"; in _mesa_shader_stage_to_abbrev()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_pipeline.c | 272 case MESA_SHADER_FRAGMENT: return "Pixel Shader"; in radv_get_shader_name() 296 if (i == MESA_SHADER_FRAGMENT) { in radv_dump_pipeline_stats() 319 if (i == MESA_SHADER_FRAGMENT) { in radv_dump_pipeline_stats() 370 case MESA_SHADER_FRAGMENT: in radv_fill_shader_variant() 1043 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) { in radv_pipeline_init_multisample_state() 1347 if (!modules[MESA_SHADER_FRAGMENT]) { in radv_pipeline_init() 1349 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_pipeline_init() 1352 modules[MESA_SHADER_FRAGMENT] = &fs_m; in radv_pipeline_init() 1355 if (modules[MESA_SHADER_FRAGMENT]) { in radv_pipeline_init() 1360 const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT]; in radv_pipeline_init() [all …]
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/external/mesa3d/src/compiler/nir/ |
D | nir_gather_info.c | 56 if (shader->stage == MESA_SHADER_FRAGMENT) { in set_io_mask() 199 assert(shader->stage == MESA_SHADER_FRAGMENT); in gather_intrinsic_info() 317 if (shader->stage == MESA_SHADER_FRAGMENT) { in nir_shader_gather_info()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_pipeline.c | 161 if (stage == MESA_SHADER_FRAGMENT) in anv_shader_compile_to_nir() 180 if (stage == MESA_SHADER_FRAGMENT) in anv_shader_compile_to_nir() 801 MESA_SHADER_FRAGMENT, spec_info, in anv_pipeline_compile_fs() 884 anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT, bin); in anv_pipeline_compile_fs() 1242 if (modules[MESA_SHADER_FRAGMENT]) { in anv_pipeline_init() 1244 modules[MESA_SHADER_FRAGMENT], in anv_pipeline_init() 1245 pStages[MESA_SHADER_FRAGMENT]->pName, in anv_pipeline_init() 1246 pStages[MESA_SHADER_FRAGMENT]->pSpecializationInfo); in anv_pipeline_init()
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/external/mesa3d/src/compiler/spirv/ |
D | spirv2nir.c | 76 MESA_SHADER_FRAGMENT, "main", NULL, NULL); in main()
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