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Searched refs:MESA_SHADER_FRAGMENT (Results 1 – 25 of 118) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c198 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()
203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4; in i915CreateContext()
206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in i915CreateContext()
224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY; in i915CreateContext()
225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ in i915CreateContext()
226 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT; in i915CreateContext()
227 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN; in i915CreateContext()
228 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN; in i915CreateContext()
229 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN + in i915CreateContext()
231 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = in i915CreateContext()
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/external/mesa3d/src/compiler/glsl/
Dstandalone.cpp184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
186 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()
187 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context()
188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()
215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context()
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
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Dstandalone_scaffolding.cpp92 assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); in _mesa_new_shader()
223 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; in initialize_context_to_defaults()
224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context_to_defaults()
225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; in initialize_context_to_defaults()
Dlinker.cpp1840 if (linked_shader->Stage != MESA_SHADER_FRAGMENT || in link_fs_inout_layout_qualifiers()
2546 || (target_index == MESA_SHADER_FRAGMENT)); in assign_attribute_or_color_locations()
2627 } else if (target_index == MESA_SHADER_FRAGMENT) { in assign_attribute_or_color_locations()
2668 if (target_index == MESA_SHADER_FRAGMENT && var->data.index >= 1 && in assign_attribute_or_color_locations()
2779 if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) { in assign_attribute_or_color_locations()
2825 } else if (target_index == MESA_SHADER_FRAGMENT || in assign_attribute_or_color_locations()
3016 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { in store_fragdepth_layout()
3020 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; in store_fragdepth_layout()
3238 if (i == MESA_SHADER_FRAGMENT) { in check_image_resources()
3886 loc_bias = (stage == MESA_SHADER_FRAGMENT) ? int(FRAG_RESULT_DATA0) in add_interface_variables()
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Dir_set_program_inouts.cpp123 if (stage == MESA_SHADER_FRAGMENT) { in mark()
408 assert(this->shader_stage == MESA_SHADER_FRAGMENT); in visit_enter()
436 if (shader_stage == MESA_SHADER_FRAGMENT) { in do_set_program_inouts()
/external/mesa3d/src/mesa/main/
Dshaderobj.h126 return MESA_SHADER_FRAGMENT; in _mesa_shader_enum_to_shader_stage()
150 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_prefix()
172 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine_uniform()
192 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine()
211 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine()
231 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_uniform()
Dstate.c107 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in update_program()
136 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { in update_program()
139 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
141 fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
169 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
171 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
173 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
Darbprogram.c259 maxParams = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams; in get_local_param_pointer()
290 if (index >= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { in get_env_param_pointer()
486 if ((index + count) > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams) { in _mesa_ProgramEnvParameters4fvEXT()
580 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams : in _mesa_ProgramLocalParameters4fvEXT()
657 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT]; in _mesa_GetProgramivARB()
Dcontext.c465 case MESA_SHADER_FRAGMENT: in init_program_limits()
557 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
559 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in _mesa_init_constants()
752 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); in check_context_limits()
756 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); in check_context_limits()
757 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()
763 …assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImage… in check_context_limits()
769 …assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImage… in check_context_limits()
/external/mesa3d/src/mesa/program/
Dprogram.h122 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage()
124 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage()
146 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_program()
Dprogram.c64 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 in _mesa_init_program()
69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
70 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
73 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program()
76 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c504 [MESA_SHADER_FRAGMENT] = true, in brw_initialize_context_constants()
580 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in brw_initialize_context_constants()
696 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024; in brw_initialize_context_constants()
697 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024; in brw_initialize_context_constants()
698 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024; in brw_initialize_context_constants()
699 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024; in brw_initialize_context_constants()
700 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12; in brw_initialize_context_constants()
701 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256; in brw_initialize_context_constants()
702 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; in brw_initialize_context_constants()
703 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024; in brw_initialize_context_constants()
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Dbrw_link.cpp50 struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; in brw_shader_precompile()
143 shader->Stage == MESA_SHADER_FRAGMENT) in process_glsl_ir()
182 for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) { in unify_interfaces()
Dintel_debug.c95 [MESA_SHADER_FRAGMENT] = DEBUG_WM, in intel_debug_flag_for_shader_stage()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_storagebuf.c112 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in bind_fs_ssbos()
114 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) in bind_fs_ssbos()
117 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, in bind_fs_ssbos()
Dst_atom_constbuf.c165 st_upload_constants( st, params, MESA_SHADER_FRAGMENT ); in update_fs_constants()
297 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in bind_fs_ubos()
299 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) in bind_fs_ubos()
302 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT); in bind_fs_ubos()
Dst_atom_image.c148 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in bind_fs_images()
150 if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) in bind_fs_images()
153 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT); in bind_fs_images()
Dst_glsl_to_nir.cpp246 if (stage == MESA_SHADER_FRAGMENT) { in st_glsl_to_nir()
329 } else if (nir->stage == MESA_SHADER_FRAGMENT) { in st_finalize_nir()
347 case MESA_SHADER_FRAGMENT: in st_finalize_nir()
439 case MESA_SHADER_FRAGMENT: in st_nir_get_mesa_program()
Dst_extensions.c160 pc = &c->Program[MESA_SHADER_FRAGMENT]; in st_init_limits()
161 options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in st_init_limits()
325 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + in st_init_limits()
331 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits()
335 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits()
399 c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks + in st_init_limits()
410 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; in st_init_limits()
416 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; in st_init_limits()
441 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms + in st_init_limits()
Dst_atom_texture.c223 MESA_SHADER_FRAGMENT, in update_fragment_textures()
225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in update_fragment_textures()
/external/mesa3d/src/compiler/
Dshader_enums.c44 ENUM(MESA_SHADER_FRAGMENT), in gl_shader_stage_name()
60 case MESA_SHADER_FRAGMENT: return "fragment"; in _mesa_shader_stage_to_string()
79 case MESA_SHADER_FRAGMENT: return "FS"; in _mesa_shader_stage_to_abbrev()
/external/mesa3d/src/amd/vulkan/
Dradv_pipeline.c272 case MESA_SHADER_FRAGMENT: return "Pixel Shader"; in radv_get_shader_name()
296 if (i == MESA_SHADER_FRAGMENT) { in radv_dump_pipeline_stats()
319 if (i == MESA_SHADER_FRAGMENT) { in radv_dump_pipeline_stats()
370 case MESA_SHADER_FRAGMENT: in radv_fill_shader_variant()
1043 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.force_persample) { in radv_pipeline_init_multisample_state()
1347 if (!modules[MESA_SHADER_FRAGMENT]) { in radv_pipeline_init()
1349 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_pipeline_init()
1352 modules[MESA_SHADER_FRAGMENT] = &fs_m; in radv_pipeline_init()
1355 if (modules[MESA_SHADER_FRAGMENT]) { in radv_pipeline_init()
1360 const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT]; in radv_pipeline_init()
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/external/mesa3d/src/compiler/nir/
Dnir_gather_info.c56 if (shader->stage == MESA_SHADER_FRAGMENT) { in set_io_mask()
199 assert(shader->stage == MESA_SHADER_FRAGMENT); in gather_intrinsic_info()
317 if (shader->stage == MESA_SHADER_FRAGMENT) { in nir_shader_gather_info()
/external/mesa3d/src/intel/vulkan/
Danv_pipeline.c161 if (stage == MESA_SHADER_FRAGMENT) in anv_shader_compile_to_nir()
180 if (stage == MESA_SHADER_FRAGMENT) in anv_shader_compile_to_nir()
801 MESA_SHADER_FRAGMENT, spec_info, in anv_pipeline_compile_fs()
884 anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT, bin); in anv_pipeline_compile_fs()
1242 if (modules[MESA_SHADER_FRAGMENT]) { in anv_pipeline_init()
1244 modules[MESA_SHADER_FRAGMENT], in anv_pipeline_init()
1245 pStages[MESA_SHADER_FRAGMENT]->pName, in anv_pipeline_init()
1246 pStages[MESA_SHADER_FRAGMENT]->pSpecializationInfo); in anv_pipeline_init()
/external/mesa3d/src/compiler/spirv/
Dspirv2nir.c76 MESA_SHADER_FRAGMENT, "main", NULL, NULL); in main()

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