Searched refs:MaxVertexShaderConst (Results 1 – 7 of 7) sorted by relevance
93 DWORD MaxVertexShaderConst; // number of vertex shader constant registers member
352 DWORD MaxVertexShaderConst; member
194 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP; in NineDevice9_ctor()3251 … user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF()3252 … user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF()3295 … user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF()3296 … user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF()
830 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F; in NineAdapter9_GetDeviceCaps()
737 C2S("\nMaxVertexShaderConst: %u", caps->MaxVertexShaderConst); in nine_dump_D3DCAPS9()
1030 …caps.MaxVertexShaderConst = 256; // The number of vertex shader Registers that are reserved for… in GetDeviceCaps()
1522 …caps.MaxVertexShaderConst = 256; // The number of vertex shader Registers that are reserved for… in GetDeviceCaps()