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Searched refs:Vector4f (Results 1 – 25 of 43) sorted by relevance

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/external/swiftshader/src/Shader/
DShaderCore.hpp40 class Vector4f class
43 Vector4f();
44 Vector4f(float x, float y, float z, float w);
45 Vector4f(const Vector4f &rhs);
48 Vector4f &operator=(const Vector4f &rhs);
80 Float4 dot2(const Vector4f &v0, const Vector4f &v1);
81 Float4 dot3(const Vector4f &v0, const Vector4f &v1);
82 Float4 dot4(const Vector4f &v0, const Vector4f &v1);
121 Register &operator=(const Vector4f &rhs) in operator =()
131 operator Vector4f() in operator Vector4f()
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DPixelProgram.hpp61 Vector4f c[RENDERTARGETS];
65 Vector4f vPos;
66 Vector4f vFace;
69 Vector4f p0;
85 …void sampleTexture(Vector4f &c, const Src &sampler, Vector4f &uvwq, Vector4f &dsx, Vector4f &dsy,
86 …void sampleTexture(Vector4f &c, int samplerIndex, Vector4f &uvwq, Vector4f &dsx, Vector4f &dsy, Ve…
89 void clampColor(Vector4f oC[RENDERTARGETS]);
93 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
94 Vector4f readConstant(const Src &src, unsigned int offset = 0);
104 void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1);
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DVertexProgram.hpp41 Vector4f a0;
43 Vector4f p0;
70 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
71 Vector4f readConstant(const Src &src, unsigned int offset = 0);
77 void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
78 void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
79 void M3X4(Vector4f &dst, Vector4f &src0, Src &src1);
80 void M4X3(Vector4f &dst, Vector4f &src0, Src &src1);
81 void M4X4(Vector4f &dst, Vector4f &src0, Src &src1);
83 void BREAKC(Vector4f &src0, Vector4f &src1, Control);
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DShaderCore.cpp72 Vector4f::Vector4f() in Vector4f() function in sw::Vector4f
76 Vector4f::Vector4f(float x, float y, float z, float w) in Vector4f() function in sw::Vector4f
84 Vector4f::Vector4f(const Vector4f &rhs) in Vector4f() function in sw::Vector4f
92 Vector4f &Vector4f::operator=(const Vector4f &rhs) in operator =()
102 Float4 &Vector4f::operator[](int i) in operator []()
406 Float4 dot2(const Vector4f &v0, const Vector4f &v1) in dot2()
411 Float4 dot3(const Vector4f &v0, const Vector4f &v1) in dot3()
416 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4()
498 void ShaderCore::mov(Vector4f &dst, const Vector4f &src, bool integerDestination) in mov()
513 void ShaderCore::neg(Vector4f &dst, const Vector4f &src) in neg()
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DSamplerCore.hpp52 …> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy);
53 …ture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &ds…
54 void textureSize(Pointer<Byte> &mipmap, Vector4f &size, Float4 &lod);
57 …Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &o…
62 …void sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &…
63 …void sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &o…
64 …void sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &of…
65 …void sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &…
66 …void sample3D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offs…
67 …void sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vecto…
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DVertexPipeline.hpp34 void processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position);
37 Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
38 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
39Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenou…
40 Vector4f normalize(Vector4f &src);
DVertexPipeline.cpp40Vector4f VertexPipeline::transformBlend(const Register &src, const Pointer<Byte> &matrix, bool hom… in transformBlend()
42 Vector4f dst; in transformBlend()
109 Vector4f pos0; in transformBlend()
110 Vector4f pos1; in transformBlend()
124 Vector4f pos0; in transformBlend()
125 Vector4f pos1; in transformBlend()
126 Vector4f pos2; in transformBlend()
141 Vector4f pos0; in transformBlend()
142 Vector4f pos1; in transformBlend()
143 Vector4f pos2; in transformBlend()
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DPixelProgram.cpp78 oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f); in applyShader()
122 Vector4f d; in applyShader()
123 Vector4f s0; in applyShader()
124 Vector4f s1; in applyShader()
125 Vector4f s2; in applyShader()
126 Vector4f s3; in applyShader()
127 Vector4f s4; in applyShader()
366 Vector4f pDst; // FIXME: Rename in applyShader()
665 Vector4f color = c[index]; in rasterOperation()
680 …void PixelProgram::sampleTexture(Vector4f &c, const Src &sampler, Vector4f &uvwq, Vector4f &dsx, V… in sampleTexture()
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DPixelRoutine.hpp54 void fogBlend(Vector4f &c0, Float4 &fog);
61 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x);
62 …void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, I…
82 …void blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor ble…
83 …void blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFacto…
DVertexProgram.cpp150 Vector4f d; in program()
151 Vector4f s0; in program()
152 Vector4f s1; in program()
153 Vector4f s2; in program()
154 Vector4f s3; in program()
155 Vector4f s4; in program()
384 Vector4f pDst; // FIXME: Rename in program()
676 Vector4f VertexProgram::fetchRegister(const Src &src, unsigned int offset) in fetchRegister()
678 Vector4f reg; in fetchRegister()
758 Vector4f mod; in fetchRegister()
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DSamplerCore.cpp36 void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c) in applySwizzle()
59 …e> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy) in sampleTexture()
64 …Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &o… in sampleTexture()
134 Vector4f cf; in sampleTexture()
300 …ture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &ds… in sampleTexture()
550 const Vector4f col(c); in sampleTexture()
558 void SamplerCore::textureSize(Pointer<Byte> &texture, Vector4f &size, Float4 &lod) in textureSize()
618 …r(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleFilter()
719 …o(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleAniso()
775 …d(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleQuad()
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DVertexRoutine.hpp61 Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index);
DPixelPipeline.hpp66 void convertFixed12(Vector4s &cs, Vector4f &cf);
68 void convertSigned12(Vector4f &cf, Vector4s &cs);
/external/eigen/bench/
Dsparse_trisolver.cpp191 Vector4f b = Vector4f::Random(); in main()
192 Vector4f x = Vector4f::Random(); in main()
206 Vector4f b = Vector4f::Random(); in main()
207 Vector4f x = Vector4f::Random(); in main()
/external/eigen/doc/
DStlContainers.dox22 std::map<int, Eigen::Vector4f>
26 std::map<int, Eigen::Vector4f, std::less<int>,
27 Eigen::aligned_allocator<std::pair<const int, Eigen::Vector4f> > >
39 std::vector<Eigen::Vector4f,Eigen::aligned_allocator<Eigen::Vector4f> >
57Vector4f>, some Eigen::Vector4f objects will be passed by value, which discards any alignment modi…
/external/eigen/demos/opengl/
Dquaternion_demo.cpp238 glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); in drawScene()
239 glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data()); in drawScene()
240 glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
241 glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data()); in drawScene()
243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
248 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); in drawScene()
249 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); in drawScene()
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Dcamera.cpp262 Vector4f b = invModelview * Vector4f(a.x(), a.y(), a.z(), 1.); in unProject()
/external/eigen/test/
Dunalignedassert.cpp111 construct_at_boundary<Vector4f>(16); in unalignedassert()
151 VERIFY_RAISES_ASSERT(construct_at_boundary<Vector4f>(8)); in unalignedassert()
Ddynalloc.cpp132 CALL_SUBTEST( check_custom_new_delete<Vector4f>() ); in test_dynalloc()
142 CALL_SUBTEST(check_dynaligned<Vector4f>() ); in test_dynalloc()
Dstddeque_overload.cpp16 EIGEN_DEFINE_STL_DEQUE_SPECIALIZATION(Vector4f)
140 CALL_SUBTEST_1(check_stddeque_matrix(Vector4f())); in test_stddeque_overload()
Dstdvector_overload.cpp16 EIGEN_DEFINE_STL_VECTOR_SPECIALIZATION(Vector4f)
143 CALL_SUBTEST_1(check_stdvector_matrix(Vector4f())); in test_stdvector_overload()
Dcuda_basic.cu165 CALL_SUBTEST( run_and_compare_to_cuda(prod_test<Matrix4f,Vector4f>(), nthreads, in, out) ); in test_cuda_basic()
168 CALL_SUBTEST( run_and_compare_to_cuda(diagonal<Matrix4f,Vector4f>(), nthreads, in, out) ); in test_cuda_basic()
Darray_reverse.cpp141 Vector4f x; x << 1, 2, 3, 4; in test_array_reverse()
142 Vector4f y; y << 4, 3, 2, 1; in test_array_reverse()
Dsizeof.cpp36 CALL_SUBTEST(verifySizeOf(Vector4f()) ); in test_sizeof()
Dstdlist_overload.cpp16 EIGEN_DEFINE_STL_LIST_SPECIALIZATION(Vector4f)
174 CALL_SUBTEST_1(check_stdlist_matrix(Vector4f())); in test_stdlist_overload()

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