Searched refs:depthMap (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/core/ |
D | SkLights.cpp | 38 sk_sp<SkImage> depthMap; in MakeFromBuffer() local 41 if (!(depthMap = buf.readImage())) { in MakeFromBuffer() 51 light.setShadowMap(depthMap); in MakeFromBuffer() 55 light.setShadowMap(depthMap); in MakeFromBuffer()
|
/external/mesa3d/src/mesa/main/ |
D | readpix.c | 681 GLubyte *depthMap, *stencilMap, *stencilVals; in fast_read_depth_stencil_pixels_separate() local 688 GL_MAP_READ_BIT, &depthMap, &depthStride); in fast_read_depth_stencil_pixels_separate() 689 if (!depthMap) { in fast_read_depth_stencil_pixels_separate() 706 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); in fast_read_depth_stencil_pixels_separate() 714 depthMap += depthStride; in fast_read_depth_stencil_pixels_separate() 742 GLubyte *depthMap, *stencilMap; in slow_read_depth_stencil_pixels_separate() local 752 GL_MAP_READ_BIT, &depthMap, &depthStride); in slow_read_depth_stencil_pixels_separate() 753 if (!depthMap) { in slow_read_depth_stencil_pixels_separate() 769 stencilMap = depthMap; in slow_read_depth_stencil_pixels_separate() 778 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate() [all …]
|