/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 401 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 410 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 550 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 559 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 649 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 655 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 666 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 672 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 798 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 805 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() [all …]
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D | es3fShaderInvarianceTests.cpp | 289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern); in iterate() 334 …gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2… in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 398 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 407 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 547 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 556 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 646 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 652 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 663 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 669 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 795 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 802 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() [all …]
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D | es2fShaderInvarianceTests.cpp | 289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern); in iterate() 334 …gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2… in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 138 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 146 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 154 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 237 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferRenderable()
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D | es31fMultisampleShaderRenderCase.cpp | 506 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration() 590 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration() 652 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
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D | es31fTessellationGeometryInteractionTests.cpp | 305 gl.drawArrays(GL_PATCHES, 0, 4); in iterate() 599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate() 604 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate() 1066 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback() 1153 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback() 1859 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 1864 gl.drawArrays(GL_POINTS, 0, 1); in renderTo() 2490 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 2931 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
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D | es31fTextureMultisampleTests.cpp | 401 gl.drawArrays (GL_TRIANGLES, 0, (glw::GLsizei)(m_testTriangles.size() * 3)); in genMultisampleTexture() 499 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in drawSample() 917 gl.drawArrays (GL_TRIANGLES, (y*m_gridsize + x) * 6, 6); in updateTexture() 1020 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in drawSample() 1425 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in renderToTexture() 1486 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in sampleTexture()
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D | es31fShaderTextureSizeTests.cpp | 442 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in runShader()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 379 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig() 394 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
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D | teglImageFormatTests.cpp | 437 GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6)); in invokeGLES2() 541 GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6)); in invokeGLES2() 661 GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6)); in invokeGLES2()
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/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 2047 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate() 2110 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate() 2472 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer() 2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer() 3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange() 3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange() 4366 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample() 4384 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample() [all …]
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D | es3pRedundantStateChangeTests.cpp | 51 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… 60 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in RedundantStateChangeCase() argument 63 drawArrays ? DRAWTYPE_NOT_INDEXED : in RedundantStateChangeCase() 66 DE_ASSERT(!useIndexBuffer || !drawArrays); in RedundantStateChangeCase()
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D | es3pStateChangeTests.cpp | 51 …StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool u… 61 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in StateChangeCase() argument 64 drawArrays ? DRAWTYPE_NOT_INDEXED : in StateChangeCase() 67 DE_ASSERT(!useIndexBuffer || !drawArrays); in StateChangeCase()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in init() 426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
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D | es2pRedundantStateChangeTests.cpp | 51 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… 60 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in RedundantStateChangeCase() argument 63 drawArrays ? DRAWTYPE_NOT_INDEXED : in RedundantStateChangeCase() 66 DE_ASSERT(!useIndexBuffer || !drawArrays); in RedundantStateChangeCase()
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D | es2pStateChangeTests.cpp | 51 …StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool u… 61 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in StateChangeCase() argument 64 drawArrays ? DRAWTYPE_NOT_INDEXED : in StateChangeCase() 67 DE_ASSERT(!useIndexBuffer || !drawArrays); in StateChangeCase()
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D | es2pDrawCallBatchingTests.cpp | 658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount); in renderUnbatched() 762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount); in renderBatched()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 46 gl->drawArrays = &glDrawArrays;
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D | glwInitES30Direct.inl | 68 gl->drawArrays = &glDrawArrays;
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D | glwInitES20.inl | 46 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 76 dst->drawArrays = src.drawArrays;
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 363 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 189 virtual void drawArrays (deUint32 mode, int first, int count);
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D | sglrContext.hpp | 177 virtual void drawArrays (deUint32 mode, int first, int count) = DE_NULL;
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