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Searched refs:drawArrays (Results 1 – 25 of 97) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp401 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
410 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
550 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
559 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
649 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
655 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
666 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
672 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
798 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
805 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
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Des3fShaderInvarianceTests.cpp289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern); in iterate()
334 …gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2… in iterate()
/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp398 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
407 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
547 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
556 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
646 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
652 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
663 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
669 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
795 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
802 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
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Des2fShaderInvarianceTests.cpp289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern); in iterate()
334 …gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2… in iterate()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp138 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
146 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
154 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
237 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferRenderable()
Des31fMultisampleShaderRenderCase.cpp506 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration()
590 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
652 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
Des31fTessellationGeometryInteractionTests.cpp305 gl.drawArrays(GL_PATCHES, 0, 4); in iterate()
599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate()
604 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate()
1066 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback()
1153 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback()
1859 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
1864 gl.drawArrays(GL_POINTS, 0, 1); in renderTo()
2490 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
2931 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
Des31fTextureMultisampleTests.cpp401 gl.drawArrays (GL_TRIANGLES, 0, (glw::GLsizei)(m_testTriangles.size() * 3)); in genMultisampleTexture()
499 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in drawSample()
917 gl.drawArrays (GL_TRIANGLES, (y*m_gridsize + x) * 6, 6); in updateTexture()
1020 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in drawSample()
1425 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in renderToTexture()
1486 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in sampleTexture()
Des31fShaderTextureSizeTests.cpp442 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in runShader()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp379 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
394 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
DteglImageFormatTests.cpp437 GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6)); in invokeGLES2()
541 GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6)); in invokeGLES2()
661 GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6)); in invokeGLES2()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp2047 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2110 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2472 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer()
2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer()
3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange()
3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange()
4366 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4384 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
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Des3pRedundantStateChangeTests.cpp51 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu…
60 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in RedundantStateChangeCase() argument
63 drawArrays ? DRAWTYPE_NOT_INDEXED : in RedundantStateChangeCase()
66 DE_ASSERT(!useIndexBuffer || !drawArrays); in RedundantStateChangeCase()
Des3pStateChangeTests.cpp51 …StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool u…
61 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in StateChangeCase() argument
64 drawArrays ? DRAWTYPE_NOT_INDEXED : in StateChangeCase()
67 DE_ASSERT(!useIndexBuffer || !drawArrays); in StateChangeCase()
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in init()
426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
Des2pRedundantStateChangeTests.cpp51 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu…
60 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in RedundantStateChangeCase() argument
63 drawArrays ? DRAWTYPE_NOT_INDEXED : in RedundantStateChangeCase()
66 DE_ASSERT(!useIndexBuffer || !drawArrays); in RedundantStateChangeCase()
Des2pStateChangeTests.cpp51 …StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool u…
61 …angeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBu… in StateChangeCase() argument
64 drawArrays ? DRAWTYPE_NOT_INDEXED : in StateChangeCase()
67 DE_ASSERT(!useIndexBuffer || !drawArrays); in StateChangeCase()
Des2pDrawCallBatchingTests.cpp658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount); in renderUnbatched()
762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount); in renderBatched()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl46 gl->drawArrays = &glDrawArrays;
DglwInitES30Direct.inl68 gl->drawArrays = &glDrawArrays;
DglwInitES20.inl46 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl76 dst->drawArrays = src.drawArrays;
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp363 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp189 virtual void drawArrays (deUint32 mode, int first, int count);
DsglrContext.hpp177 virtual void drawArrays (deUint32 mode, int first, int count) = DE_NULL;

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