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Searched refs:fld1 (Results 1 – 25 of 37) sorted by relevance

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/external/llvm/test/CodeGen/X86/
Dfp-stack-2results.ll2 ; RUN: llc < %s -march=x86-64 | grep fld1
18 ; fld1
Dnegative_zero.ll7 ret double -1.0 ;; codegen as fld1/fchs, not as a load from cst pool
Dx86-32-intrcc.ll86 ; CHECK-DAG: fld1
Dx86-64-intrcc.ll94 ; CHECK-DAG: fld1
Dsse-fcopysign.ll107 ; X32: fld1
/external/swiftshader/third_party/LLVM/test/CodeGen/X86/
Dfp-stack-2results.ll2 ; RUN: llc < %s -march=x86-64 | grep fld1
18 ; fld1
Dnegative_zero.ll5 ret double -1.0 ;; codegen as fld1/fchs, not as a load from cst pool
/external/syslinux/com32/lib/math/
Dpow.S19 fld1
/external/linux-kselftest/android/patches/
D0002-Compile-breakpoints-and-x86-tests.patch172 " fld1""\n"
178 " fld1""\n"
180 " fld1""\n"
/external/v8/src/compiler/x87/
Dcode-generator-x87.cc573 __ fld1(); in AssembleArchInstruction()
633 __ fld1(); in AssembleArchInstruction()
690 __ fld1(); in AssembleArchInstruction()
2424 __ fld1(); in FinishFrame()
2460 __ fld1(); in AssembleConstructFrame()
/external/llvm/test/MC/Disassembler/X86/
Dfp-stack.txt259 # CHECK: fld1
/external/mesa3d/src/mesa/x86/
Dassyntax.h740 #define FLD1 CHOICE(fld1, fld1, fld1)
1453 #define FLD1 fld1
/external/v8/src/x87/
Dassembler-x87.h860 void fld1();
Dassembler-x87.cc1581 void Assembler::fld1() { in fld1() function in v8::internal::Assembler
/external/valgrind/VEX/priv/
Dhost_ppc_defs.c4215 UInt fld1 = i->Pin.Cmp.crfD << 2; in emit_PPCInstr() local
4223 fld1 |= 1; in emit_PPCInstr()
4231 p = mkFormD(p, 11, fld1, r_srcL, imm_srcR, endness_host); in emit_PPCInstr()
4233 p = mkFormD(p, 10, fld1, r_srcL, imm_srcR, endness_host); in emit_PPCInstr()
4239 p = mkFormX(p, 31, fld1, r_srcL, r_srcR, 0, 0, endness_host); in emit_PPCInstr()
4241 p = mkFormX(p, 31, fld1, r_srcL, r_srcR, 32, 0, endness_host); in emit_PPCInstr()
/external/llvm/lib/Target/X86/
DREADME-SSE.txt755 cheaper to do fld1 than load from a constant pool for example, so
DX86InstrFPStack.td563 def LD_F1 : FPI<0xD9, MRM_E8, (outs), (ins), "fld1", IIC_FIST>;
/external/swiftshader/third_party/LLVM/lib/Target/X86/
DREADME-SSE.txt821 cheaper to do fld1 than load from a constant pool for example, so
DX86InstrFPStack.td498 def LD_F1 : FPI<0xE8, RawFrm, (outs), (ins), "fld1">, D9;
/external/valgrind/none/tests/x86/
Dinsn_fpu.def272 fld1 => st0.pd[1.0]
/external/valgrind/none/tests/amd64/
Dinsn_fpu.def272 fld1 => st0.pd[1.0]
/external/swiftshader/third_party/LLVM/test/MC/X86/
Dx86-32-coverage.s432 fld1
4014 fld1
13809 fld1
/external/v8/src/ia32/
Dassembler-ia32.h867 void fld1();
Dassembler-ia32.cc1710 void Assembler::fld1() { in fld1() function in v8::internal::Assembler
/external/elfutils/libcpu/defs/
Di386175 11011001,11101000:fld1

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