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12

/external/deqp/android/cts/mnc/
Dgles3-rotate-reverse-portrait.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-reverse-landscape.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-portrait.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-landscape.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-multisample.txt138 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
228 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-master.txt15714 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
15715 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
15716 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
15717 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
15718 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
15719 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
15720 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
15804 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
15805 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
15806 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
/external/deqp/android/cts/master/
Dgles3-rotate-landscape.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-portrait.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-reverse-portrait.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-reverse-landscape.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-multisample.txt139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
145 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
/external/deqp/android/cts/nyc/
Dgles3-rotate-portrait.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-reverse-portrait.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-landscape.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-rotate-reverse-landscape.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-multisample.txt139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
145 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-master.txt15809 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
15810 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
15811 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
15812 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
15813 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
15814 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
15815 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
15899 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
15900 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
15901 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
/external/deqp/android/cts/nyc/src/
Dgles3-rotation.txt97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
Dgles3-multisample.txt139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
145 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]
/external/deqp/android/cts/master/src/
Dgles3-driver-issues.txt133 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
134 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
135 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
136 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
137 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
192 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
241 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
[all …]
Dgles3-test-issues.txt109 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump
110 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp
111 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp
112 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump
123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
Dgles3-hw-issues.txt40 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
41 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
48 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
49 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
59 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
60 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
61 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
864 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa*
867 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa*
870 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa*
/external/vulkan-validation-layers/libs/glm/detail/
Dhint.hpp36 class nicest {}; class
/external/valgrind/docs/
DREADME233 xpdf (for pdftops, which does the nicest job)
/external/deqp/android/cts/mnc/src/
Dgles3-master.txt15714 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
15715 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
15716 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
15717 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
15718 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
15719 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
15720 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
15804 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
15805 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
15806 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
[all …]

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