Searched refs:nicest (Results 1 – 25 of 33) sorted by relevance
12
97 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump98 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp99 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump100 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp101 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp102 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump103 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump[all …]
138 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump228 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump[all …]
15714 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump15715 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp15716 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump15717 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp15718 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp15719 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump15720 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump15804 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump15805 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp15806 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump[all …]
139 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump140 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp141 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump142 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp143 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp144 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump145 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump229 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump230 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp231 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump[all …]
15809 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump15810 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp15811 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump15812 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp15813 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp15814 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump15815 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump15899 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump15900 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp15901 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump[all …]
133 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump134 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp135 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp136 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp137 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp192 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump241 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump[all …]
109 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_mediump110 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_lowp111 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_lowp112 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec4_mediump123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
40 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp41 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp48 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp49 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp59 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp60 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp61 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump864 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa*867 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa*870 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa*
36 class nicest {}; class
233 xpdf (for pdftops, which does the nicest job)