/external/pdfium/xfa/fxgraphics/ |
D | cfx_color.cpp | 19 CFX_Color::CFX_Color(CFX_Shading* shading) { in CFX_Color() argument 20 Set(shading); in CFX_Color() 41 void CFX_Color::Set(CFX_Shading* shading) { in Set() argument 42 if (!shading) in Set() 45 m_shading = shading; in Set()
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D | cfx_color.h | 22 explicit CFX_Color(CFX_Shading* shading); 28 void Set(CFX_Shading* shading);
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/external/deqp/framework/referencerenderer/ |
D | design.txt | 9 - must support vertex shading -> custom position transformations 10 - flat, noperspective shading 12 - faster shading? move packet loop inside shader 14 - can be extended for tessellation and geometry shading 62 + primitive list for rasterization / geometry shading
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/external/pdfium/xfa/fwl/theme/ |
D | cfwl_widgettp.cpp | 155 CFX_Shading shading(begPoint, endPoint, false, false, beginColor, endColor); in DrawAxialShading() local 157 CFX_Color color1(&shading); in DrawAxialShading()
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 8 multisample state, scissoring and flat/smooth shading. 53 The actual interpolated shading algorithm is obviously 62 :ref:`Draw` can implement flat shading by copying the provoking vertex
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/external/walt/docs/ |
D | ChromeOS.md | 33 `PD_screen` and `PD_laser` are the light sensors (photodiodes), shading them or exposing to light s…
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.sample_shading.txt | 19 Sample shading tests
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D | functional.shaders.multisample_interpolation.txt | 46 sample shading test specification, the result image should contain numSamples +
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D | functional.tessellation_geometry_interaction.txt | 27 geometry shading stages.
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D | functional.shaders.sample_variables.txt | 81 shading value set to 50%, i.e. there should be AT LEAST one invocation per two
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/external/pdfium/xfa/fxfa/app/ |
D | xfa_ffwidget.cpp | 1551 CFX_Shading shading(rtFill.Center(), rtFill.Center(), 0, in XFA_BOX_Fill_Radial() local 1556 CFX_Color cr(&shading); in XFA_BOX_Fill_Radial() 1626 CFX_Shading shading(ptStart, ptEnd, false, false, crStart, crEnd); in XFA_BOX_Fill_Linear() local 1627 CFX_Color cr(&shading); in XFA_BOX_Fill_Linear()
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/external/skia/src/sksl/ |
D | README | 5 internal shading language. SkSL is, at its heart, a single standardized version
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/external/swiftshader/docs/ |
D | Index.md | 21 …e and shaders used by each draw call. Its syntax closely resembles C and shading languages, to mak…
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/external/mesa3d/src/gallium/docs/source/ |
D | screen.rst | 207 shading. The context->set_min_samples function will be expected to be 282 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
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D | tgsi.rst | 2996 This label is needed so that the flat/smooth shading can be applied 3352 when per-sample shading is enabled, the implementation may choose to
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
D | es.po | 162 msgstr "Un filtro de postprocesamiento para aplicar cel shading a la salida"
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D | ca.po | 180 msgstr "Un filtre de postprocessament per a aplicar cel shading a la sortida"
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/external/mesa3d/docs/ |
D | VERSIONS | 351 - feedback triangle colors were wrong when using smooth shading 487 - fixed shading/material bug when drawing long primitive strips 633 - fixed lighting bug in Keith's new shading code 684 - fixed Loki's 3dfx smooth/flat shading bug in SoF 704 - GL_NICEST fog didn't always work with flat shading
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D | features.txt | 124 - Enhanced per-sample shading DONE ()
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/external/mesa3d/docs/specs/ |
D | MESA_shader_integer_functions.txt | 182 Expressions in the shading language are built from the following:
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/external/brotli/tests/testdata/ |
D | plrabn12.txt | 2295 And flowers aloft shading the fount of life, 2447 By model, or by shading pencil, drawn.
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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/external/vulkan-validation-layers/layers/ |
D | vk_validation_error_database.txt | 1453 …ection '23.5. Controlling the Viewport' which states 'If the sample rate shading feature is not en…
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