/frameworks/base/libs/hwui/renderstate/ |
D | Stencil.cpp | 97 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in enableWrite()
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D | RenderState.cpp | 294 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, in render() 317 1, GL_FALSE, &state->matrix.data[0]); in render() 351 GL_FALSE, &texture.textureTransform->data[0]); in render() 366 … glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color); in render() 374 glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords); in render() 391 GL_FALSE, connector->getTransform().asArray()); in render()
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D | MeshState.cpp | 125 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices); in bindPositionVertexPointer() 136 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices); in bindTexCoordsVertexPointer()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in drawGradient() 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in drawGradient() 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); in drawGradient() 110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity); in drawGradient()
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D | Composers.cpp | 77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in modBlit() 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in modBlit() 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); in modBlit() 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); in modBlit()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m); in Program() 133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); in setUniforms() 142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray()); in setUniforms() 145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); in setUniforms()
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D | GLES20RenderEngine.cpp | 372 GL_FLOAT, GL_FALSE, 379 GL_FLOAT, GL_FALSE,
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 179 GLint linkStatus = GL_FALSE; in linkShaderProgram() 261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw() 262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw() 266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); in beforeDraw() 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); in beforeDraw()
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/frameworks/base/libs/hwui/ |
D | Program.cpp | 157 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); in set() 166 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); in set() 174 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]); in set()
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D | PixelBuffer.cpp | 128 if (status == GL_FALSE) { in unmap()
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D | SkiaShader.cpp | 197 GL_FALSE, &data.screenSpace.data[0]); in applyGradient() 258 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, in applyBitmap()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 80 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture() 111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
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D | SurfaceTextureMultiContextGL_test.cpp | 55 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F() 72 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F()
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/frameworks/base/libs/hwui/debug/ |
D | NullGlesDriver.cpp | 114 setBooleanState(cap, GL_FALSE); in glDisable_() 122 return GL_FALSE; in glIsEnabled_()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 168 return GL10.GL_FALSE; in gluProject() 225 return GL10.GL_FALSE; in gluUnProject()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; in createProgram() 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; in createProgram() 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 120 GLint linkStatus = GL_FALSE; in createProgram() 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, in renderFrame() 272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, in renderFrame()
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/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.cpp | 54 generate_mipmap = GL_FALSE; in init() 55 direct = GL_FALSE; in init() 136 generate_mipmap = GL_FALSE; in setSurface()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 127 GLint linkStatus = GL_FALSE; in createProgram() 177 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 136 GLint linkStatus = GL_FALSE; in createProgram() 269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 365 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd); in setUniform() 367 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd); in setUniform() 369 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd); in setUniform()
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2.cpp | 325 *data = num_exts > 0 ? GL_TRUE : GL_FALSE; in glGetBooleanv()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 790 glUniformMatrix2fv(var, n, GL_FALSE, values); in SetUniformValue() 794 glUniformMatrix3fv(var, n, GL_FALSE, values); in SetUniformValue() 798 glUniformMatrix4fv(var, n, GL_FALSE, values); in SetUniformValue()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 88 GLint linkStatus = GL_FALSE; in createProgram()
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