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Searched refs:GL_LINEAR (Results 1 – 25 of 53) sorted by relevance

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/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures()
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures()
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in genTextures()
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in genTextures()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp97 GL_LINEAR); in drawTexture()
100 GL_LINEAR); in drawTexture()
/frameworks/native/opengl/tests/textures/
Dtextures.cpp69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR in TexParametersModifed()
143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR in TexParametersModifed()
149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR; in SetDefaultTexParameters()
150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR; in SetDefaultTexParameters()
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics()
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics()
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setupGraphics()
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setupGraphics()
/frameworks/native/opengl/tests/filter/
Dfilter.cpp81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in main()
82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in main()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DGLToolbox.java130 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in setDefaultTexParams()
132 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in setDefaultTexParams()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java42 import static android.opengl.GLES20.GL_LINEAR;
217 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture()
218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java160 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in setup()
170 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in setup()
/frameworks/base/libs/hwui/utils/
DPaintUtils.h37 return GL_LINEAR; in getFilter()
/frameworks/base/libs/hwui/font/
DCacheTexture.cpp172 mTexture.setFilter(linearFiltering ? GL_LINEAR : GL_NEAREST); in setLinearFiltering()
192 mTexture.setFilter(getLinearFiltering() ? GL_LINEAR : GL_NEAREST); in allocatePixelBuffer()
/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp50 min_filter = GL_LINEAR; in init()
51 mag_filter = GL_LINEAR; in init()
/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp82 mShadowLutTexture->setFilter(GL_LINEAR); in constructTexture()
/frameworks/av/cmds/screenrecord/
DTextRenderer.cpp93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadIntoTexture()
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadIntoTexture()
/frameworks/rs/driver/
DrsdShader.cpp395 GL_LINEAR, //RS_SAMPLER_LINEAR, in setupSampler()
404 GL_LINEAR, //RS_SAMPLER_LINEAR, in setupSampler()
405 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR, in setupSampler()
408 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST, in setupSampler()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTexture()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTexture()
DGLDepthTestActivity.java234 GLES20.GL_LINEAR); in onSurfaceCreated()
/frameworks/base/libs/hwui/
DGlopBuilder.cpp312 ? GL_LINEAR : PaintUtils::getFilter(paint); in setFillTexturePaint()
437 mOutGlop->fill.texture = { &texture, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr }; in setFillLayer()
450 GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() }; in setFillTextureLayer()
465 GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST; in setFillExternalTexture()
DTexture.h221 GLenum mMagFilter = GL_LINEAR;
DTexture.cpp77 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; in setFilterMinMag()
117 mMagFilter = GL_LINEAR; in resetCachedParams()
DTextDropShadowCache.cpp185 texture->setFilter(GL_LINEAR); in get()
DGradientCache.cpp268 texture->setFilter(GL_LINEAR); in generateTexture()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp831 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in movie()
832 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in movie()
907 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in playAnimation()
908 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in playAnimation()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java204 GLES20.GL_LINEAR); in onSurfaceCreated()

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