/external/deqp/modules/gles31/functional/ |
D | es31fTextureBufferTests.cpp | 241 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 300 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 369 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 373 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 374 gl.glBufferData(GL_TEXTURE_BUFFER, 32, DE_NULL, GL_STATIC_DRAW); in iterate() 377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 380 …verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_DATA_STORE_BIND… in iterate() 440 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 444 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 445 gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW); in iterate() [all …]
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D | es31fTextureLevelStateQueryTests.cpp | 61 case GL_TEXTURE_BUFFER: return false; in textureTypeHasDepth() 79 case GL_TEXTURE_BUFFER: return false; in textureTypeHasHeight() 92 case GL_TEXTURE_BUFFER: return "GL_EXT_texture_buffer"; in getTextureTargetExtension() 112 case GL_TEXTURE_BUFFER: in isCoreTextureTarget() 359 if (target == GL_TEXTURE_BUFFER || !isTextureBufferFormat(format)) in isLegalFormatForTarget() 378 target != GL_TEXTURE_BUFFER; in targetSupportsMipLevels() 470 else if (target == GL_TEXTURE_BUFFER) in generateColorTextureGenerationGroup() 633 if (target == GL_TEXTURE_BUFFER) in generateInternalFormatTextureGenerationGroup() 784 …se if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFFER) in applyTextureGenerationSpec() 787 gl.glBindBuffer(GL_TEXTURE_BUFFER, texBuffer); in applyTextureGenerationSpec() [all …]
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D | es31fTextureStateQueryTests.cpp | 125 { "texture_buffer", GL_TEXTURE_BUFFER, true, }, // GL_EXT_texture_buffer in init()
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D | es31fShaderImageLoadStoreTests.cpp | 267 case TEXTURETYPE_BUFFER: return GL_TEXTURE_BUFFER; in getGLTextureTarget() 707 glLog.glBindBuffer(GL_TEXTURE_BUFFER, textureBufGL); in setTextureStorage() 708 glLog.glBufferData(GL_TEXTURE_BUFFER, numBytes, DE_NULL, GL_STATIC_DRAW); in setTextureStorage() 709 glLog.glTexBuffer(GL_TEXTURE_BUFFER, internalFormat, textureBufGL); in setTextureStorage() 754 glLog.glBindBuffer(GL_TEXTURE_BUFFER, textureBufGL); in uploadTexture() 755 …glLog.glBufferData(GL_TEXTURE_BUFFER, src.getFormat().getPixelSize() * imageSize.x(), src.getAcces… in uploadTexture() 813 if (target != GL_TEXTURE_BUFFER) in setTexParameteri() 1043 glLog.glBindBuffer(GL_TEXTURE_BUFFER, bufferGL); in readBufferTextureWithMappingAndVerify() 1046 …const BufferMemMap bufMap(renderCtx.getFunctions(), GL_TEXTURE_BUFFER, 0, dataSize, GL_MAP_READ_BI… in readBufferTextureWithMappingAndVerify()
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D | es31fIntegerStateQueryTests.cpp | 129 …if (m_texTarget == GL_TEXTURE_BUFFER && !m_context.getContextInfo().isExtensionSupported("GL_EXT_t… in init() 794 …" + verifierSuffix).c_str(), "Test TEXTURE_BINDING_BUFFER", GL_TEXTURE_BUFFER, GL_TEXT… in init()
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D | es31fTextureFormatTests.cpp | 354 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture()); in iterate()
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/external/mesa3d/src/mesa/main/ |
D | formatquery.c | 82 case GL_TEXTURE_BUFFER: in _legal_parameters() 426 case GL_TEXTURE_BUFFER: in _is_target_supported() 517 case GL_TEXTURE_BUFFER: in _is_resource_supported() 753 case GL_TEXTURE_BUFFER: in equivalentSizePname() 769 case GL_TEXTURE_BUFFER: in get_target_dimensions() 958 target != GL_TEXTURE_BUFFER && in _mesa_GetInternalformativ() 974 target != GL_TEXTURE_BUFFER) in _mesa_GetInternalformativ() 1146 if (target == GL_TEXTURE_BUFFER || in _mesa_GetInternalformativ() 1253 if (target == GL_TEXTURE_BUFFER) in _mesa_GetInternalformativ() 1495 if (target != GL_TEXTURE_BUFFER) in _mesa_GetInternalformativ() [all …]
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D | texobj.c | 207 case GL_TEXTURE_BUFFER: in _mesa_get_current_tex_object() 280 target == GL_TEXTURE_BUFFER || in _mesa_initialize_texture_object() 518 case GL_TEXTURE_BUFFER: in valid_texture_object() 659 if (t->Target == GL_TEXTURE_BUFFER) { in _mesa_test_texobj_completeness() 731 case GL_TEXTURE_BUFFER: in _mesa_test_texobj_completeness() 998 target = GL_TEXTURE_BUFFER; in _mesa_get_fallback_texture() 1177 case GL_TEXTURE_BUFFER: in invalidate_tex_image_error_check() 1572 case GL_TEXTURE_BUFFER: in _mesa_tex_target_to_index() 2076 case GL_TEXTURE_BUFFER: in _mesa_InvalidateTexSubImage()
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D | shaderimage.c | 492 if (t->Target == GL_TEXTURE_BUFFER) { in _mesa_is_image_unit_valid() 602 t->Target != GL_TEXTURE_BUFFER) { in _mesa_BindImageTexture() 705 if (texObj->Target == GL_TEXTURE_BUFFER) { in _mesa_BindImageTextures()
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D | shared.c | 97 GL_TEXTURE_BUFFER, in _mesa_alloc_shared_state()
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D | texstate.c | 387 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER) in update_tex_combine() 789 GL_TEXTURE_BUFFER, in alloc_proxy_textures()
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D | copyimage.c | 101 case GL_TEXTURE_BUFFER: in prepare_target()
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D | texparam.c | 1229 case GL_TEXTURE_BUFFER: in _mesa_legal_get_tex_level_parameter_target() 1507 assert(texObj->Target == GL_TEXTURE_BUFFER); in get_tex_level_parameter_buffer() 1682 if (target == GL_TEXTURE_BUFFER) { in get_tex_level_parameteriv()
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D | debug.c | 56 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" }, in tex_target_name()
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D | teximage.c | 507 case GL_TEXTURE_BUFFER: in _mesa_max_texture_levels() 562 case GL_TEXTURE_BUFFER: in _mesa_get_texture_dimensions() 587 case GL_TEXTURE_BUFFER: in _mesa_tex_target_is_layered() 632 case GL_TEXTURE_BUFFER: in _mesa_get_texture_layers() 838 case GL_TEXTURE_BUFFER: in init_teximage_fields_ms() 4024 if (texObj->Target == GL_TEXTURE_BUFFER) { in check_clear_tex_image()
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 456 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyBufferSubData() 457 gl.bufferSubData(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)data.size(), &(data[0])); in modifyBufferSubData() 458 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyBufferSubData() 479 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapWrite() 481 …deUint8* ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)… in modifyMapWrite() 489 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); in modifyMapWrite() 491 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapWrite() 514 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapReadWrite() 517 …deUint8* const ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw:… in modifyMapReadWrite() 535 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); in modifyMapReadWrite() [all …]
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D | glsTextureStateQueryTests.cpp | 344 case GL_TEXTURE_BUFFER: return RequiredExtensions("GL_EXT_texture_buffer"); in getTextureTargetExtension() 452 target == GL_TEXTURE_BUFFER || in isCoreTextureTarget() 2441 if (target == GL_TEXTURE_BUFFER) in isLegalTesterForTarget() 2483 if (target == GL_TEXTURE_BUFFER) in createTexParamTest()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 859 gl.bindBuffer(GL_TEXTURE_BUFFER, m_glBuffer); in init() 860 gl.bufferData(GL_TEXTURE_BUFFER, (glw::GLsizei)m_refBuffer.size(), data, GL_STATIC_DRAW); in init() 861 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in init() 864 gl.bindTexture(GL_TEXTURE_BUFFER, m_glTexture); in init() 867 …gl.texBufferRange(GL_TEXTURE_BUFFER, m_format, m_glBuffer, (glw::GLintptr)m_offset, (glw::GLsizeip… in init() 869 gl.texBuffer(GL_TEXTURE_BUFFER, m_format, m_glBuffer); in init() 871 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in init() 906 gl.bindBuffer(GL_TEXTURE_BUFFER, m_glBuffer); in upload() 907 …gl.bufferData(GL_TEXTURE_BUFFER, (glw::GLsizei)m_refBuffer.size(), m_refBuffer.getPtr(), GL_STATIC… in upload() 908 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in upload()
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D | gluStateReset.cpp | 628 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES() 629 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateES() 737 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateGLCore() 916 gl.bindTexture (GL_TEXTURE_BUFFER, 0); in resetStateGLCore() 917 gl.texBuffer (GL_TEXTURE_BUFFER, GL_R8, 0); in resetStateGLCore()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tex_validate.c | 55 if (tObj->Target == GL_TEXTURE_BUFFER) in intel_finalize_mipmap_tree()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_validate.c | 80 if (tObj->Target == GL_TEXTURE_BUFFER) in intel_finalize_mipmap_tree()
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D | brw_wm.c | 312 if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) { in brw_populate_sampler_prog_key_data()
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D | brw_sampler_state.c | 571 if (texObj->Target == GL_TEXTURE_BUFFER) in update_sampler_state()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_sampler_view.c | 365 if (stObj->base.Target == GL_TEXTURE_BUFFER) { in get_sampler_view_format() 474 if (stObj->base.Target == GL_TEXTURE_BUFFER) { in st_get_texture_sampler_view_from_stobj()
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D | st_cb_bufferobjects.c | 224 case GL_TEXTURE_BUFFER: in st_bufferobj_data()
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