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Searched refs:depthMap (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkLights.cpp38 sk_sp<SkImage> depthMap; in MakeFromBuffer() local
41 if (!(depthMap = buf.readImage())) { in MakeFromBuffer()
51 light.setShadowMap(depthMap); in MakeFromBuffer()
55 light.setShadowMap(depthMap); in MakeFromBuffer()
/external/mesa3d/src/mesa/main/
Dreadpix.c681 GLubyte *depthMap, *stencilMap, *stencilVals; in fast_read_depth_stencil_pixels_separate() local
688 GL_MAP_READ_BIT, &depthMap, &depthStride); in fast_read_depth_stencil_pixels_separate()
689 if (!depthMap) { in fast_read_depth_stencil_pixels_separate()
706 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); in fast_read_depth_stencil_pixels_separate()
714 depthMap += depthStride; in fast_read_depth_stencil_pixels_separate()
742 GLubyte *depthMap, *stencilMap; in slow_read_depth_stencil_pixels_separate() local
752 GL_MAP_READ_BIT, &depthMap, &depthStride); in slow_read_depth_stencil_pixels_separate()
753 if (!depthMap) { in slow_read_depth_stencil_pixels_separate()
769 stencilMap = depthMap; in slow_read_depth_stencil_pixels_separate()
778 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate()
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