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Searched refs:shading (Results 1 – 23 of 23) sorted by relevance

/external/pdfium/xfa/fxgraphics/
Dcfx_color.cpp19 CFX_Color::CFX_Color(CFX_Shading* shading) { in CFX_Color() argument
20 Set(shading); in CFX_Color()
41 void CFX_Color::Set(CFX_Shading* shading) { in Set() argument
42 if (!shading) in Set()
45 m_shading = shading; in Set()
Dcfx_color.h22 explicit CFX_Color(CFX_Shading* shading);
28 void Set(CFX_Shading* shading);
/external/deqp/framework/referencerenderer/
Ddesign.txt9 - must support vertex shading -> custom position transformations
10 - flat, noperspective shading
12 - faster shading? move packet loop inside shader
14 - can be extended for tessellation and geometry shading
62 + primitive list for rasterization / geometry shading
/external/pdfium/xfa/fwl/theme/
Dcfwl_widgettp.cpp155 CFX_Shading shading(begPoint, endPoint, false, false, beginColor, endColor); in DrawAxialShading() local
157 CFX_Color color1(&shading); in DrawAxialShading()
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst8 multisample state, scissoring and flat/smooth shading.
53 The actual interpolated shading algorithm is obviously
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
/external/walt/docs/
DChromeOS.md33 `PD_screen` and `PD_laser` are the light sensors (photodiodes), shading them or exposing to light s…
/external/deqp/doc/testspecs/GLES31/
Dfunctional.sample_shading.txt19 Sample shading tests
Dfunctional.shaders.multisample_interpolation.txt46 sample shading test specification, the result image should contain numSamples +
Dfunctional.tessellation_geometry_interaction.txt27 geometry shading stages.
Dfunctional.shaders.sample_variables.txt81 shading value set to 50%, i.e. there should be AT LEAST one invocation per two
/external/pdfium/xfa/fxfa/app/
Dxfa_ffwidget.cpp1551 CFX_Shading shading(rtFill.Center(), rtFill.Center(), 0, in XFA_BOX_Fill_Radial() local
1556 CFX_Color cr(&shading); in XFA_BOX_Fill_Radial()
1626 CFX_Shading shading(ptStart, ptEnd, false, false, crStart, crEnd); in XFA_BOX_Fill_Linear() local
1627 CFX_Color cr(&shading); in XFA_BOX_Fill_Linear()
/external/skia/src/sksl/
DREADME5 internal shading language. SkSL is, at its heart, a single standardized version
/external/swiftshader/docs/
DIndex.md21 …e and shaders used by each draw call. Its syntax closely resembles C and shading languages, to mak…
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst207 shading. The context->set_min_samples function will be expected to be
282 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
Dtgsi.rst2996 This label is needed so that the flat/smooth shading can be applied
3352 when per-sample shading is enabled, the implementation may choose to
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
Des.po162 msgstr "Un filtro de postprocesamiento para aplicar cel shading a la salida"
Dca.po180 msgstr "Un filtre de postprocessament per a aplicar cel shading a la sortida"
/external/mesa3d/docs/
DVERSIONS351 - feedback triangle colors were wrong when using smooth shading
487 - fixed shading/material bug when drawing long primitive strips
633 - fixed lighting bug in Keith's new shading code
684 - fixed Loki's 3dfx smooth/flat shading bug in SoF
704 - GL_NICEST fog didn't always work with flat shading
Dfeatures.txt124 - Enhanced per-sample shading DONE ()
/external/mesa3d/docs/specs/
DMESA_shader_integer_functions.txt182 Expressions in the shading language are built from the following:
/external/brotli/tests/testdata/
Dplrabn12.txt2295 And flowers aloft shading the fount of life,
2447 By model, or by shading pencil, drawn.
/external/jline/src/src/test/resources/jline/example/
Denglish.gz
/external/vulkan-validation-layers/layers/
Dvk_validation_error_database.txt1453 …ection '23.5. Controlling the Viewport' which states 'If the sample rate shading feature is not en…