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1 #include "murmur3.h"
2 
rotl32(uint32_t x,int8_t r)3 static inline uint32_t rotl32(uint32_t x, int8_t r)
4 {
5 	return (x << r) | (x >> (32 - r));
6 }
7 
8 //-----------------------------------------------------------------------------
9 // Finalization mix - force all bits of a hash block to avalanche
10 
fmix32(uint32_t h)11 static inline uint32_t fmix32(uint32_t h)
12 {
13 	h ^= h >> 16;
14 	h *= 0x85ebca6b;
15 	h ^= h >> 13;
16 	h *= 0xc2b2ae35;
17 	h ^= h >> 16;
18 
19 	return h;
20 }
21 
murmur3_tail(const uint8_t * data,const int nblocks,uint32_t len,const uint32_t c1,const uint32_t c2,uint32_t h1)22 static uint32_t murmur3_tail(const uint8_t *data, const int nblocks,
23 			     uint32_t len, const uint32_t c1,
24 			     const uint32_t c2, uint32_t h1)
25 {
26 	const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
27 
28 	uint32_t k1 = 0;
29 	switch (len & 3) {
30 	case 3:
31 		k1 ^= tail[2] << 16;
32 	case 2:
33 		k1 ^= tail[1] << 8;
34 	case 1:
35 		k1 ^= tail[0];
36 		k1 *= c1;
37 		k1 = rotl32(k1, 15);
38 		k1 *= c2;
39 		h1 ^= k1;
40 	};
41 
42 	return fmix32(h1 ^ len);
43 }
44 
murmurhash3(const void * key,uint32_t len,uint32_t seed)45 uint32_t murmurhash3(const void *key, uint32_t len, uint32_t seed)
46 {
47 	const uint8_t *data = (const uint8_t *)key;
48 	const int nblocks = len / 4;
49 	uint32_t h1 = seed;
50 	const uint32_t c1 = 0xcc9e2d51;
51 	const uint32_t c2 = 0x1b873593;
52 	const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
53 	int i;
54 
55 	for (i = -nblocks; i; i++) {
56 		uint32_t k1 = blocks[i];
57 
58 		k1 *= c1;
59 		k1 = rotl32(k1, 15);
60 		k1 *= c2;
61 
62 		h1 ^= k1;
63 		h1 = rotl32(h1, 13);
64 		h1 = h1 * 5 + 0xe6546b64;
65 	}
66 
67 	return murmur3_tail(data, nblocks, len, c1, c2, h1);
68 }
69