1void glBlendBarrier ( void ) 2void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ) 3void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) 4void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) 5void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam ) 6GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) 7void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) 8void glPopDebugGroup ( void ) 9void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) 10void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) 11void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label ) 12void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ) 13void glGetPointerv ( GLenum pname, void **params ) 14void glEnablei ( GLenum target, GLuint index ) 15void glDisablei ( GLenum target, GLuint index ) 16void glBlendEquationi ( GLuint buf, GLenum mode ) 17void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) 18void glBlendFunci ( GLuint buf, GLenum src, GLenum dst ) 19void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) 20void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) 21GLboolean glIsEnabledi ( GLenum target, GLuint index ) 22void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex ) 23void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex ) 24void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex ) 25void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level ) 26void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW ) 27GLenum glGetGraphicsResetStatus ( void ) 28void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ) 29void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) 30void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) 31void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) 32void glMinSampleShading ( GLfloat value ) 33void glPatchParameteri ( GLenum pname, GLint value ) 34void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) 35void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) 36void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) 37void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) 38void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) 39void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) 40void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) 41void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) 42void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer ) 43void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) 44void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) 45