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1void glBlendBarrier ( void )
2void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
3void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
4void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
5void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam )
6GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
7void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
8void glPopDebugGroup ( void )
9void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
10void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
11void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label )
12void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
13void glGetPointerv ( GLenum pname, void **params )
14void glEnablei ( GLenum target, GLuint index )
15void glDisablei ( GLenum target, GLuint index )
16void glBlendEquationi ( GLuint buf, GLenum mode )
17void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha )
18void glBlendFunci ( GLuint buf, GLenum src, GLenum dst )
19void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
20void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
21GLboolean glIsEnabledi ( GLenum target, GLuint index )
22void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex )
23void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex )
24void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex )
25void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level )
26void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
27GLenum glGetGraphicsResetStatus ( void )
28void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data )
29void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
30void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
31void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
32void glMinSampleShading ( GLfloat value )
33void glPatchParameteri ( GLenum pname, GLint value )
34void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
35void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
36void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
37void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
38void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
39void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
40void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
41void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
42void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer )
43void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
44void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
45