/external/swiftshader/src/D3D9/ |
D | Direct3DQuery9.cpp | 90 return INVALIDCALL(); in GetDevice() 143 return INVALIDCALL(); in Issue() 148 case D3DQUERYTYPE_VCACHE: if(flags != D3DISSUE_END) return INVALIDCALL(); break; in Issue() 149 case D3DQUERYTYPE_RESOURCEMANAGER: if(flags != D3DISSUE_END) return INVALIDCALL(); break; in Issue() 150 case D3DQUERYTYPE_VERTEXSTATS: if(flags != D3DISSUE_END) return INVALIDCALL(); break; in Issue() 156 else return INVALIDCALL(); in Issue() 177 else return INVALIDCALL(); in Issue() 179 …IMESTAMPDISJOINT: if(flags != D3DISSUE_BEGIN && flags != D3DISSUE_END) return INVALIDCALL(); break; in Issue() 180 case D3DQUERYTYPE_TIMESTAMPFREQ: if(flags != D3DISSUE_END) return INVALIDCALL(); break; in Issue() 181 …PIPELINETIMINGS: if(flags != D3DISSUE_BEGIN && flags != D3DISSUE_END) return INVALIDCALL(); break; in Issue() [all …]
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D | Direct3DDevice9.cpp | 325 return INVALIDCALL(); in BeginStateBlock() 348 return INVALIDCALL(); in Clear() 353 return INVALIDCALL(); in Clear() 378 return INVALIDCALL(); in Clear() 458 return INVALIDCALL(); in ColorFill() 467 return INVALIDCALL(); in ColorFill() 495 return INVALIDCALL(); in CreateAdditionalSwapChain() 502 return INVALIDCALL(); in CreateAdditionalSwapChain() 507 return INVALIDCALL(); // Maximum of three back buffers in CreateAdditionalSwapChain() 540 return INVALIDCALL(); in CreateCubeTexture() [all …]
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D | Direct3DSwapChain9.cpp | 198 return INVALIDCALL(); in GetFrontBufferData() 219 return INVALIDCALL(); in GetBackBuffer() 226 return INVALIDCALL(); in GetBackBuffer() 243 return INVALIDCALL(); in GetRasterStatus() 257 return INVALIDCALL(); in GetRasterStatus() 271 return INVALIDCALL(); in GetDisplayMode() 287 return INVALIDCALL(); in GetDevice() 304 return INVALIDCALL(); in GetPresentParameters()
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D | Direct3DVolume9.cpp | 106 return INVALIDCALL(); in GetContainer() 116 return INVALIDCALL(); in GetContainer() 127 return INVALIDCALL(); in GetDesc() 167 return INVALIDCALL(); in LockBox() 176 return INVALIDCALL(); in LockBox()
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D | Direct3DSurface9.cpp | 224 return INVALIDCALL(); in GetDC() 251 return INVALIDCALL(); in LockRect() 259 return INVALIDCALL(); in LockRect() 307 return INVALIDCALL(); in GetContainer() 317 return INVALIDCALL(); in GetContainer() 328 return INVALIDCALL(); in GetDesc()
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D | Direct3DTexture9.cpp | 246 return INVALIDCALL(); in GetLevelDesc() 260 return INVALIDCALL(); in LockRect() 276 return INVALIDCALL(); in GetSurfaceLevel() 293 return INVALIDCALL(); in UnlockRect()
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D | Direct3DCubeTexture9.cpp | 276 return INVALIDCALL(); in GetCubeMapSurface() 293 return INVALIDCALL(); in GetLevelDesc() 307 return INVALIDCALL(); in LockRect() 321 return INVALIDCALL(); in UnlockRect()
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D | Direct3DVolumeTexture9.cpp | 293 return INVALIDCALL(); in GetVolumeLevel() 310 return INVALIDCALL(); in LockBox() 324 return INVALIDCALL(); in UnlockBox() 349 return INVALIDCALL(); in GetLevelDesc()
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D | Direct3DVertexShader9.cpp | 85 return INVALIDCALL(); in GetDevice() 102 return INVALIDCALL(); in GetFunction()
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D | Direct3DPixelShader9.cpp | 85 return INVALIDCALL(); in GetDevice() 102 return INVALIDCALL(); in GetFunction()
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D | Debug.hpp | 97 inline long INVALIDCALL() in INVALIDCALL() function 104 #define INVALIDCALL() D3DERR_INVALIDCALL macro
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D | Direct3DIndexBuffer9.cpp | 151 return INVALIDCALL(); in GetDesc() 176 return INVALIDCALL(); in Lock()
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D | Direct3D9Ex.cpp | 81 return INVALIDCALL(); in RegisterSoftwareDevice() 254 return INVALIDCALL(); in CreateDevice() 325 return INVALIDCALL(); in CreateDeviceEx()
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D | Direct3DVertexBuffer9.cpp | 195 return INVALIDCALL(); in Lock() 245 return INVALIDCALL(); in GetDesc()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 324 return INVALIDCALL(); in Clear() 329 return INVALIDCALL(); in Clear() 347 return INVALIDCALL(); in Clear() 410 return INVALIDCALL(); in CopyRects() 415 return INVALIDCALL(); // FIXME: Verify REF behaviour in CopyRects() 426 return INVALIDCALL(); in CopyRects() 503 return INVALIDCALL(); in CreateAdditionalSwapChain() 508 return INVALIDCALL(); // Maximum of three back buffers in CreateAdditionalSwapChain() 547 return INVALIDCALL(); in CreateCubeTexture() 577 return INVALIDCALL(); in CreateDepthStencilSurface() [all …]
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D | Direct3DVolumeTexture8.cpp | 181 return INVALIDCALL(); in GetVolumeLevel() 196 return INVALIDCALL(); in LockBox() 208 return INVALIDCALL(); in UnlockBox() 220 return INVALIDCALL(); in AddDirtyBox() 234 return INVALIDCALL(); in GetLevelDesc()
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D | Direct3DVolume8.cpp | 92 return INVALIDCALL(); in GetContainer() 102 return INVALIDCALL(); in GetContainer() 111 return INVALIDCALL(); in GetDesc() 145 return INVALIDCALL(); in LockBox()
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D | Direct3DTexture8.cpp | 178 return INVALIDCALL(); in GetLevelDesc() 190 return INVALIDCALL(); in LockRect() 204 return INVALIDCALL(); in GetSurfaceLevel() 219 return INVALIDCALL(); in UnlockRect()
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D | Direct3DCubeTexture8.cpp | 198 return INVALIDCALL(); in GetCubeMapSurface() 213 return INVALIDCALL(); in GetLevelDesc() 227 return INVALIDCALL(); in LockRect() 241 return INVALIDCALL(); in UnlockRect()
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D | Direct3DSurface8.cpp | 160 return INVALIDCALL(); in LockRect() 204 return INVALIDCALL(); in GetContainer() 214 return INVALIDCALL(); in GetContainer() 223 return INVALIDCALL(); in GetDesc()
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D | Debug.hpp | 61 inline long INVALIDCALL() in INVALIDCALL() function 68 #define INVALIDCALL() D3DERR_INVALIDCALL macro
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D | Direct3DIndexBuffer8.cpp | 130 return INVALIDCALL(); in GetDesc() 153 return INVALIDCALL(); in Lock()
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D | Direct3DVertexBuffer8.cpp | 174 return INVALIDCALL(); in Lock() 199 return INVALIDCALL(); in GetDesc()
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D | Direct3DSwapChain8.cpp | 121 return INVALIDCALL(); in GetBackBuffer() 126 return INVALIDCALL(); in GetBackBuffer()
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D | Direct3D8.cpp | 516 return INVALIDCALL(); in CheckDeviceMultiSampleType() 576 return INVALIDCALL(); in CreateDevice() 600 return INVALIDCALL(); in EnumAdapterModes() 638 return INVALIDCALL(); in EnumAdapterModes() 654 return INVALIDCALL(); in GetAdapterDisplayMode() 686 return INVALIDCALL(); in GetAdapterIdentifier() 750 return INVALIDCALL(); in GetDeviceCaps() 1051 return INVALIDCALL(); in RegisterSoftwareDevice()
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