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Searched refs:dfactor (Results 1 – 25 of 40) sorted by relevance

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/external/tensorflow/tensorflow/contrib/integrate/python/ops/
Dodes.py221 dfactor=0.2, argument
233 1 / dfactor))
299 dfactor=0.2, argument
310 y0, t, rtol, atol, safety, ifactor, dfactor, max_num_steps
317 dfactor = ops.convert_to_tensor(dfactor, dtype=t.dtype, name='dfactor')
354 dt_next = _optimal_step_size(dt, error_ratio, safety, ifactor, dfactor)
/external/mesa3d/src/mesa/main/
Dblend.h44 _mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
53 _mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor);
Dblend.c169 _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) in _mesa_BlendFunc() argument
171 _mesa_BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); in _mesa_BlendFunc()
289 _mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor) in _mesa_BlendFunciARB() argument
291 _mesa_BlendFuncSeparateiARB(buf, sfactor, dfactor, sfactor, dfactor); in _mesa_BlendFunciARB()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h62 FNDEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp163 void BlendFunc(GLenum sfactor, GLenum dfactor);
591 GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc() argument
593 return es1::BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor); in glBlendFunc()
DlibGLES_CM.hpp53 void (*glBlendFunc)(GLenum sfactor, GLenum dfactor);
DlibGLES_CM.cpp250 void BlendFunc(GLenum sfactor, GLenum dfactor) in BlendFunc() argument
252 BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor); in BlendFunc()
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java76 public void glBlendFunc(int sfactor, int dfactor) { in glBlendFunc() argument
77 ((GL10)mGL).glBlendFunc(sfactor, dfactor); in glBlendFunc()
/external/swiftshader/include/GLES2/
Dgl2.h393 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
536 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/mesa3d/include/GLES2/
Dgl2.h391 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
533 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/deqp/doc/
DGLES2 Negative API Functions.txt72 o glBlendFunc (GLenum sfactor, GLenum dfactor);
DGLES3 Negative API Functions.txt127 o glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp34 void BlendFunc(GLenum sfactor, GLenum dfactor);
293 GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) in glBlendFunc() argument
295 return es2::BlendFunc(sfactor, dfactor); in glBlendFunc()
DlibGLESv2.hpp55 void (*glBlendFunc)(GLenum sfactor, GLenum dfactor);
DlibGLESv2.cpp391 void BlendFunc(GLenum sfactor, GLenum dfactor) in BlendFunc() argument
393 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); in BlendFunc()
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp58 void glBlendFunc (deUint32 sfactor, deUint32 dfactor);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/mesa3d/include/GLES/
Dgl.h637 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/swiftshader/include/GLES/
Dgl.h446 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h637 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/skia/include/gpu/gl/
DGrGLFunctions.h33 typedef GrGLvoid (* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
/external/mesa3d/include/GLES3/
Dgl3.h391 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
533 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/swiftshader/include/GLES3/
Dgl3.h393 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
536 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h819 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
/external/skqp/include/gpu/gl/
DGrGLFunctions.h34 typedef GrGLvoid (* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);

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