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Searched refs:glBindBufferRange (Results 1 – 25 of 55) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp322 glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); in init()
329 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); in init()
336 glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in init()
341 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in init()
343 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in init()
348 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); in init()
350 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); in init()
352 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); in init()
362 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); in init()
Des3fIndexedStateQueryTests.cpp209glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackOutputIndex, feedbackBuffers[1], rangeBuff… in testTransformFeedback()
380glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBuffer… in testUniformBuffers()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp387 ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); in bind_buffer_range()
393 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); in bind_buffer_range()
399 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in bind_buffer_range()
404 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in bind_buffer_range()
406 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in bind_buffer_range()
411 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); in bind_buffer_range()
416 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); in bind_buffer_range()
418 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); in bind_buffer_range()
420 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); in bind_buffer_range()
426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); in bind_buffer_range()
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Des31fIndexedStateQueryTests.cpp267 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate()
368 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, offset, 8); in iterate()
455 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate()
/external/deqp/framework/egl/
DegluStaticES30Library.inl13 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
/external/mesa3d/src/mapi/es2api/
DABI-check17 glBindBufferRange
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def223 glBindBufferRange @238
DlibGLESv2.lds183 glBindBufferRange;
/external/deqp/doc/testspecs/GLES31/
Dfunctional.ssbo.txt30 - glBindBufferRange()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.ubo.txt31 - glBindBufferRange()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl13 gl->bindBufferRange = &glBindBufferRange;
DglwInitES31Direct.inl14 gl->bindBufferRange = &glBindBufferRange;
DglwInitES32Direct.inl14 gl->bindBufferRange = &glBindBufferRange;
DglwInitES30.inl13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
DglwInitGL30.inl14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
DglwInitGL31.inl14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
DglwInitES31.inl14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
DglwInitGL32.inl14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderStorageBufferObjectTests.cpp955 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0], 256, 512); in Run()
966 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 512, 128); in Run()
977 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 0, 0); in Run()
1009 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_buffer[1], 2048, 1000); in Run()
5114 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 1, m_ssbo, 0, 4); in Run()
5115 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 5, m_ssbo, 256, 4); in Run()
5116 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_ssbo, 512, 4); in Run()
5260 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * sizeof(float) * 32, in Run()
5373 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * offset, sizeof(data0)); in Run()
7964 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 2 * bufsize[i][1], in Run()
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Dgl4cShaderAtomicCountersTests.cpp1134 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 1, buffer_, 8, 32); in Run()
1140 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings / 2), buffer_, 512, 100); in Run()
1144 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings - 1), buffer_, 12, 128); in Run()
2245 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 1, counter_buffer_, 16, 32); in Run()
3137 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res, buffer, 0, 4); in Run()
3146 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res - 1, buffer, 3, 4); in Run()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp781 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0], 256, 512); in Run()
792 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 512, 128); in Run()
803 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 0, 0); in Run()
835 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_buffer[1], 2048, 1000); in Run()
5004 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * sizeof(float) * 32, in Run()
5116 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * offset, sizeof(data0)); in Run()
7579 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 2 * bufsize[i][1], in Run()
7584 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 0, in Run()
8180 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, bindings, 0, 0, 0); in Run()
8191 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, buffer, alignment - 1, 0); in Run()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp1261 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, buffer_, 8, 32); in Run()
1267 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings / 2), buffer_, 512, 100); in Run()
1271 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings - 1), buffer_, 12, 128); in Run()
2005 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 1, counter_buffer_, 16, 32); in Run()
2725 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res, buffer, 0, 4); in Run()
2734 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res - 1, buffer, 3, 4); in Run()
Des31cShaderStorageBufferObjectTests.cpp777 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0], 256, 512); in Run()
788 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 512, 128); in Run()
799 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 0, 0); in Run()
831 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_buffer[1], 2048, 1000); in Run()
4981 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * sizeof(float) * 32, in Run()
5091 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * offset, sizeof(data0)); in Run()
7556 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 2 * bufsize[i][1], in Run()
7561 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 0, in Run()
8159 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, bindings, 0, 0, 0); in Run()
8172 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, buffer, alignment - 1, 0); in Run()
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp229 …void glBindBufferRange (deUint32 target, deUint32 index, deUint32 buffer, deIntptr offset, …
/external/deqp/doc/
DGLES3 Negative API Functions.txt183 o glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size…

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