/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 322 glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); in init() 329 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); in init() 336 glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in init() 341 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in init() 343 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in init() 348 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); in init() 350 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); in init() 352 glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); in init() 362 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); in init()
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D | es3fIndexedStateQueryTests.cpp | 209 …glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackOutputIndex, feedbackBuffers[1], rangeBuff… in testTransformFeedback() 380 …glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBuffer… in testUniformBuffers()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 387 ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); in bind_buffer_range() 393 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); in bind_buffer_range() 399 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in bind_buffer_range() 404 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in bind_buffer_range() 406 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in bind_buffer_range() 411 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); in bind_buffer_range() 416 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); in bind_buffer_range() 418 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); in bind_buffer_range() 420 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); in bind_buffer_range() 426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); in bind_buffer_range() [all …]
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D | es31fIndexedStateQueryTests.cpp | 267 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate() 368 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, offset, 8); in iterate() 455 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8); in iterate()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 13 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 17 glBindBufferRange
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 223 glBindBufferRange @238
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D | libGLESv2.lds | 183 glBindBufferRange;
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.ssbo.txt | 30 - glBindBufferRange()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.ubo.txt | 31 - glBindBufferRange()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 13 gl->bindBufferRange = &glBindBufferRange;
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D | glwInitES31Direct.inl | 14 gl->bindBufferRange = &glBindBufferRange;
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D | glwInitES32Direct.inl | 14 gl->bindBufferRange = &glBindBufferRange;
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D | glwInitES30.inl | 13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
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D | glwInitGL30.inl | 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
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D | glwInitGL31.inl | 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
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D | glwInitES31.inl | 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
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D | glwInitGL32.inl | 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderStorageBufferObjectTests.cpp | 955 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0], 256, 512); in Run() 966 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 512, 128); in Run() 977 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 0, 0); in Run() 1009 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_buffer[1], 2048, 1000); in Run() 5114 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 1, m_ssbo, 0, 4); in Run() 5115 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 5, m_ssbo, 256, 4); in Run() 5116 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_ssbo, 512, 4); in Run() 5260 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * sizeof(float) * 32, in Run() 5373 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * offset, sizeof(data0)); in Run() 7964 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 2 * bufsize[i][1], in Run() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 1134 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 1, buffer_, 8, 32); in Run() 1140 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings / 2), buffer_, 512, 100); in Run() 1144 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings - 1), buffer_, 12, 128); in Run() 2245 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 1, counter_buffer_, 16, 32); in Run() 3137 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res, buffer, 0, 4); in Run() 3146 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res - 1, buffer, 3, 4); in Run()
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 781 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0], 256, 512); in Run() 792 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 512, 128); in Run() 803 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 0, 0); in Run() 835 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_buffer[1], 2048, 1000); in Run() 5004 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * sizeof(float) * 32, in Run() 5116 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * offset, sizeof(data0)); in Run() 7579 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 2 * bufsize[i][1], in Run() 7584 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 0, in Run() 8180 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, bindings, 0, 0, 0); in Run() 8191 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, buffer, alignment - 1, 0); in Run()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 1261 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, buffer_, 8, 32); in Run() 1267 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings / 2), buffer_, 512, 100); in Run() 1271 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings - 1), buffer_, 12, 128); in Run() 2005 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 1, counter_buffer_, 16, 32); in Run() 2725 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res, buffer, 0, 4); in Run() 2734 glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, res - 1, buffer, 3, 4); in Run()
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D | es31cShaderStorageBufferObjectTests.cpp | 777 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0], 256, 512); in Run() 788 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 512, 128); in Run() 799 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, 0, 0, 0); in Run() 831 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 7, m_buffer[1], 2048, 1000); in Run() 4981 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * sizeof(float) * 32, in Run() 5091 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * offset, sizeof(data0)); in Run() 7556 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 2 * bufsize[i][1], in Run() 7561 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, m_storage_buffer[i], 0, in Run() 8159 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, bindings, 0, 0, 0); in Run() 8172 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, buffer, alignment - 1, 0); in Run()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 229 …void glBindBufferRange (deUint32 target, deUint32 index, deUint32 buffer, deIntptr offset, …
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/external/deqp/doc/ |
D | GLES3 Negative API Functions.txt | 183 o glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size…
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