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Searched refs:isShader (Results 1 – 25 of 37) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp699 GLboolean isShader; in init()
702 isShader = glIsProgram(shader); in init()
703 checkBooleans (isShader, GL_FALSE); in init()
706 isShader = glIsShader(shader); in init()
707 checkBooleans (isShader, GL_TRUE); in init()
710 isShader = glIsShader(shader); in init()
711 checkBooleans (isShader, GL_FALSE); in init()
/external/llvm/lib/Target/AMDGPU/Utils/
DAMDGPUBaseInfo.cpp135 bool isShader(CallingConv::ID cc) { in isShader() function
148 return !isShader(cc) || cc == CallingConv::AMDGPU_CS; in isCompute()
DAMDGPUBaseInfo.h53 bool isShader(CallingConv::ID cc);
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp1171 GLboolean isShader; in init()
1174 isShader = glIsProgram(shader); in init()
1175 checkBooleans (isShader, GL_FALSE); in init()
1178 isShader = glIsShader(shader); in init()
1179 checkBooleans (isShader, GL_TRUE); in init()
1182 isShader = glIsShader(shader); in init()
1183 checkBooleans (isShader, GL_FALSE); in init()
/external/llvm/lib/Target/AMDGPU/
DAMDGPUCallingConv.td120 "!AMDGPU::isShader(State.getCallingConv())",
125 "!AMDGPU::isShader(State.getCallingConv())",
DAMDGPUSubtarget.cpp227 return EnableVGPRSpilling || !AMDGPU::isShader(F.getCallingConv()); in isVGPRSpillingEnabled()
DSITypeRewriter.cpp65 if (!AMDGPU::isShader(F.getCallingConv())) in runOnFunction()
DSIMachineFunctionInfo.cpp92 if (!AMDGPU::isShader(F->getCallingConv())) {
DAMDGPUTargetTransformInfo.cpp293 if (!AMDGPU::isShader(F->getCallingConv())) in isArgPassedInSGPR()
DSIISelLowering.cpp599 if (Subtarget->isAmdHsaOS() && AMDGPU::isShader(CallConv)) { in LowerFormalArguments()
636 if (AMDGPU::isShader(CallConv)) { in LowerFormalArguments()
684 if (!AMDGPU::isShader(CallConv)) { in LowerFormalArguments()
848 if (AMDGPU::isShader(CallConv)) { in LowerFormalArguments()
946 if (!AMDGPU::isShader(CallConv)) in LowerReturn()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl92 gl->isShader = &glIsShader;
DglwInitES30Direct.inl154 gl->isShader = &glIsShader;
DglwInitES20.inl92 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitES31Direct.inl179 gl->isShader = &glIsShader;
DglwInitES32Direct.inl208 gl->isShader = &glIsShader;
DglwInitES30.inl154 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL30.inl151 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL31.inl160 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwFunctions.inl430 glIsShaderFunc isShader; variable
DglwInitES31.inl179 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL32.inl172 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitES32.inl208 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL33.inl184 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitGL40.inl206 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl179 dst->isShader = src.isShader;

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