/external/mesa3d/src/compiler/nir/ |
D | nir_lower_passthrough_edgeflags.c | 38 in = nir_variable_create(shader, nir_var_shader_in, in lower_impl() 42 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
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D | nir_lower_drawpixels.c | 57 texcoord = nir_variable_create(state->shader, in get_texcoord() 72 nir_variable *var = nir_variable_create(shader, in create_uniform()
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D | nir_lower_bitmap.c | 70 texcoord = nir_variable_create(shader, in get_texcoord()
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D | nir_lower_io_types.c | 64 nir_variable *nvar = nir_variable_create(state->shader, var->data.mode, in get_new_var()
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D | nir_lower_wpos_ytransform.c | 54 nir_variable *var = nir_variable_create(state->shader, in get_transform()
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D | nir.h | 1905 nir_variable *nir_variable_create(nir_shader *shader,
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D | nir.c | 156 nir_variable_create(nir_shader *shader, nir_variable_mode mode, in nir_variable_create() function
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel() 126 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 141 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 153 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
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D | blorp_priv.h | 137 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
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D | blorp_blit.c | 86 v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in, in brw_blorp_blit_vars_init() 91 v->color_out = nir_variable_create(b->shader, nir_var_shader_out, in brw_blorp_blit_vars_init()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 446 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader() 449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 454 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader() 457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 476 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, in build_nir_texel_fetch() 507 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, in build_nir_buffer_fetch() 581 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() 585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 610 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() 614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() [all …]
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D | radv_meta_blit.c | 43 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader() 46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 51 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_vertex_shader() 54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 75 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() 90 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader() 109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 129 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() 144 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader_depth() 163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() [all …]
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D | radv_meta_clear.c | 66 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, in build_color_shaders() 71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_color_shaders() 76 nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, in build_color_shaders() 81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, in build_color_shaders() 87 nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, in build_color_shaders() 93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, in build_color_shaders() 103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_color_shaders() 479 nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, in build_depthstencil_shader() 484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_depthstencil_shader() 492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_depthstencil_shader()
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D | radv_meta_bufimage.c | 49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader() 54 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader() 246 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader() 251 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader() 441 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader() 446 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader() 627 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_cleari_compute_shader()
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D | radv_meta_resolve.c | 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, in build_nir_vs() 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs() 76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_fs()
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D | radv_meta_decompress.c | 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, in build_nir_vs() 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
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D | radv_meta_fast_clear.c | 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, in build_nir_vs() 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
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D | radv_meta_resolve_cs.c | 55 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_compute_shader() 60 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_resolve_compute_shader()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 35 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, in load_frag_coord()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_tcs.c | 61 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0"); in create_passthrough_tcs() 63 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1"); in create_passthrough_tcs()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_nir_lower_builtin.c | 140 nir_variable_create(shader, nir_var_uniform, glsl_vec4_type(), name); in get_variable()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_blend.c | 610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out, in vc4_nir_store_sample_mask()
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 900 nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(), in setup_registers_and_variables()
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