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Searched refs:zfail (Results 1 – 25 of 47) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dstencil.c308 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in _mesa_StencilOp() argument
320 if (!validate_stencil_op(ctx, zfail)) { in _mesa_StencilOp()
331 if (ctx->Stencil.ZFailFunc[face] == zfail && in _mesa_StencilOp()
336 ctx->Stencil.ZFailFunc[face] = zfail; in _mesa_StencilOp()
344 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); in _mesa_StencilOp()
349 if (ctx->Stencil.ZFailFunc[0] == zfail && in _mesa_StencilOp()
350 ctx->Stencil.ZFailFunc[1] == zfail && in _mesa_StencilOp()
357 ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; in _mesa_StencilOp()
364 fail, zfail, zpass); in _mesa_StencilOp()
396 _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) in _mesa_StencilOpSeparate() argument
[all …]
Dstencil.h53 _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
61 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_depthstencil.c115 ds->stencil[0].zfail, in define_depth_stencil_state_object()
120 ds->stencil[1].zfail, in define_depth_stencil_state_object()
148 ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op); in svga_create_depth_stencil_state()
160 ds->stencil[0].zfail = SVGA3D_STENCILOP_KEEP; in svga_create_depth_stencil_state()
170 ds->stencil[1].zfail = svga_translate_stencil_op(templ->stencil[1].zfail_op); in svga_create_depth_stencil_state()
180 ds->stencil[1].zfail = ds->stencil[0].zfail; in svga_create_depth_stencil_state()
Dsvga_state_rss.c146 EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail ); in emit_rss_vgpu9()
176 EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail ); in emit_rss_vgpu9()
181 EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail ); in emit_rss_vgpu9()
Dsvga_context.h140 unsigned zfail:8; member
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c91 i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, in i830StencilOpSeparate() argument
99 _mesa_enum_to_string(zfail), in i830StencilOpSeparate()
134 switch (zfail) { in i830StencilOpSeparate()
/external/deqp/doc/
DGLES2 Negative API Functions.txt84 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
85 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
DGLES3 Negative API Functions.txt139 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
140 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp154 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
155 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
946 GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
948 return es2::StencilOp(fail, zfail, zpass); in glStencilOp()
951 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpas… in glStencilOpSeparate() argument
953 return es2::StencilOpSeparate(face, fail, zfail, zpass); in glStencilOpSeparate()
DlibGLESv2.hpp175 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
176 void (*glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
DlibGLESv2.cpp4863 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument
4865 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in StencilOp()
4868 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in StencilOpSeparate() argument
4871 face, fail, zfail, zpass); in StencilOpSeparate()
4898 switch(zfail) in StencilOpSeparate()
4934 context->setStencilOperations(fail, zfail, zpass); in StencilOpSeparate()
4939 context->setStencilBackOperations(fail, zfail, zpass); in StencilOpSeparate()
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass);
154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GL…
/external/skia/include/gpu/gl/
DGrGLFunctions.h149 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
150 typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLen…
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c362 GLenum zfail, GLenum zpass) in nouveau_stencil_op_separate() argument
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java616 public void glStencilOp(int fail, int zfail, int zpass) { in glStencilOp() argument
617 ((GL10)mGL).glStencilOp(fail, zfail, zpass); in glStencilOp()
/external/swiftshader/include/GLES2/
Dgl2.h486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/mesa3d/include/GLES2/
Dgl2.h484 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
626 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.hpp189 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
Dmain.cpp299 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
1263 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
1265 return es1::StencilOp(fail, zfail, zpass); in glStencilOp()
DlibGLES_CM.cpp3572 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument
3574 TRACE("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", fail, zfail, zpass); in StencilOp()
3591 switch(zfail) in StencilOp()
3625 context->setStencilOperations(fail, zfail, zpass); in StencilOp()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h912 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
913 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, …
/external/skqp/include/gpu/gl/
DGrGLFunctions.h152 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
153 typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLen…
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp4103 void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument
4105 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in glStencilOp()
4108 void APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate() argument
4111 face, fail, zfail, zpass); in glStencilOpSeparate()
4138 switch(zfail) in glStencilOpSeparate()
4179 context->setStencilOperations(fail, zfail, zpass); in glStencilOpSeparate()
4184 context->setStencilBackOperations(fail, zfail, zpass); in glStencilOpSeparate()
/external/skia/src/gpu/gl/
DGrGLTestInterface.h144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOp() argument
145 …virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOpSeparate() argument

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