/external/mesa3d/src/mesa/main/ |
D | stencil.c | 308 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in _mesa_StencilOp() argument 324 if (!validate_stencil_op(ctx, zpass)) { in _mesa_StencilOp() 332 ctx->Stencil.ZPassFunc[face] == zpass && in _mesa_StencilOp() 337 ctx->Stencil.ZPassFunc[face] = zpass; in _mesa_StencilOp() 344 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); in _mesa_StencilOp() 351 ctx->Stencil.ZPassFunc[0] == zpass && in _mesa_StencilOp() 352 ctx->Stencil.ZPassFunc[1] == zpass && in _mesa_StencilOp() 358 ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; in _mesa_StencilOp() 364 fail, zfail, zpass); in _mesa_StencilOp() 396 _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) in _mesa_StencilOpSeparate() argument [all …]
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D | stencil.h | 53 _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ); 61 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_state.c | 92 GLenum zpass) in i830StencilOpSeparate() argument 100 _mesa_enum_to_string(zpass)); in i830StencilOpSeparate() 162 switch (zpass) { in i830StencilOpSeparate()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 84 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 85 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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D | GLES3 Negative API Functions.txt | 139 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 140 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 154 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 155 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 946 GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument 948 return es2::StencilOp(fail, zfail, zpass); in glStencilOp() 951 …_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate() argument 953 return es2::StencilOpSeparate(face, fail, zfail, zpass); in glStencilOpSeparate()
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D | libGLESv2.hpp | 175 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); 176 void (*glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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D | libGLESv2.cpp | 4863 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument 4865 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in StencilOp() 4868 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in StencilOpSeparate() argument 4871 face, fail, zfail, zpass); in StencilOpSeparate() 4913 switch(zpass) in StencilOpSeparate() 4934 context->setStencilOperations(fail, zfail, zpass); in StencilOpSeparate() 4939 context->setStencilBackOperations(fail, zfail, zpass); in StencilOpSeparate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass); 154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 578 …oid GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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/external/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 149 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); 150 …GLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 362 GLenum zfail, GLenum zpass) in nouveau_stencil_op_separate() argument
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 616 public void glStencilOp(int fail, int zfail, int zpass) { in glStencilOp() argument 617 ((GL10)mGL).glStencilOp(fail, zfail, zpass); in glStencilOp()
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 484 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 626 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.hpp | 189 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
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D | main.cpp | 299 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 1263 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument 1265 return es1::StencilOp(fail, zfail, zpass); in glStencilOp()
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D | libGLES_CM.cpp | 3572 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) in StencilOp() argument 3574 TRACE("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", fail, zfail, zpass); in StencilOp() 3606 switch(zpass) in StencilOp() 3625 context->setStencilOperations(fail, zfail, zpass); in StencilOp()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 912 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 913 …d GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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/external/skqp/include/gpu/gl/ |
D | GrGLFunctions.h | 152 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); 153 …GLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 4103 void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) in glStencilOp() argument 4105 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in glStencilOp() 4108 void APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate() argument 4111 face, fail, zfail, zpass); in glStencilOpSeparate() 4153 switch(zpass) in glStencilOpSeparate() 4179 context->setStencilOperations(fail, zfail, zpass); in glStencilOpSeparate() 4184 context->setStencilBackOperations(fail, zfail, zpass); in glStencilOpSeparate()
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.h | 144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOp() argument 145 …virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOpSeparate() argument
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.h | 144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOp() argument 145 …virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOpSeparate() argument
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/external/mesa3d/include/GLES/ |
D | gl.h | 724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/swiftshader/include/GLES/ |
D | gl.h | 533 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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