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/third_party/glslang/Test/
Dspv.sparseTexture.frag36 int resident = 0;
41 resident |= sparseTextureARB(s2D, c2, texel);
42 resident |= sparseTextureARB(s3D, c3, texel, 2.0);
43 resident |= sparseTextureARB(isCube, c3, itexel);
44 resident |= sparseTextureARB(s2DShadow, c3, texel.x);
45 resident |= sparseTextureARB(sCubeArrayShadow, c4, 1.0, texel.x);
47 resident |= sparseTextureLodARB(s2D, c2, 2.0, texel);
48 resident |= sparseTextureLodARB(usCubeArray, c4, 1.0, utexel);
49 resident |= sparseTextureLodARB(s2DShadow, c3, 2.0, texel.y);
51 resident |= sparseTextureOffsetARB(s3D, c3, ivec3(2), texel, 2.0);
[all …]
Dspv.1.4.sparseTexture.frag25 int resident = 0;
30 resident |= sparseTextureARB(s2D, c2, texel);
31 resident |= sparseTextureARB(is2D, c2, texel);
32 resident |= sparseTextureARB(us2D, c2, texel);
34 resident |= sparseTextureLodARB( s2D, c2, 2.0, texel);
35 resident |= sparseTextureLodARB(is2D, c2, 2.0, texel);
36 resident |= sparseTextureLodARB(us2D, c2, 2.0, texel);
38 resident |= sparseTexelFetchARB( s2D, ivec2(c2), 2, texel);
39 resident |= sparseTexelFetchARB(is2D, ivec2(c2), 2, texel);
40 resident |= sparseTexelFetchARB(us2D, ivec2(c2), 2, texel);
[all …]
Dspv.sparseTextureClamp.frag28 int resident = 0;
33 resident |= sparseTextureClampARB(s2D, c2, lodClamp, texel);
34 resident |= sparseTextureClampARB(s3D, c3, lodClamp, texel, 2.0);
35 resident |= sparseTextureClampARB(isCube, c3, lodClamp, itexel);
36 resident |= sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x);
37 resident |= sparseTextureClampARB(sCubeArrayShadow, c4, 1.0, lodClamp, texel.x);
45 resident |= sparseTextureOffsetClampARB(s3D, c3, ivec3(2), lodClamp, texel, 2.0);
46 resident |= sparseTextureOffsetClampARB(us2DRect, c2, ivec2(3), lodClamp, utexel);
47 resident |= sparseTextureOffsetClampARB(s2DArrayShadow, c4, ivec2(5), lodClamp, texel.z);
53 resident |= sparseTextureGradClampARB(s3D, c3, c3, c3, lodClamp, texel);
[all …]
/third_party/glslang/Test/baseResults/
Dspv.sparseTexture.frag.out20 Name 8 "resident"
212 8(resident): 7(ptr) Variable Function
217 Store 8(resident) 9
227 39: 6(int) Load 8(resident)
229 Store 8(resident) 40
236 54: 6(int) Load 8(resident)
238 Store 8(resident) 55
245 66: 6(int) Load 8(resident)
247 Store 8(resident) 67
256 81: 6(int) Load 8(resident)
[all …]
Dspv.1.4.sparseTexture.frag.out16 Name 8 "resident"
148 8(resident): 7(ptr) Variable Function
160 Store 8(resident) 9
170 39: 6(int) Load 8(resident)
172 Store 8(resident) 40
184 57: 6(int) Load 8(resident)
186 Store 8(resident) 58
198 74: 6(int) Load 8(resident)
200 Store 8(resident) 75
207 82: 6(int) Load 8(resident)
[all …]
Dspv.sparseTextureClamp.frag.out19 Name 8 "resident"
168 8(resident): 7(ptr) Variable Function
173 Store 8(resident) 9
184 42: 6(int) Load 8(resident)
186 Store 8(resident) 43
194 58: 6(int) Load 8(resident)
196 Store 8(resident) 59
204 71: 6(int) Load 8(resident)
206 Store 8(resident) 72
216 87: 6(int) Load 8(resident)
[all …]
/third_party/vk-gl-cts/doc/testspecs/VK/
Dsparse_resources.txt9 1. Test fully resident buffer created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bit
10 2. Test fully resident image created with VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag bit
11 3. Test partially resident buffer created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag bit
12 4. Test partially resident image created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag bit
13 5. Test partially resident image with mipmaps, put some mipmap levels in mip tail region
14 6. Test memory aliasing for fully resident buffer objects
15 7. Test memory aliasing for partially resident images
20 1. Test fully resident buffer created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bit
40 2. Test fully resident image created with VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag bit
59 3. Test partially resident buffer created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag bit
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_bindless_texture.txt112 be made resident. Accessing a texture or image by handle without first
113 making it resident can result in undefined results, including program
117 texture memory consumption by making a texture resident and non-resident
283 variable is not a valid texture handle or is not resident (section 3.9.X),
350 value of an image variable is not a valid image handle or is not resident
452 operations, a texture handle must first be made resident by calling:
456 While the texture handle is resident, it may be used in texture mapping
458 using a handle that is not resident, the results of that operation are
460 is resident, the texture it references is also considered resident for the
463 already resident in the current GL context.
[all …]
DNV_shader_buffer_load.txt116 // get the address of this buffer and make it resident.
191 already resident in the current GL context, or if the buffer bound to
194 While the buffer object is resident, it is legal to use GPU addresses
203 A buffer is also made non-resident implicitly as a result of being
207 or if the buffer bound to <target> is not resident in the current
268 to the GPU addresses of data stored in buffer objects made resident by
382 object made resident by MakeBufferResidentNV, the results of the operation
393 of a resident buffer object requires no special alignment. The base GPU
431 return TRUE if the specified buffer is resident in the current context.
450 group that the buffer belongs to. A buffer should be made resident in
[all …]
/third_party/openGLES/extensions/NV/
DNV_bindless_texture.txt112 be made resident. Accessing a texture or image by handle without first
113 making it resident can result in undefined results, including program
117 texture memory consumption by making a texture resident and non-resident
283 variable is not a valid texture handle or is not resident (section 3.9.X),
350 value of an image variable is not a valid image handle or is not resident
452 operations, a texture handle must first be made resident by calling:
456 While the texture handle is resident, it may be used in texture mapping
458 using a handle that is not resident, the results of that operation are
460 is resident, the texture it references is also considered resident for the
463 already resident in the current GL context.
[all …]
DNV_shader_buffer_load.txt116 // get the address of this buffer and make it resident.
191 already resident in the current GL context, or if the buffer bound to
194 While the buffer object is resident, it is legal to use GPU addresses
203 A buffer is also made non-resident implicitly as a result of being
207 or if the buffer bound to <target> is not resident in the current
268 to the GPU addresses of data stored in buffer objects made resident by
382 object made resident by MakeBufferResidentNV, the results of the operation
393 of a resident buffer object requires no special alignment. The base GPU
431 return TRUE if the specified buffer is resident in the current context.
450 group that the buffer belongs to. A buffer should be made resident in
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_bindless_texture.txt107 be made resident. Accessing a texture or image by handle without first
108 making it resident can result in undefined results, including program
112 texture memory consumption by making a texture resident and non-resident
293 variable is not a valid texture handle or is not resident (section 3.9.X),
360 value of an image variable is not a valid image handle or is not resident
470 operations, a texture handle must first be made resident by calling:
474 While the texture handle is resident, it may be used in texture mapping
476 using a handle that is not resident, the results of that operation are
478 is resident, the texture it references is also considered resident for the
481 already resident in the current GL context.
[all …]
DARB_texture_query_levels.txt55 the set of resident levels is somewhat implementation-dependent. For
205 if both parameters are set to accurately reflect the set of resident
216 levels. For other textures, the set of levels present and resident in
260 resident in the underlying texture memory allocation and (b) to not
312 time and implementations may choose to modify the set of levels resident
331 implementation might make the 128x128 level resident for (B), but it
335 needed. For primitive (D), all nine levels need to be resident, and
337 seems likely that implementations will keep all levels resident, even
381 mipmap chain as resident.
DARB_sparse_texture.txt67 resident) textures, texture paging, on-demand and delayed loading of
372 resident or non resident by calling
420 to as the mipmap 'tail'. The levels comprising the tail are made resident
421 or non-resident as a unit. The tail is resident if and only if
581 resident or non-resident. Furthermore, if a view of a sparse texture
632 levels as either fully resident or fully non-resident. We refer to
638 is made resident or non-resident as a unit; the tail is resident if and
639 only if <resident> was TRUE for the last call to TexPageCommitmentARB
741 completely resident at the same time.
/third_party/openGLES/extensions/ARB/
DARB_bindless_texture.txt117 be made resident. Accessing a texture or image by handle without first
118 making it resident can result in undefined results, including program
122 texture memory consumption by making a texture resident and non-resident
303 variable is not a valid texture handle or is not resident (section 3.9.X),
370 value of an image variable is not a valid image handle or is not resident
480 operations, a texture handle must first be made resident by calling:
484 While the texture handle is resident, it may be used in texture mapping
486 using a handle that is not resident, the results of that operation are
488 is resident, the texture it references is also considered resident for the
491 already resident in the current GL context.
[all …]
DARB_texture_query_levels.txt65 the set of resident levels is somewhat implementation-dependent. For
215 if both parameters are set to accurately reflect the set of resident
226 levels. For other textures, the set of levels present and resident in
270 resident in the underlying texture memory allocation and (b) to not
322 time and implementations may choose to modify the set of levels resident
341 implementation might make the 128x128 level resident for (B), but it
345 needed. For primitive (D), all nine levels need to be resident, and
347 seems likely that implementations will keep all levels resident, even
391 mipmap chain as resident.
DARB_sparse_texture.txt77 resident) textures, texture paging, on-demand and delayed loading of
382 resident or non resident by calling
430 to as the mipmap 'tail'. The levels comprising the tail are made resident
431 or non-resident as a unit. The tail is resident if and only if
591 resident or non-resident. Furthermore, if a view of a sparse texture
642 levels as either fully resident or fully non-resident. We refer to
648 is made resident or non-resident as a unit; the tail is resident if and
649 only if <resident> was TRUE for the last call to TexPageCommitmentARB
751 completely resident at the same time.
/third_party/skia/third_party/externals/swiftshader/src/Common/
DSharedLibrary.hpp104 void *resident = dlopen(path, RTLD_LAZY | RTLD_NOLOAD | RTLD_LOCAL); in getLibraryHandle()
106 if(resident) in getLibraryHandle()
/third_party/skia/third_party/externals/swiftshader/src/System/
DSharedLibrary.hpp103 void *resident = dlopen(path, RTLD_LAZY | RTLD_NOLOAD | RTLD_LOCAL); in getLibraryHandle()
105 if(resident) in getLibraryHandle()
/third_party/openGLES/extensions/EXT/
DEXT_texture_object.txt49 query the resident status of a texture object are included. I feel
166 part of the working set is said to be resident. AreTexturesResidentEXT
168 resident, FALSE otherwise. If FALSE is returned, the residence of each
173 indeterminate. The resident status of a single bound texture object
177 resident status of a default texture can be queried.
180 texture objects should be resident by specifying a priority for each
185 likelihood of being resident. One indicates the highest priority, and
186 hence the greatest likelihood of being resident. The priority of a
DEXT_sparse_texture.txt80 resident) textures, texture paging, on-demand and delayed loading of
385 resident or non-resident by calling
433 to as the mipmap 'tail'. The levels comprising the tail are made resident
434 or non-resident as a unit. The tail is resident if and only if
696 resident or non-resident. Furthermore, if a view of a sparse texture
747 levels as either fully resident or fully non-resident. We refer to
753 is made resident or non-resident as a unit; the tail is resident if and
754 only if <resident> was TRUE for the last call to TexPageCommitmentEXT
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_object.txt49 query the resident status of a texture object are included. I feel
166 part of the working set is said to be resident. AreTexturesResidentEXT
168 resident, FALSE otherwise. If FALSE is returned, the residence of each
173 indeterminate. The resident status of a single bound texture object
177 resident status of a default texture can be queried.
180 texture objects should be resident by specifying a priority for each
185 likelihood of being resident. One indicates the highest priority, and
186 hence the greatest likelihood of being resident. The priority of a
DEXT_sparse_texture.txt80 resident) textures, texture paging, on-demand and delayed loading of
385 resident or non-resident by calling
433 to as the mipmap 'tail'. The levels comprising the tail are made resident
434 or non-resident as a unit. The tail is resident if and only if
696 resident or non-resident. Furthermore, if a view of a sparse texture
747 levels as either fully resident or fully non-resident. We refer to
753 is made resident or non-resident as a unit; the tail is resident if and
754 only if <resident> was TRUE for the last call to TexPageCommitmentEXT
/third_party/ntfs-3g/ntfsprogs/
Dntfsundelete.h86 int resident; /* Stream is resident */ member
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_vertex_array_object.txt188 working set is said to be resident. AreVertexArraysResidentSGIX returns
190 named in <arrays> are resident, FALSE otherwise. Note that the default
197 <residences> are indeterminate. The resident status of a single bound
206 array objects should be resident by specifying a priority for each vertex
211 being resident. One indicates the highest priority, and hence the
212 greatest likelihood of being resident. PrioritizeVertexArraysSGIX does

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