/third_party/glslang/Test/ |
D | spv.sparseTexture.frag | 36 int resident = 0; 41 resident |= sparseTextureARB(s2D, c2, texel); 42 resident |= sparseTextureARB(s3D, c3, texel, 2.0); 43 resident |= sparseTextureARB(isCube, c3, itexel); 44 resident |= sparseTextureARB(s2DShadow, c3, texel.x); 45 resident |= sparseTextureARB(sCubeArrayShadow, c4, 1.0, texel.x); 47 resident |= sparseTextureLodARB(s2D, c2, 2.0, texel); 48 resident |= sparseTextureLodARB(usCubeArray, c4, 1.0, utexel); 49 resident |= sparseTextureLodARB(s2DShadow, c3, 2.0, texel.y); 51 resident |= sparseTextureOffsetARB(s3D, c3, ivec3(2), texel, 2.0); [all …]
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D | spv.1.4.sparseTexture.frag | 25 int resident = 0; 30 resident |= sparseTextureARB(s2D, c2, texel); 31 resident |= sparseTextureARB(is2D, c2, texel); 32 resident |= sparseTextureARB(us2D, c2, texel); 34 resident |= sparseTextureLodARB( s2D, c2, 2.0, texel); 35 resident |= sparseTextureLodARB(is2D, c2, 2.0, texel); 36 resident |= sparseTextureLodARB(us2D, c2, 2.0, texel); 38 resident |= sparseTexelFetchARB( s2D, ivec2(c2), 2, texel); 39 resident |= sparseTexelFetchARB(is2D, ivec2(c2), 2, texel); 40 resident |= sparseTexelFetchARB(us2D, ivec2(c2), 2, texel); [all …]
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D | spv.sparseTextureClamp.frag | 28 int resident = 0; 33 resident |= sparseTextureClampARB(s2D, c2, lodClamp, texel); 34 resident |= sparseTextureClampARB(s3D, c3, lodClamp, texel, 2.0); 35 resident |= sparseTextureClampARB(isCube, c3, lodClamp, itexel); 36 resident |= sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x); 37 resident |= sparseTextureClampARB(sCubeArrayShadow, c4, 1.0, lodClamp, texel.x); 45 resident |= sparseTextureOffsetClampARB(s3D, c3, ivec3(2), lodClamp, texel, 2.0); 46 resident |= sparseTextureOffsetClampARB(us2DRect, c2, ivec2(3), lodClamp, utexel); 47 resident |= sparseTextureOffsetClampARB(s2DArrayShadow, c4, ivec2(5), lodClamp, texel.z); 53 resident |= sparseTextureGradClampARB(s3D, c3, c3, c3, lodClamp, texel); [all …]
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/third_party/glslang/Test/baseResults/ |
D | spv.sparseTexture.frag.out | 20 Name 8 "resident" 212 8(resident): 7(ptr) Variable Function 217 Store 8(resident) 9 227 39: 6(int) Load 8(resident) 229 Store 8(resident) 40 236 54: 6(int) Load 8(resident) 238 Store 8(resident) 55 245 66: 6(int) Load 8(resident) 247 Store 8(resident) 67 256 81: 6(int) Load 8(resident) [all …]
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D | spv.1.4.sparseTexture.frag.out | 16 Name 8 "resident" 148 8(resident): 7(ptr) Variable Function 160 Store 8(resident) 9 170 39: 6(int) Load 8(resident) 172 Store 8(resident) 40 184 57: 6(int) Load 8(resident) 186 Store 8(resident) 58 198 74: 6(int) Load 8(resident) 200 Store 8(resident) 75 207 82: 6(int) Load 8(resident) [all …]
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D | spv.sparseTextureClamp.frag.out | 19 Name 8 "resident" 168 8(resident): 7(ptr) Variable Function 173 Store 8(resident) 9 184 42: 6(int) Load 8(resident) 186 Store 8(resident) 43 194 58: 6(int) Load 8(resident) 196 Store 8(resident) 59 204 71: 6(int) Load 8(resident) 206 Store 8(resident) 72 216 87: 6(int) Load 8(resident) [all …]
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/third_party/vk-gl-cts/doc/testspecs/VK/ |
D | sparse_resources.txt | 9 1. Test fully resident buffer created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bit 10 2. Test fully resident image created with VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag bit 11 3. Test partially resident buffer created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag bit 12 4. Test partially resident image created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag bit 13 5. Test partially resident image with mipmaps, put some mipmap levels in mip tail region 14 6. Test memory aliasing for fully resident buffer objects 15 7. Test memory aliasing for partially resident images 20 1. Test fully resident buffer created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag bit 40 2. Test fully resident image created with VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag bit 59 3. Test partially resident buffer created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag bit [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_bindless_texture.txt | 112 be made resident. Accessing a texture or image by handle without first 113 making it resident can result in undefined results, including program 117 texture memory consumption by making a texture resident and non-resident 283 variable is not a valid texture handle or is not resident (section 3.9.X), 350 value of an image variable is not a valid image handle or is not resident 452 operations, a texture handle must first be made resident by calling: 456 While the texture handle is resident, it may be used in texture mapping 458 using a handle that is not resident, the results of that operation are 460 is resident, the texture it references is also considered resident for the 463 already resident in the current GL context. [all …]
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D | NV_shader_buffer_load.txt | 116 // get the address of this buffer and make it resident. 191 already resident in the current GL context, or if the buffer bound to 194 While the buffer object is resident, it is legal to use GPU addresses 203 A buffer is also made non-resident implicitly as a result of being 207 or if the buffer bound to <target> is not resident in the current 268 to the GPU addresses of data stored in buffer objects made resident by 382 object made resident by MakeBufferResidentNV, the results of the operation 393 of a resident buffer object requires no special alignment. The base GPU 431 return TRUE if the specified buffer is resident in the current context. 450 group that the buffer belongs to. A buffer should be made resident in [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_bindless_texture.txt | 112 be made resident. Accessing a texture or image by handle without first 113 making it resident can result in undefined results, including program 117 texture memory consumption by making a texture resident and non-resident 283 variable is not a valid texture handle or is not resident (section 3.9.X), 350 value of an image variable is not a valid image handle or is not resident 452 operations, a texture handle must first be made resident by calling: 456 While the texture handle is resident, it may be used in texture mapping 458 using a handle that is not resident, the results of that operation are 460 is resident, the texture it references is also considered resident for the 463 already resident in the current GL context. [all …]
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D | NV_shader_buffer_load.txt | 116 // get the address of this buffer and make it resident. 191 already resident in the current GL context, or if the buffer bound to 194 While the buffer object is resident, it is legal to use GPU addresses 203 A buffer is also made non-resident implicitly as a result of being 207 or if the buffer bound to <target> is not resident in the current 268 to the GPU addresses of data stored in buffer objects made resident by 382 object made resident by MakeBufferResidentNV, the results of the operation 393 of a resident buffer object requires no special alignment. The base GPU 431 return TRUE if the specified buffer is resident in the current context. 450 group that the buffer belongs to. A buffer should be made resident in [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_bindless_texture.txt | 107 be made resident. Accessing a texture or image by handle without first 108 making it resident can result in undefined results, including program 112 texture memory consumption by making a texture resident and non-resident 293 variable is not a valid texture handle or is not resident (section 3.9.X), 360 value of an image variable is not a valid image handle or is not resident 470 operations, a texture handle must first be made resident by calling: 474 While the texture handle is resident, it may be used in texture mapping 476 using a handle that is not resident, the results of that operation are 478 is resident, the texture it references is also considered resident for the 481 already resident in the current GL context. [all …]
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D | ARB_texture_query_levels.txt | 55 the set of resident levels is somewhat implementation-dependent. For 205 if both parameters are set to accurately reflect the set of resident 216 levels. For other textures, the set of levels present and resident in 260 resident in the underlying texture memory allocation and (b) to not 312 time and implementations may choose to modify the set of levels resident 331 implementation might make the 128x128 level resident for (B), but it 335 needed. For primitive (D), all nine levels need to be resident, and 337 seems likely that implementations will keep all levels resident, even 381 mipmap chain as resident.
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D | ARB_sparse_texture.txt | 67 resident) textures, texture paging, on-demand and delayed loading of 372 resident or non resident by calling 420 to as the mipmap 'tail'. The levels comprising the tail are made resident 421 or non-resident as a unit. The tail is resident if and only if 581 resident or non-resident. Furthermore, if a view of a sparse texture 632 levels as either fully resident or fully non-resident. We refer to 638 is made resident or non-resident as a unit; the tail is resident if and 639 only if <resident> was TRUE for the last call to TexPageCommitmentARB 741 completely resident at the same time.
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/third_party/openGLES/extensions/ARB/ |
D | ARB_bindless_texture.txt | 117 be made resident. Accessing a texture or image by handle without first 118 making it resident can result in undefined results, including program 122 texture memory consumption by making a texture resident and non-resident 303 variable is not a valid texture handle or is not resident (section 3.9.X), 370 value of an image variable is not a valid image handle or is not resident 480 operations, a texture handle must first be made resident by calling: 484 While the texture handle is resident, it may be used in texture mapping 486 using a handle that is not resident, the results of that operation are 488 is resident, the texture it references is also considered resident for the 491 already resident in the current GL context. [all …]
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D | ARB_texture_query_levels.txt | 65 the set of resident levels is somewhat implementation-dependent. For 215 if both parameters are set to accurately reflect the set of resident 226 levels. For other textures, the set of levels present and resident in 270 resident in the underlying texture memory allocation and (b) to not 322 time and implementations may choose to modify the set of levels resident 341 implementation might make the 128x128 level resident for (B), but it 345 needed. For primitive (D), all nine levels need to be resident, and 347 seems likely that implementations will keep all levels resident, even 391 mipmap chain as resident.
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D | ARB_sparse_texture.txt | 77 resident) textures, texture paging, on-demand and delayed loading of 382 resident or non resident by calling 430 to as the mipmap 'tail'. The levels comprising the tail are made resident 431 or non-resident as a unit. The tail is resident if and only if 591 resident or non-resident. Furthermore, if a view of a sparse texture 642 levels as either fully resident or fully non-resident. We refer to 648 is made resident or non-resident as a unit; the tail is resident if and 649 only if <resident> was TRUE for the last call to TexPageCommitmentARB 751 completely resident at the same time.
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/third_party/skia/third_party/externals/swiftshader/src/Common/ |
D | SharedLibrary.hpp | 104 void *resident = dlopen(path, RTLD_LAZY | RTLD_NOLOAD | RTLD_LOCAL); in getLibraryHandle() 106 if(resident) in getLibraryHandle()
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/third_party/skia/third_party/externals/swiftshader/src/System/ |
D | SharedLibrary.hpp | 103 void *resident = dlopen(path, RTLD_LAZY | RTLD_NOLOAD | RTLD_LOCAL); in getLibraryHandle() 105 if(resident) in getLibraryHandle()
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/third_party/openGLES/extensions/EXT/ |
D | EXT_texture_object.txt | 49 query the resident status of a texture object are included. I feel 166 part of the working set is said to be resident. AreTexturesResidentEXT 168 resident, FALSE otherwise. If FALSE is returned, the residence of each 173 indeterminate. The resident status of a single bound texture object 177 resident status of a default texture can be queried. 180 texture objects should be resident by specifying a priority for each 185 likelihood of being resident. One indicates the highest priority, and 186 hence the greatest likelihood of being resident. The priority of a
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D | EXT_sparse_texture.txt | 80 resident) textures, texture paging, on-demand and delayed loading of 385 resident or non-resident by calling 433 to as the mipmap 'tail'. The levels comprising the tail are made resident 434 or non-resident as a unit. The tail is resident if and only if 696 resident or non-resident. Furthermore, if a view of a sparse texture 747 levels as either fully resident or fully non-resident. We refer to 753 is made resident or non-resident as a unit; the tail is resident if and 754 only if <resident> was TRUE for the last call to TexPageCommitmentEXT
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_texture_object.txt | 49 query the resident status of a texture object are included. I feel 166 part of the working set is said to be resident. AreTexturesResidentEXT 168 resident, FALSE otherwise. If FALSE is returned, the residence of each 173 indeterminate. The resident status of a single bound texture object 177 resident status of a default texture can be queried. 180 texture objects should be resident by specifying a priority for each 185 likelihood of being resident. One indicates the highest priority, and 186 hence the greatest likelihood of being resident. The priority of a
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D | EXT_sparse_texture.txt | 80 resident) textures, texture paging, on-demand and delayed loading of 385 resident or non-resident by calling 433 to as the mipmap 'tail'. The levels comprising the tail are made resident 434 or non-resident as a unit. The tail is resident if and only if 696 resident or non-resident. Furthermore, if a view of a sparse texture 747 levels as either fully resident or fully non-resident. We refer to 753 is made resident or non-resident as a unit; the tail is resident if and 754 only if <resident> was TRUE for the last call to TexPageCommitmentEXT
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/third_party/ntfs-3g/ntfsprogs/ |
D | ntfsundelete.h | 86 int resident; /* Stream is resident */ member
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_vertex_array_object.txt | 188 working set is said to be resident. AreVertexArraysResidentSGIX returns 190 named in <arrays> are resident, FALSE otherwise. Note that the default 197 <residences> are indeterminate. The resident status of a single bound 206 array objects should be resident by specifying a priority for each vertex 211 being resident. One indicates the highest priority, and hence the 212 greatest likelihood of being resident. PrioritizeVertexArraysSGIX does
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