/device/google/cuttlefish_common/guest/libs/eglwrapper/ |
D | gles3_wrapper_proc.h | 13 typedef void (gles3_APIENTRY *glAttachShader_wrapper_proc_t) (GLuint, GLuint); 14 typedef void (gles3_APIENTRY *glBindAttribLocation_wrapper_proc_t) (GLuint, GLuint, const GLchar*); 15 typedef void (gles3_APIENTRY *glBindBuffer_wrapper_proc_t) (GLenum, GLuint); 16 typedef void (gles3_APIENTRY *glBindFramebuffer_wrapper_proc_t) (GLenum, GLuint); 17 typedef void (gles3_APIENTRY *glBindRenderbuffer_wrapper_proc_t) (GLenum, GLuint); 18 typedef void (gles3_APIENTRY *glBindTexture_wrapper_proc_t) (GLenum, GLuint); 32 typedef void (gles3_APIENTRY *glCompileShader_wrapper_proc_t) (GLuint); 37 typedef GLuint (gles3_APIENTRY *glCreateProgram_wrapper_proc_t) (); 38 typedef GLuint (gles3_APIENTRY *glCreateShader_wrapper_proc_t) (GLenum); 40 typedef void (gles3_APIENTRY *glDeleteBuffers_wrapper_proc_t) (GLsizei, const GLuint*); [all …]
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D | gles3_wrapper_entry.cpp | 9 void glAttachShader(GLuint program, GLuint shader); 10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 11 void glBindBuffer(GLenum target, GLuint buffer); 12 void glBindFramebuffer(GLenum target, GLuint framebuffer); 13 void glBindRenderbuffer(GLenum target, GLuint renderbuffer); 14 void glBindTexture(GLenum target, GLuint texture); 28 void glCompileShader(GLuint shader); 33 GLuint glCreateProgram(); 34 GLuint glCreateShader(GLenum type); 36 void glDeleteBuffers(GLsizei n, const GLuint* buffers); [all …]
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D | gles3.in | 2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 3 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) 4 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) 6 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) 7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) 21 GL_ENTRY(void, glCompileShader, GLuint shader) 26 GL_ENTRY(GLuint, glCreateProgram, void) 27 GL_ENTRY(GLuint, glCreateShader, GLenum type) 29 GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers) [all …]
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D | gles1_wrapper_proc.h | 52 typedef void (gles1_APIENTRY *glBindBuffer_wrapper_proc_t) (GLenum, GLuint); 53 typedef void (gles1_APIENTRY *glBindTexture_wrapper_proc_t) (GLenum, GLuint); 71 typedef void (gles1_APIENTRY *glDeleteBuffers_wrapper_proc_t) (GLsizei, const GLuint*); 72 typedef void (gles1_APIENTRY *glDeleteTextures_wrapper_proc_t) (GLsizei, const GLuint*); 91 typedef void (gles1_APIENTRY *glGenBuffers_wrapper_proc_t) (GLsizei, GLuint*); 92 typedef void (gles1_APIENTRY *glGenTextures_wrapper_proc_t) (GLsizei, GLuint*); 105 typedef GLboolean (gles1_APIENTRY *glIsBuffer_wrapper_proc_t) (GLuint); 107 typedef GLboolean (gles1_APIENTRY *glIsTexture_wrapper_proc_t) (GLuint); 138 typedef void (gles1_APIENTRY *glStencilFunc_wrapper_proc_t) (GLenum, GLint, GLuint); 139 typedef void (gles1_APIENTRY *glStencilMask_wrapper_proc_t) (GLuint); [all …]
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_client_proc.h | 16 typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint); 17 typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const … 18 typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint); 19 typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint); 20 typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint); 21 typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint); 35 typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint); 40 typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx); 41 typedef GLuint (gl2_APIENTRY *glCreateShader_client_proc_t) (void * ctx, GLenum); 43 typedef void (gl2_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); [all …]
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D | gl2_entry.cpp | 9 void glAttachShader(GLuint program, GLuint shader); 10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 11 void glBindBuffer(GLenum target, GLuint buffer); 12 void glBindFramebuffer(GLenum target, GLuint framebuffer); 13 void glBindRenderbuffer(GLenum target, GLuint renderbuffer); 14 void glBindTexture(GLenum target, GLuint texture); 28 void glCompileShader(GLuint shader); 33 GLuint glCreateProgram(); 34 GLuint glCreateShader(GLenum type); 36 void glDeleteBuffers(GLsizei n, const GLuint* buffers); [all …]
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D | GL2Encoder.h | 86 GLuint boundBuffer(GLenum target) const; 88 BufferData* getBufferDataById(GLuint buffer) const; 89 bool isBufferMapped(GLuint buffer) const; 129 GLuint m_ssbo_offset_align; 130 GLuint m_ubo_offset_align; 137 GLuint m_primitiveRestartIndex; 153 void updateHostTexture2DBindingsFromProgramData(GLuint program); 168 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val); 169 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val); 170 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val); [all …]
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.h | 76 GLuint flags; 80 GLuint m_numIndexes; 85 std::vector<GLuint> m_shaders; 93 void initProgramData(GLuint numIndexes); 96 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); 97 void setIndexFlags(GLuint index, GLuint flags); 98 GLuint getIndexForLocation(GLint location); 109 bool attachShader(GLuint shader); 110 bool detachShader(GLuint shader); 112 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader() [all …]
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D | GLClientState.h | 46 GLuint name; 48 std::vector<GLuint> colorAttachmenti_textures; 49 GLuint depthAttachment_texture; 50 GLuint stencilAttachment_texture; 51 GLuint depthstencilAttachment_texture; 58 std::vector<GLuint> colorAttachmenti_rbos; 59 GLuint depthAttachment_rbo; 60 GLuint stencilAttachment_rbo; 61 GLuint depthstencilAttachment_rbo; 72 GLuint name; [all …]
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D | GLSharedGroup.cpp | 42 void ProgramData::initProgramData(GLuint numIndexes) { in initProgramData() 64 GLuint index, GLint base, GLint size, GLenum type) { in setIndexInfo() 84 void ProgramData::setIndexFlags(GLuint index, GLuint flags) { in setIndexFlags() 91 GLuint ProgramData::getIndexForLocation(GLint location) { in getIndexForLocation() 92 GLuint index = m_numIndexes; in getIndexForLocation() 96 for (GLuint i = 0; i < m_numIndexes; ++i) { in getIndexForLocation() 108 GLuint index = getIndexForLocation(location); in getTypeForLocation() 117 for (GLuint i= 0; i < m_numIndexes; i++) { in setupLocationShiftWAR() 131 GLuint index = getIndexForLocation(hostLoc); in locationWARHostToApp() 148 for (GLuint i = 0; i < m_numIndexes; i++) { in locationWARAppToHost() [all …]
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles31_only.entries | 5 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 11 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); 12 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); 13 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSiz… 14 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCoun… 15 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); 16 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); 17 void glActiveShaderProgram(GLuint pipeline, GLuint program); 18 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings); 19 void glBindProgramPipeline(GLuint pipeline); [all …]
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D | gles3_only.entries | 9 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const v… 15 void glGenQueries(GLsizei n, GLuint *ids); 16 void glDeleteQueries(GLsizei n, const GLuint *ids); 17 GLboolean glIsQuery(GLuint id); 18 void glBeginQuery(GLenum target, GLuint id); 21 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); 33 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint… 36 void glBindVertexArray(GLuint array); 37 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); 38 void glGenVertexArrays(GLsizei n, GLuint *arrays); [all …]
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D | gles2_core.entries | 6 void glAttachShader(GLuint program, GLuint shader); 7 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); 8 void glBindBuffer(GLenum target, GLuint buffer); 9 void glBindFramebuffer(GLenum target, GLuint framebuffer); 10 void glBindRenderbuffer(GLenum target, GLuint renderbuffer); 11 void glBindTexture(GLenum target, GLuint texture); 25 void glCompileShader(GLuint shader); 30 GLuint glCreateProgram(void); 31 GLuint glCreateShader(GLenum type); 33 void glDeleteBuffers(GLsizei n, const GLuint *buffers); [all …]
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2ext.h | 81 typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLs… 122 …PROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean en… 123 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, … 125 typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum… 126 typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, c… 128 typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length… 129 typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei buf… 134 …olKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean en… 135 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum … 137 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sourc… [all …]
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D | gl2.h | 66 typedef unsigned int GLuint; typedef 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); [all …]
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 3 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) 4 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) 6 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) 7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) 21 GL_ENTRY(void, glCompileShader, GLuint shader) 26 GL_ENTRY(GLuint, glCreateProgram, void) 27 GL_ENTRY(GLuint, glCreateShader, GLenum type) 29 GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers) [all …]
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl31.h | 66 typedef unsigned int GLuint; typedef 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); [all …]
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D | gl3.h | 66 typedef unsigned int GLuint; typedef 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); [all …]
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv1.cpp | 23 static void glDeleteFencesNV(GLsizei, const GLuint*) { in glDeleteFencesNV() argument 27 static void glDisableDriverControlQCOM(GLuint) { in glDisableDriverControlQCOM() argument 35 static void glEnableDriverControlQCOM(GLuint) { in glEnableDriverControlQCOM() argument 47 static void glExtGetBuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetBuffersQCOM() argument 51 static void glExtGetFramebuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetFramebuffersQCOM() argument 55 static void glExtGetProgramBinarySourceQCOM(GLuint, GLenum, GLchar*, GLint*) { in glExtGetProgramBinarySourceQCOM() argument 59 static void glExtGetProgramsQCOM(GLuint*, GLint, GLint*) { in glExtGetProgramsQCOM() argument 63 static void glExtGetRenderbuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetRenderbuffersQCOM() argument 67 static void glExtGetShadersQCOM(GLuint*, GLint, GLint*) { in glExtGetShadersQCOM() argument 71 static void glExtGetTexLevelParameterivQCOM(GLuint, GLenum, GLint, GLenum, GLint*) { in glExtGetTexLevelParameterivQCOM() argument [all …]
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D | GLESv3.cpp | 26 static void glDeleteFencesNV(GLsizei, const GLuint*) { in glDeleteFencesNV() argument 30 static void glDisableDriverControlQCOM(GLuint) { in glDisableDriverControlQCOM() argument 38 static void glEnableDriverControlQCOM(GLuint) { in glEnableDriverControlQCOM() argument 50 static void glExtGetBuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetBuffersQCOM() argument 54 static void glExtGetFramebuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetFramebuffersQCOM() argument 58 static void glExtGetProgramBinarySourceQCOM(GLuint, GLenum, GLchar*, GLint*) { in glExtGetProgramBinarySourceQCOM() argument 62 static void glExtGetProgramsQCOM(GLuint*, GLint, GLint*) { in glExtGetProgramsQCOM() argument 66 static void glExtGetRenderbuffersQCOM(GLuint*, GLint, GLint*) { in glExtGetRenderbuffersQCOM() argument 70 static void glExtGetShadersQCOM(GLuint*, GLint, GLint*) { in glExtGetShadersQCOM() argument 74 static void glExtGetTexLevelParameterivQCOM(GLuint, GLenum, GLint, GLenum, GLint*) { in glExtGetTexLevelParameterivQCOM() argument [all …]
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | gles_proc.h | 63 typedef void (* glBindBuffer_t) (GLenum, GLuint); 64 typedef void (* glBindTexture_t) (GLenum, GLuint); 83 typedef void (* glDeleteBuffers_t) (GLsizei, const GLuint*); 84 typedef void (* glDeleteTextures_t) (GLsizei, const GLuint*); 103 typedef void (* glGenBuffers_t) (GLsizei, GLuint*); 104 typedef void (* glGenTextures_t) (GLsizei, GLuint*); 117 typedef GLboolean (* glIsBuffer_t) (GLuint); 119 typedef GLboolean (* glIsTexture_t) (GLuint); 150 typedef void (* glStencilFunc_t) (GLenum, GLint, GLuint); 151 typedef void (* glStencilMask_t) (GLuint); [all …]
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/ |
D | gles1.addon | 1 GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) 2 GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) 3 GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset) 4 GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset) 5 GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset) 7 GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint d… 8 GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint da… 9 GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) 10 GL_ENTRY(void, glTexCoordPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint… 11 GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen) [all …]
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/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/ |
D | YUVConverter.h | 60 GLuint mVshader = 0; 61 GLuint mFshader = 0; // Fragment shader (does actual conversion) 62 GLuint mProgram = 0; 63 GLuint mVbuf = 0; 64 GLuint mIbuf = 0; 65 GLuint mYtex = 0; 66 GLuint mUtex = 0; 67 GLuint mVtex = 0;
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | gl_client_proc.h | 55 typedef void (gl_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint); 56 typedef void (gl_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint); 74 typedef void (gl_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); 75 typedef void (gl_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*); 94 typedef void (gl_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); 95 typedef void (gl_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*); 108 typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint); 110 typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint); 141 typedef void (gl_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint); 142 typedef void (gl_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint); [all …]
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | glext.h | 752 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 753 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); 754 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); 755 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); 758 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 759 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); 760 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); 761 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); 763 …RenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 764 …ebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev… [all …]
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