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Searched refs:Routine (Results 1 – 25 of 69) sorted by relevance

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/external/swiftshader/src/Reactor/
DRoutine.cpp23 Routine::Routine() in Routine() function in rr::Routine
28 void Routine::bind() in bind()
33 void Routine::unbind() in unbind()
43 Routine::~Routine() in ~Routine()
DRoutine.hpp20 class Routine class
23 Routine();
25 virtual ~Routine();
DReactorUnitTests.cpp38 Routine *routine = nullptr; in TEST()
78 Routine *routine = nullptr; in TEST()
115 Routine *routine = nullptr; in TEST()
175 Routine *routine = nullptr; in TEST()
224 Routine *routine = nullptr; in TEST()
267 Routine *routine = nullptr; in TEST()
394 Routine *routine = nullptr; in TEST()
459 Routine *routine = nullptr; in TEST()
550 Routine *routine = nullptr; in TEST()
635 Routine *routine = nullptr; in TEST()
[all …]
DLLVMRoutine.hpp27 class LLVMRoutine : public Routine
57 class LLVMRoutine : public Routine
DNucleus.hpp29 class Routine;
56 Routine *acquireRoutine(const char *name, bool runOptimizations = true);
/external/u-boot/board/samsung/common/bootscripts/
Dautoboot.cmd17 #### Routine: check_dtb - check that target.dtb exists on boot partition
27 #### Routine: check_ramdisk - check that uInitrd exists on boot partition
38 #### Routine: boot_fit - check that env $boardname is set and boot proper config of ITB image
51 #### Routine: setboot_uimg - prepare env to boot uImage
60 #### Routine: setboot_zimg - prepare env to boot zImage
69 #### Routine: boot_img - boot the kernel after env setup
75 #### Routine: autoboot - choose proper boot path
/external/swiftshader/src/Device/
DRenderer.hpp429 Routine *vertexRoutine;
430 Routine *setupRoutine;
431 Routine *pixelRoutine;
443 Routine *vertexRoutine;
444 Routine *setupRoutine;
445 Routine *pixelRoutine;
DRoutineCache.hpp27 class RoutineCache : public LRUCache<State, Routine>
41 …RoutineCache<State>::RoutineCache(int n, const char *precache) : LRUCache<State, Routine>(n), prec… in RoutineCache()
DSetupProcessor.cpp147 Routine *SetupProcessor::routine(const State &state) in routine()
149 Routine *routine = routineCache->query(state); in routine()
DSetupProcessor.hpp82 Routine *routine(const State &state);
/external/swiftshader/src/Renderer/
DRoutineCache.hpp27 class RoutineCache : public LRUCache<State, Routine>
41 …RoutineCache<State>::RoutineCache(int n, const char *precache) : LRUCache<State, Routine>(n), prec… in RoutineCache()
DRenderer.hpp462 Routine *vertexRoutine;
463 Routine *setupRoutine;
464 Routine *pixelRoutine;
476 Routine *vertexRoutine;
477 Routine *setupRoutine;
478 Routine *pixelRoutine;
DSetupProcessor.cpp226 Routine *SetupProcessor::routine(const State &state) in routine()
228 Routine *routine = routineCache->query(state); in routine()
DSetupProcessor.hpp94 Routine *routine(const State &state);
/external/swiftshader/src/Shader/
DSetupRoutine.hpp33 Routine *getRoutine();
43 Routine *routine;
/external/swiftshader/src/Pipeline/
DSetupRoutine.hpp33 Routine *getRoutine();
43 Routine *routine;
/external/swiftshader/src/WSI/
DFrameBuffer.hpp57 static Routine *copyRoutine(const BlitState &state);
93 Routine *blitRoutine;
/external/swiftshader/src/Main/
DFrameBuffer.hpp57 static Routine *copyRoutine(const BlitState &state);
93 Routine *blitRoutine;
/external/swiftshader/src/Vulkan/
DVkPipeline.hpp73 rr::Routine* vertexRoutine;
74 rr::Routine* fragmentRoutine;
DVkShaderModule.hpp23 class Routine;
/external/llvm/tools/msbuild/
Dinstall.bat52 REM Routine for installing v100 toolchain.
63 REM Routine for installing v110 toolchain.
80 REM Routine for installing v120 toolchain.
97 REM Routine for installing v140 toolchain.
/external/drm_hwcomposer/
Ddrmeventlistener.h51 virtual void Routine();
Dworker.h53 virtual void Routine() = 0;
Dvsyncworker.h49 void Routine() override;
/external/swiftshader/docs/
DReactor.md46 ### Routine and Function<>
48 …y compiled functions and methods. Reactor's ```Routine``` class encapsulates a routine. Deleting a…
61 The Routine is obtained and materialized by "calling" the ```Function<>``` object to give it a name:
64 Routine *routine = function("one");
76Routine``` objects are lightweight and merely provide storage and lifetime management of generated…

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