Searched refs:SVGA3D_INVALID_ID (Results 1 – 25 of 26) sorted by relevance
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131 if (sv->id == SVGA3D_INVALID_ID) { in svga_validate_pipe_sampler_view()219 sv->id = SVGA3D_INVALID_ID; in svga_validate_pipe_sampler_view()256 assert(sv->id != SVGA3D_INVALID_ID); in update_sampler_resources()262 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources()268 ids[i] = SVGA3D_INVALID_ID; in update_sampler_resources()410 assert(ids[i] != SVGA3D_INVALID_ID); in update_samplers()413 ids[i] = SVGA3D_INVALID_ID; in update_samplers()418 ids[i] = SVGA3D_INVALID_ID; in update_samplers()
258 assert(ds->id != SVGA3D_INVALID_ID); in svga_delete_depth_stencil_state()268 svga->state.hw_draw.depth_stencil_id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state()271 ds->id = SVGA3D_INVALID_ID; in svga_delete_depth_stencil_state()
310 if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl()314 if (svga_render->layout_id != SVGA3D_INVALID_ID) { in svga_swtnl_update_vdecl()331 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_swtnl_update_vdecl()
204 ss->id[1] = SVGA3D_INVALID_ID; in define_sampler_state_object()354 if (ss->id[i] != SVGA3D_INVALID_ID) { in svga_delete_sampler_state()390 sv->id = SVGA3D_INVALID_ID; in svga_create_sampler_view()407 if (svga_have_vgpu10(svga) && sv->id != SVGA3D_INVALID_ID) { in svga_sampler_view_destroy()
364 if (bs->id != SVGA3D_INVALID_ID) { in svga_delete_blend_state()375 svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID; in svga_delete_blend_state()378 bs->id = SVGA3D_INVALID_ID; in svga_delete_blend_state()
308 svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state()311 velems->id = SVGA3D_INVALID_ID; in svga_delete_vertex_elements_state()
298 s->view_id = SVGA3D_INVALID_ID; in svga_create_surface_view()527 if (s && s->view_id == SVGA3D_INVALID_ID) { in svga_validate_surface_view()589 s->view_id = SVGA3D_INVALID_ID; in svga_validate_surface_view()627 if (s->view_id != SVGA3D_INVALID_ID) { in svga_surface_destroy()
140 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_gs_bindings()
190 range.indexArray.surfaceId = SVGA3D_INVALID_ID; in simple_draw_arrays()
1230 queryId = SVGA3D_INVALID_ID; in svga_render_condition()1315 svga->pred.query_id == SVGA3D_INVALID_ID) { in svga_toggle_render_condition()1325 query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID; in svga_toggle_render_condition()
161 unsigned id = streamout ? streamout->id : SVGA3D_INVALID_ID; in svga_set_stream_output()
413 svga->state.hw_draw.rasterizer_id = SVGA3D_INVALID_ID; in svga_delete_rasterizer_state()
214 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_vs_bindings()
441 unsigned id = variant ? variant->id : SVGA3D_INVALID_ID; in svga_set_shader()
427 svga_render->layout_id = SVGA3D_INVALID_ID; in svga_vbuf_render_create()
300 svga->pred.query_id = SVGA3D_INVALID_ID; in svga_context_create()
376 cmd->depthStencilViewId = SVGA3D_INVALID_ID; in SVGA3D_vgpu10_SetRenderTargets()389 ctarget[i] = SVGA3D_INVALID_ID; in SVGA3D_vgpu10_SetRenderTargets()
234 if (surface->sid == SVGA3D_INVALID_ID) { in vmw_svga_winsys_surface_create()250 if (surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create()278 if(surface->sid == SVGA3D_INVALID_ID) in vmw_svga_winsys_surface_create()408 if (shader->shid == SVGA3D_INVALID_ID) in vmw_svga_winsys_shader_create()
217 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()247 req->buffer_handle = SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()268 return SVGA3D_INVALID_ID; in vmw_ioctl_gb_surface_create()463 arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); in vmw_ioctl_command()774 sh_arg.buffer_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()775 sh_arg.shader_handle = SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()792 return SVGA3D_INVALID_ID; in vmw_ioctl_shader_create()
53 assert(!shader || shader->shid != SVGA3D_INVALID_ID); in svga_winsys_shader()
58 dst->shid = SVGA3D_INVALID_ID; in vmw_svga_winsys_shader_reference()
74 assert(!surf || surf->sid != SVGA3D_INVALID_ID); in svga_winsys_surface()
215 dst->sid = SVGA3D_INVALID_ID; in vmw_svga_winsys_surface_reference()
552 *where = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation()554 *mobid = SVGA3D_INVALID_ID; in vmw_swc_surface_relocation()590 *shid = SVGA3D_INVALID_ID; in vmw_swc_shader_relocation()
45 #define SVGA3D_INVALID_ID ((uint32)-1) macro1615 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,