/external/swiftshader/third_party/subzero/src/ |
D | IceTargetLoweringMIPS32.h | 64 void setImplicitRet(Variable *Ret) { ImplicitRet = Ret; } in setImplicitRet() 65 Variable *getImplicitRet() const { return ImplicitRet; } in getImplicitRet() 67 Variable *getPhysicalRegister(RegNumT RegNum, 73 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 79 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 134 void emitVariable(const Variable *Var) const override; 166 void _add(Variable *Dest, Variable *Src0, Variable *Src1) { in _add() 170 void _addu(Variable *Dest, Variable *Src0, Variable *Src1) { in _addu() 174 void _and(Variable *Dest, Variable *Src0, Variable *Src1) { in _and() 178 void _andi(Variable *Dest, Variable *Src, uint32_t Imm) { in _andi() [all …]
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D | IceTargetLoweringARM32.h | 94 Variable *getPhysicalRegister(RegNumT RegNum, 100 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 111 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 154 void emitVariable(const Variable *Var) const override; 169 void finishArgumentLowering(Variable *Arg, Variable *FramePtr, 189 Variable *legalizeToReg(Operand *From, RegNumT RegNum = RegNumT()); 212 void lowerInt64Arithmetic(InstArithmetic::OpKind Op, Variable *Dest, 277 std::function<Variable *(Variable *)> Operation, 279 void lowerInt64AtomicRMW(Variable *Dest, uint32_t Operation, Operand *Ptr, 281 void lowerAtomicRMW(Variable *Dest, uint32_t Operation, Operand *Ptr, [all …]
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D | IceTargetLoweringX86Base.h | 98 Inst *createLoweredMove(Variable *Dest, Variable *SrcVar) override { in createLoweredMove() 108 Variable *getPhysicalRegister(RegNumT RegNum, 133 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 140 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 196 ConstantRelocatable *createGetIPForRegister(const Variable *Dest) { in createGetIPForRegister() 205 void emitVariable(const Variable *Var) const override; 235 void finishArgumentLowering(Variable *Arg, Variable *FramePtr, 239 X86Address stackVarToAsmOperand(const Variable *Var) const; 297 Variable *Base = nullptr; 298 Variable *Index = nullptr; [all …]
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D | IceVariableSplitting.cpp | 31 bool isAllocable(const Variable *Var) { in isAllocable() 38 bool isInf(const Variable *Var) { in isInf() 57 Variable *MappedVar = nullptr; 84 if (auto *SrcVar = llvm::dyn_cast<Variable>(Instr.getSrc(i))) { in reset() 93 Variable *get(Variable *Var) const { in get() 95 Variable *MappedVar = Map[VarNum].MappedVar; in get() 104 Variable *makeLinked(Variable *Var) { in makeLinked() 105 Variable *NewVar = Func->makeVariable(Var->getType()); in makeLinked() 115 void spliceBlockLocalLinkedToChain(Variable *Var) { in spliceBlockLocalLinkedToChain() 116 Variable *LinkedTo = Var->getLinkedTo(); in spliceBlockLocalLinkedToChain() [all …]
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D | IceInstARM32.h | 105 static OperandARM32Mem *create(Cfg *Func, Type Ty, Variable *Base, 113 static OperandARM32Mem *create(Cfg *Func, Type Ty, Variable *Base, 114 Variable *Index, ShiftKind ShiftOp = kNoShift, 120 Variable *getBase() const { return Base; } in getBase() 122 Variable *getIndex() const { return Index; } in getIndex() 152 OperandARM32Mem(Cfg *Func, Type Ty, Variable *Base, 154 OperandARM32Mem(Cfg *Func, Type Ty, Variable *Base, Variable *Index, 157 Variable *Base; 159 Variable *Index; 310 static OperandARM32FlexReg *create(Cfg *Func, Type Ty, Variable *Reg, in create() [all …]
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D | IceTargetLoweringX8664.cpp | 144 Variable *rsp = in _add_sp() 151 Variable *esp = in _add_sp() 153 Variable *r15 = in _add_sp() 188 Variable *esp = getPhysicalRegister(Traits::RegisterSet::Reg_esp); in _mov_sp() 189 Variable *rsp = in _mov_sp() 202 Variable *r15 = in _mov_sp() 211 Variable *ebp = in _push_rbp() 213 Variable *rsp = in _push_rbp() 233 Variable *esp = in _link_bp() 235 Variable *rsp = in _link_bp() [all …]
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D | IceTargetLoweringARM32.cpp | 395 for (Variable *Var : Vars) { in copyRegAllocFromInfWeightVariable64On32() 409 Variable *Lo = Var64->getLo(); in copyRegAllocFromInfWeightVariable64On32() 410 Variable *Hi = Var64->getHi(); in copyRegAllocFromInfWeightVariable64On32() 455 Variable *Dest = Instr->getDest(); in genTargetHelperCallFor() 546 Variable *Src0_32 = Func->makeVariable(IceType_i32); in genTargetHelperCallFor() 564 Variable *Src1_32 = Func->makeVariable(IceType_i32); in genTargetHelperCallFor() 601 Variable *Dest = Instr->getDest(); in genTargetHelperCallFor() 653 Variable *CallDest = Dest; in genTargetHelperCallFor() 671 Variable *Src0AsI32 = Func->makeVariable(stackSlotType()); in genTargetHelperCallFor() 679 Variable *Src0AsI32 = Func->makeVariable(stackSlotType()); in genTargetHelperCallFor() [all …]
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/external/python/cpython2/PC/VS7.1/ |
D | Uninstal.wse | 37 item: Set Variable 38 Variable=UNINSTALL_PATH 42 item: Set Variable 43 Variable=UNINSTALL_PATH 46 item: Compiler Variable If 47 Variable=_EXE_OS_TYPE_ 55 item: Compiler Variable Else 62 item: Compiler Variable End 71 item: Set Variable 72 Variable=UNINSTALL_LANG [all …]
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/external/deqp/framework/randomshaders/ |
D | rsgVariableManager.hpp | 46 ValueEntry (const Variable* variable); 49 const Variable* getVariable (void) const { return m_variable; } in getVariable() 55 const Variable* m_variable; 66 …Variable* allocate (const VariableType& type, Variable::Storage storage, const char* name… 67 void declare (Variable* variable); //!< Move from live set to declared set 68 …void removeLive (const Variable* variable); //!< Just remove from live set (when migrati… 70 const std::vector<Variable*>& getDeclaredVariables (void) const { return m_declaredVariables; } in getDeclaredVariables() 72 std::vector<Variable*>& getLiveVariables (void) { return m_liveVariables; } in getLiveVariables() 73 const std::vector<Variable*>& getLiveVariables (void) const { return m_liveVariables; } in getLiveVariables() 79 …std::vector<Variable*> m_declaredVariables; //!< Variables declared in this scope. Not availabl… [all …]
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D | rsgVariableManager.cpp | 95 ValueEntry::ValueEntry (const Variable* variable) in ValueEntry() 107 …for (vector<Variable*>::iterator i = m_declaredVariables.begin(); i != m_declaredVariables.end(); … in ~VariableScope() 110 for (vector<Variable*>::iterator i = m_liveVariables.begin(); i != m_liveVariables.end(); i++) in ~VariableScope() 114 Variable* VariableScope::allocate (const VariableType& type, Variable::Storage storage, const char*… in allocate() 116 Variable* variable = new Variable(type, storage, name); in allocate() 129 void VariableScope::declare (Variable* variable) in declare() 135 void VariableScope::removeLive (const Variable* variable) in removeLive() 137 …vector<Variable*>::iterator pos = std::find(m_liveVariables.begin(), m_liveVariables.end(), variab… in removeLive() 160 ValueEntry* ValueScope::allocate (const Variable* variable) in allocate() 178 CompareEntryVariable (const Variable* variable) in CompareEntryVariable() [all …]
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D | rsgShaderGenerator.cpp | 65 void createAssignment (BlockStatement& block, const Variable* dstVar, const Variable* srcVar) in createAssignment() 101 const Variable* outVar = entry->getVariable(); in genVertexPassthrough() 104 if (outVar->getStorage() != Variable::STORAGE_SHADER_OUT) in genVertexPassthrough() 114 …Variable* inVar = state.getVariableManager().allocate(outVar->getType(), Variable::STORAGE_SHADER_… in genVertexPassthrough() 130 …Variable* inColorVariable = state.getVariableManager().allocate(fragColorEntry->getVariable()->get… in genFragmentPassthrough() 197 …Variable* variable = m_state.getVariableManager().allocate(input->getVariable()->getType(), Vari… in generate() 206 …Variable* fragColorVar = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLO… in generate() 228 const vector<Variable*>& liveVars = globalVariableScope.getLiveVariables(); in generate() 229 for (vector<Variable*>::const_iterator i = liveVars.begin(); i != liveVars.end(); i++) in generate() 231 Variable* variable = *i; in generate() [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.ClosestHitShader.rchit.out | 72 11(gl_LaunchIDNV): 10(ptr) Variable Input 73 14(gl_LaunchSizeNV): 10(ptr) Variable Input 77 20(gl_PrimitiveID): 19(ptr) Variable Input 78 23(gl_InstanceID): 19(ptr) Variable Input 79 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 84 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 85 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 86 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 87 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 90 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | spv.AnyHitShader.rahit.out | 67 11(gl_LaunchIDNV): 10(ptr) Variable Input 68 14(gl_LaunchSizeNV): 10(ptr) Variable Input 72 20(gl_PrimitiveID): 19(ptr) Variable Input 73 23(gl_InstanceID): 19(ptr) Variable Input 74 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 79 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 80 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 81 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 82 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 85 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | spv.IntersectShader.rint.out | 60 11(gl_LaunchIDNV): 10(ptr) Variable Input 61 14(gl_LaunchSizeNV): 10(ptr) Variable Input 65 20(gl_PrimitiveID): 19(ptr) Variable Input 66 23(gl_InstanceID): 19(ptr) Variable Input 67 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 72 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 73 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 74 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 75 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 78 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | remap.hlsl.sample.basic.strip.frag.out | 74 45: 44(ptr) Variable UniformConstant 77 49: 48(ptr) Variable UniformConstant 84 60: 59(ptr) Variable UniformConstant 92 73: 72(ptr) Variable UniformConstant 97 83: 82(ptr) Variable UniformConstant 103 94: 93(ptr) Variable UniformConstant 109 105: 104(ptr) Variable UniformConstant 116 117: 116(ptr) Variable UniformConstant 122 128: 127(ptr) Variable UniformConstant 127 138: 137(ptr) Variable UniformConstant [all …]
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D | remap.hlsl.templatetypes.none.frag.out | 165 153(input): 152(ptr) Variable Input 167 156(@entryPointOutput): 155(ptr) Variable Output 170 151(input): 8(ptr) Variable Function 171 157(param): 8(ptr) Variable Function 183 13(r00): 8(ptr) Variable Function 184 19(r01): 8(ptr) Variable Function 185 24(r12): 23(ptr) Variable Function 186 28(r13): 27(ptr) Variable Function 187 31(r14): 30(ptr) Variable Function 188 34(r15): 33(ptr) Variable Function [all …]
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D | spv.types.frag.out | 64 10(u_b): 9(ptr) Variable Private 65 12(i_b): 9(ptr) Variable Private 69 19(u_b2): 18(ptr) Variable Private 72 24(i_b2): 18(ptr) Variable Private 77 40(u_b3): 39(ptr) Variable Private 78 43(i_b3): 39(ptr) Variable Private 83 65(u_b4): 64(ptr) Variable Private 84 68(i_b4): 64(ptr) Variable Private 89 96(u_i): 95(ptr) Variable Input 90 98(i_i): 95(ptr) Variable Input [all …]
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D | spv.MissShader.rmiss.out | 51 11(gl_LaunchIDNV): 10(ptr) Variable Input 52 14(gl_LaunchSizeNV): 10(ptr) Variable Input 57 21(gl_WorldRayOriginNV): 20(ptr) Variable Input 58 24(gl_WorldRayDirectionNV): 20(ptr) Variable Input 59 27(gl_ObjectRayOriginNV): 20(ptr) Variable Input 60 30(gl_ObjectRayDirectionNV): 20(ptr) Variable Input 63 35(gl_RayTminNV): 34(ptr) Variable Input 64 38(gl_RayTmaxNV): 34(ptr) Variable Input 67 42(accNV): 41(ptr) Variable UniformConstant 81 57(localPayload): 56(ptr) Variable RayPayloadNV [all …]
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D | spv.400.tese.out | 91 21(gl_in): 20(ptr) Variable Input 99 38(gl_PatchVerticesIn): 37(ptr) Variable Input 100 41(gl_PrimitiveID): 37(ptr) Variable Input 104 47(gl_TessCoord): 46(ptr) Variable Input 108 53(gl_TessLevelOuter): 52(ptr) Variable Input 113 61(gl_TessLevelInner): 60(ptr) Variable Input 116 66: 65(ptr) Variable Output 119 75(patchIn): 24(ptr) Variable Input 123 79(inb): 78(ptr) Variable Input 124 80(ind): 78(ptr) Variable Input [all …]
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D | remap.hlsl.sample.basic.none.frag.out | 126 45(g_tTex1df4): 44(ptr) Variable UniformConstant 129 49(g_sSamp): 48(ptr) Variable UniformConstant 136 60(g_tTex1di4): 59(ptr) Variable UniformConstant 144 73(g_tTex1du4): 72(ptr) Variable UniformConstant 149 83(g_tTex2df4): 82(ptr) Variable UniformConstant 155 94(g_tTex2di4): 93(ptr) Variable UniformConstant 161 105(g_tTex2du4): 104(ptr) Variable UniformConstant 168 117(g_tTex3df4): 116(ptr) Variable UniformConstant 174 128(g_tTex3di4): 127(ptr) Variable UniformConstant 179 138(g_tTex3du4): 137(ptr) Variable UniformConstant [all …]
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D | spv.400.tesc.out | 84 24(gl_in): 23(ptr) Variable Input 92 41(gl_PatchVerticesIn): 40(ptr) Variable Input 93 44(gl_PrimitiveID): 40(ptr) Variable Input 94 47(gl_InvocationID): 40(ptr) Variable Input 99 53(gl_out): 52(ptr) Variable Output 104 67(gl_TessLevelOuter): 66(ptr) Variable Output 108 72(gl_TessLevelInner): 71(ptr) Variable Output 112 77(outa): 76(ptr) Variable Private 113 78(patchOut): 56(ptr) Variable Output 117 82(inb): 81(ptr) Variable Input [all …]
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D | spv.explicittypes.frag.out | 153 28: 27(ptr) Variable Uniform 277 575(block): 574(ptr) Variable Uniform 284 18(i64): 17(ptr) Variable Function 285 35(indexable): 34(ptr) Variable Function 286 40(u64): 39(ptr) Variable Function 287 49(indexable): 48(ptr) Variable Function 288 53(i32): 52(ptr) Variable Function 289 62(indexable): 61(ptr) Variable Function 290 66(u32): 65(ptr) Variable Function 291 74(indexable): 73(ptr) Variable Function [all …]
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D | spv.130.frag.out | 99 17(o): 16(ptr) Variable Output 103 21(samp2D): 20(ptr) Variable UniformConstant 115 37(samp2DA): 36(ptr) Variable UniformConstant 121 47(samp2DR): 46(ptr) Variable UniformConstant 125 55(samp2DS): 54(ptr) Variable UniformConstant 130 68(io): 67(ptr) Variable Output 134 72(Sca): 71(ptr) Variable UniformConstant 137 79(i): 78(ptr) Variable Input 141 87(Isca): 86(ptr) Variable UniformConstant 147 99(uo): 98(ptr) Variable Output [all …]
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D | spv.separate.frag.out | 141 11(color): 10(ptr) Variable Output 144 14(t2d): 13(ptr) Variable UniformConstant 147 18(s): 17(ptr) Variable UniformConstant 157 31(t3d): 30(ptr) Variable UniformConstant 160 34(i): 33(ptr) Variable Input 164 41(sA): 40(ptr) Variable UniformConstant 169 58(tex2D): 13(ptr) Variable UniformConstant 172 64(texCube): 63(ptr) Variable UniformConstant 176 71(texCubeArray): 70(ptr) Variable UniformConstant 178 77(sShadow): 17(ptr) Variable UniformConstant [all …]
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/external/v8/src/ast/ |
D | scopes.h | 35 Variable* Declare( 44 Variable* DeclareName(Zone* zone, const AstRawString* name, 47 Variable* Lookup(const AstRawString* name); 48 void Remove(Variable* var); 49 void Add(Zone* zone, Variable* var); 128 ThreadedList<Variable>::Iterator top_local_; in NON_EXPORTED_BASE() 177 Variable* LookupLocal(const AstRawString* name) { in NON_EXPORTED_BASE() 178 Variable* result = variables_.Lookup(name); in NON_EXPORTED_BASE() 183 Variable* LookupInScopeInfo(const AstRawString* name); in NON_EXPORTED_BASE() 187 Variable* Lookup(const AstRawString* name); in NON_EXPORTED_BASE() [all …]
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